Originally Posted by
Da Gargoyle
achikin - why waste 15 points on Runes of Witnessing? Only one use and your Ghost Helm does the same job all the time, just keep a warp point handy. And why start your game with your dragons out of the Serpent only to board them 1st turn? Drop the Runes and use it on the serpent with Holo Fields, that plus serpent shield will make it the best survivability option if you are worried about the 1st round of shooting.
D McT - Warlocks are listed as 35 points in my codex, I think you might be ripping yourself off in games.
I now use my Jetlocks for anti armour with the spears and the TL cats for anti infantry. Last time I gamed them they finished off a Chaos cult for first blood and dipped behind cover after the shooting. The footlocks may find their way onto the table with Storm Guardians or Guardian Defenders, with the cover blessing they are more dangerous than rangers, if you kit them with a Star Cannon. No armour saves on an ap2, 2+ wound with two shots is better odds than 5 at 4+ to wound with ap6.