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  1. #1

    Default 40k Skirmish Rules: Recon Squad

    My club and I are happy to post our 40k skirmish variant: [url=http://rocketshipgames.com/40k/recon-squad/]Recon Squad[/url].

    [url=http://rocketshipgames.com/40k/recon-squad/][/url]

    It's very similar to traditional GW Kill Team, but we think the rules are more tightly written as well as better adapted to 7th edition. We also have a slightly expanded set of army list permissions. I have a [url=http://www.rocketshipgames.com/blogs/tjkopena/2015/01/40k-skirmish-recon-squad/]blog post discussing some of the fixes and differences[/url].

    We've used this in two campaign tournaments now as well as a number of playtest sessions and it's worked well. We'd love to hear comments, answer questions, and hopefully meet some of you in a skirmish in the future!

    Thx
    http://www.rocketshipgames.com/blogs/tjkopena/

  2. #2

    Default

    Mod note: moved to [URL="http://www.lounge.belloflostsouls.net/forumdisplay.php?46-Homebrew-Rules"]Homebrew Rules[/URL]

  3. #3

    Default

    That move's understandable as an anal forum organization thing, but it's worth noting these aren't particularly more "homebrew" than most tournament rules and mission packs. The core mechanics and list construction are all still the same caveat the simple shift that each model moves independently, and the clarifications that fall out from that. E.g., Adepticon's Team Tournament does a much more extensive reworking of how armies are constructed than this does.
    http://www.rocketshipgames.com/blogs/tjkopena/

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