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  1. #11

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    Tau are one of the strongest armies ATM, so it will serve you well.

  2. #12

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    Wow, so they have moved up with the new codex, I do not plan on buying anything new yet but I think the Riptide looks pretty good form the batreps I have watched.

  3. #13

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    Quote Originally Posted by bob10182 View Post
    Wow, so they have moved up with the new codex, I do not plan on buying anything new yet but I think the Riptide looks pretty good form the batreps I have watched.
    trip-rip isnt going to win you friends !

    but the real abuse in the tau codex is a bit off the wall.

    run dual ethereals for the morale bubble [100pts !] and you might get bonus warlord traits ! [im liking the command traits in the brb] - all your units become ld 10 for a far lower cost than upgrading - and you get other ethereal bonuses - just dont get them killed !

    keep your units tight and small, [not going to give a list - everyone has their own opinions] - almost everything gives 'supporting fire' - just keep enough ap2 / melta weapons in there to deter av14 and terminators.

    and im not going to mention smart missiles - we have made them TL only if they can see the target and -2 to cover instead of ignores ! [they were death incarnate to all t3 troop types]

    if riptides seem a tad point heavy - three solo missile-sides with drones can knock flyers out of the air for about the same cost !

  4. #14

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    Ok, yeah I saw the ethereal and his abilities, I am going to run one and a crisis commander. I am not sure about the riptides just yet since I am going to play with what I have for now. But it sounds like I am back with my Tau force and just waiting to get a game in .

  5. #15

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    Quote Originally Posted by bob10182 View Post
    Ok, yeah I saw the ethereal and his abilities, I am going to run one and a crisis commander. I am not sure about the riptides just yet since I am going to play with what I have for now. But it sounds like I am back with my Tau force and just waiting to get a game in .
    the only major problem im finding, now ive got enough fusion guns in the tau-army, is the small size of stealth teams - even with their save bonuses they still get picked on - especially by heavy weapons.

    ive taken to popping and eldar allied wraithguard unit in - with a cheap seer on foot and 6 guard in a serpent.

  6. #16

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    I guess I am just old school and I prefer to keep it all from the Tau Codex. I usually run 9-12 crisis suits and I don't run stealth teams. I find the suits intimidate opponents much more and keep a steady flow of twin linked missile pods harassing the opponent.

  7. #17

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    Maelstrom and the Tactical Cards (Escalating Missions) are the way things are going in General in 40k

    Its also a much more interesting game to play that the standard war missions and also stops armies built to just camp and not move

  8. #18

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    I don't know what Malestrom is but I have seen the tactical cards on some batreps. I agree that the way the missions and the points that are awarded for completing in game objectives is one reason that I am coming back. Although I play Tau and they can be quite good at sitting in the backfield I enjoy maneuver and mobile warfare. Thanks again to everyone who has helped me get motivated to play again.

  9. #19

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    Whatever you use, make sure to use Early Warning Override on whatever can take it. For 5 points those units will get Interceptor!

  10. #20

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    I have no idea what interceptor does because it was not in fifth edition....

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