Hi there, ive put together a 500point combat patrol force for a local doubles tournement
both me and my friend will be using our imperial guard armies,
i have found it increibly limiting fielding such a small force, whilst keeping some potency
here are some of the main rules of the tournement that limit the choices of the army.
- Force organisation - Compulsory 1 Troops, optional 3 more. 1 HQ optional, 2 Elites optional, 2 Fast attack optional, 1 Heavy Support optional
- no tanks with armour value of 33 by adding front side(only once) and rear together
- no models with more than 2 wounds
- no 2+ armour saves (this doesnt affect IG so much)
- no ordinance weapons
so firstly, no 33 armoured tanks, thats leman russ' out of the question, and valkyries out
no models with more than 2 wounds, so thats the company HQ out, and the commissar lord out
no 2+ saves, this will work in our favour, as it means we just need some AP3 weapons for marines.
no ordinance, so thats the medusa out too!
the list i put together works on the basis of
- Lots of Infantry
- Lots of heavy weapons
- some sentinals
So here it is ([URL="http://lucky88th.blogspot.com/2009/08/calneage.html"]you can see it in Visualtasticvision here[/URL])
Platoon Command Squad - no wargear (ive given all 4 veterans laspistol and sword). 30points
Infantry Squad 1 - autocannon. 60points
Infantry Squad 2 - autocannon. 60points
Heavy weapos Squad - 3 heavy bolters. 75points
Heavy weapos Squad - 3 autocannons. 75points
20 Conscripts. 80points
Scout Sentinal with missile launcher. 45points
Armoured Sentinal with plasma cannons. 75points
Total: 500 Points
so thats 57 infantry, 10 heavy weapons (21 shots from heavies alone).
what do you think, my list any good? can imperials fight at under 1000points effectively?