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  1. #61

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    Quote Originally Posted by Mr Mystery View Post
    Warhammer Pansies are a different kettle of fish. Decent number of high quality attacks seriously helps them, especially when you're often re-rolling to hit. And most of the 'oomph' comes from judicious application of spell casting. S8 Witch Elves mess up everything.

    40k? Not so much. If you whiff your own attacks, there's no re-rolls. Harlequins in particular tend to fold like a cheap suit if your opponent gets the chance to hit back!
    I'm admittedly going on the assumption they'll make Harlequins like they used to be: Not that many of them, don't like getting hit, but hard to hit and they can beat the snot out of people fast.

    I hope they go in that direction. Means they'll be kind of nasty with power gamers, not so great with newbies, but middle-of-the-road and fun for most players.

    But so far all we have are rumors of models, nothing with regards to actual rules.

  2. #62

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    Quote Originally Posted by Erik Setzer View Post
    High Initiative and nasty weaponry. They can kill you before you fight back. Elves in WFB have "low" Toughness, too, but powergamers use them and beat the snot out of other armies, even in combat. Yeah, they can't take a hit back, but they can do some serious hurt before they can be hit.
    Fantasy Elves are different. Mostly because the armor system works different and the way you strike back is also different.
    In 40k armor is stronger and killing 5 models doesnt mean that unit is incapable of hitting back.

  3. #63

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    No more front rank wipes in Warhammer either now One of many improvements 8th Edition brought with it!
    Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks

  4. #64

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    Quote Originally Posted by Charon View Post
    and killing 5 models doesnt mean that unit is incapable of hitting back.
    In WFB, killing 5 models doesn't mean that unit is incapable of hitting back. That rule died, I think in 7th edition. In 8th edition it's even worse because of the blood "horde" formation, so not only do guys just step up to attack, but you can get up to three ranks normally (though the ranks past the first only add one attack per model). You have to cut down a LOT of models before you start removing attacks from the unit striking back.

  5. #65

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    Only an improvement in my eyes. Gave chaff infantry a fighting chance. Still not going to win many combats in a hurry, but prevented more fighty units engaging them with impunity, adding risk to the punch up phase. Witch Elves might well horribly murder Gobbos in combat, but Gobbos at least now prove a wee bit dangerous in a massive block!
    Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks

  6. #66

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    Quote Originally Posted by Mr Mystery View Post
    Only an improvement in my eyes. Gave chaff infantry a fighting chance. Still not going to win many combats in a hurry, but prevented more fighty units engaging them with impunity, adding risk to the punch up phase. Witch Elves might well horribly murder Gobbos in combat, but Gobbos at least now prove a wee bit dangerous in a massive block!
    Well, that was the intent, but now you have people running Witch Elves and Chaos Warriors in the "horde" formation, and those are both Core Units, so you can afford blocks of 40-50 models (and they take up the Core Unit "tax"). WFB's kind of broken down into large wide blocks, even of elite units, smashing against each other. And Skaven, Goblins, Empire State Troops, Skeletons, stuff like that, they can't deal with a "horde" formation of Elves or Chaos Warriors. Put Swordmasters in a ten-by-four (or five) unit and you can potentially have 51 attacks, striking at Initiative (which is pretty high), usually hitting on 3+, Strength 5, -2 to save; attach Razor Standard for -3 to save. Similar situation with Chaos Warriors with halberds, only they's also T4 and have better armor. Rumors suggest 9th edition will try to fix that in some way.

    One thing I still like in 40K, you have unit size limits, and they make sense. You only need 10 Harlequins in a unit to be nasty. Or, at least, you should, if they get back their old nasty tricks and get a few new ones.

    And I feel like it's a bit odd that people are spilling rumors on AdMech rules and not Harlie rules even though Harlies are rumored to be up next after Necrons. Come on, give us something to chew on!

  7. #67
    Fly Lord
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    via [URL="http://feedproxy.google.com/~r/Faeit212/~3/puZYtlaAXCA/confirmations-of-plastic-harlequin.html"]nightfury[/URL] 1-6-2015

    "There are definitely plans for a plastic harley release though the time frame is not set in stone (nothing at GW is truly fixed in place and room is always allowed to alter the release scheduling to their whims.. only the next couple of weeks are put to print) an example of this error is a mention at the back of a recent WD refering to the the photo on the last page in every issue featuring usually the latest completed project of one of the employees in the "hobby bunker" this reference pointed to the weeks before model but looking back it was NOT the model spoken of shedding a little insight to the subtle changes that can happen on the fly with any periodical publication"
    Got some Juicy News? Email BoLS

  8. #68

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    From the Necron rumors thread:

    "the end of the WD refer for the following week to "Dance of Death"."

    Sounds like Harlequins...

  9. #69
    Fly Lord
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    via Steve the Warboss 1-19-2015

    Regarding Harlequin Minis

    -1 Clampack
    -2 Box Sets
    -First Set is a Jetbike Unit
    -Second Set is a Combi for two Infantry Units
    Got some Juicy News? Email BoLS

  10. #70

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    Nice, does want.
    Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!

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