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  1. #1

    Default Warhammer 40K Dex: Ordo Sanctus Tempestas

    (name may change)

    after thinking for a while i decided to post what i have been working on with my custom codex. Im still trying to figure some sorta fluff other then "Chaos did it!''. The entire army is based off of "auras' emited from the preachers of the army, that will intern enhace the troops of the army. thats the short of it, here is what a rundown of it is.

    I actually started to work on a race that was all about passive auras, and followed a Knightly Order as a background standpoint

    HQ
    1. Paladin, in line with the more one man armiy thought, he is just a experienced knight with some special armour that makes him more "sensative" to the holy orders in the ranks

    2.Preacher, channeles the abilties of the army, giving of the same auras that each squad gives off (the auras from the preacher and holy orders dont stack on each other, so no shinnagans of having a squad in range of a holy order and preacher, and gaining bonus auras from both). in times of extreme danger, the priest can "absorb" all the abilties, wich double there effectivness on him, but till your next turn, nnoe of your other units benefit from auras.

    Elite
    Holy orders squads of 3-6 members that give a bonus to all units within 12 inches, and you can take up to 3 for each elite slot, and cant have more then 2 of the same
    1)+1 (any stat, but cant pick same stat more then twice)
    2)ap -1 (so ap 6 becomes 5)
    3)armour save +1
    4) gun str +1
    5)gun RoF+1(rapid fire then would fire 2 at long, 3 at short etc)
    ---^(stat modifiers)v(abilties, count as 1 choice all together, so may only pick 2)
    6)twin linking nearby units
    7)giving fearless
    8)preferred enemie
    9)FnP
    10)relentless
    11)invuln +1(if no invuln, add together the number of invuln auras they are near -7, that is there invuln save, you can not get better then a 2+)
    12)living bomb(at anytime, choose 1 unit within range to be over loaded with power, to the point that they blow up, choose a model in that unit, and center a large blast over it, the blast does not scatter, and it affects both friendly and enemie models under the templat,
    Str x(where x is number of models in the unit), ap y(ap is the number of auras the unit is effected by -7)

    Troops
    basic human statline, with a 5+ armour save, come in 2 varieties, shooty (str 3 ap6 rapid fire), and assault (pistol, ccw), can be cheap, but not receptive to auras (5 pts a model, 5-20 squad size, Inatiete level) , or normal, and recptive to auras (10 pts a model, squad size 5-10)

    Dedicated transports

    holy order transport
    av 14 front, 14side, 11 rear, tank, no weapons, open toped
    --basic idea would be a reltivily big transport, the kind u have a hard time hiding, with open ground in the middle to make it look like the holy order stand in a circle doing there prayers (auras)

    -grunt transport
    heavy armoured
    -av 12 front, 12 side, 11 rear, tank, 1 fire point at front
    light
    -av 11 front, 10 side, 10 rear, tank, fast, open toped
    ----
    Fast attack

    jump pack version of troops with the option of buying a reception rod, making them be effected by all auras in 24 inches, 14 pts a model, 40 pts for recption rod

    somthing akin to a land speeder, mainly for anti vechicle

    Heavy suport
    unit with space marine statline, 4+ armour save, 5+ invuln, str 5 ap6 assault 2 24 inch guns, can take las cannon equivalant, and Hb equivlant, roughly 35 pts a model

    some sorta of a heavy tank
    ------

    basic premise is a army that can field swarms of weak infantry, or a army that feels every lost unit dearly, that can start the game extremely terrifing, but end no stronger then guardsmen. it can go all the way down to 2 super squads that are t7 if desired (t3, +2 from elites, +2 from 2 chanaler hq) hardest thing is trying to figure out point cost
    ---

    The biggest problem is figuring out point cost for the army, exspecially for the holy orders

    -----
    HQ
    Palidan
    pts-125
    WS BS S T W I A LD SV
    6 ..4 ..3 3 3 4 3 10 5+

    Special rules
    Stance: At the begining of each your turns, you may pick one stance to last till your next turn. you only gain the benefits of the stances while in melee (no fancy stance is not going to stop a battle cannon)
    Earth
    +2T
    Fire
    +1A, +1S
    Wind
    +1 I, +1WS
    Water
    For every attack that misses this model in melee, this model may immediatly make one attack back (to a maxinium of 5)

    Wargear
    Sword, wrist bow (rng 12 str 3 ap 6 Pistol)

    may replace sword and/or wrist bow with the following
    -Rapier (+2I)+10
    -weighted sword (+1 str)+10
    -Broad sword (+2 str, two handed)+10
    -Light shield (4+ armour save when in combat, counts as a bonus ccw)+5
    May take any of the following upgrades
    -Power core (melee attacks ignore armour saves)+10
    -Master crafted+5
    -jump pack+25

    Preacher
    Pts-150
    WS BS S T W I A LD SV
    4.. 3 ..3 3 3 3 3 10 5+

    Special rules
    Conduit
    -may act as a funnel for all the auras in your army that are still active. once per game, all auras only effect him, and he receives double that bonus till the controlling players next turn, at wich time the preacher in removed from play.

    Wargear
    sword, hand bow

    May Take the following
    Power core+10
    jump pack+15
    -----------
    Last edited by Tacoo; 04-06-2010 at 08:29 AM.

  2. #2
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    Presentation, Presentation, Presentation. Use tables, fonts and colors to break up text and organize your thoughts so that they're easier to read and comment on.

    I love this idea but rules design is hard and concept design is even harder. I'm wondering if you have the creative fortitude to see this project through.
    "No one hides from the Eye, No one hides from the Sky!"

  3. #3

    Default

    Ah the rules are there now you need to develop them!
    work the codex out and playtest with a few friends, or get a few friends to go through the codex completely and rework some rules...

    Read through the witch hunters codex and daemon hunters and imperial guard as they would bear the most resemelance to this army.
    Also [url]http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1320029_Inq_Rulebook_part_1.pdf[/url] is the inquisitor rulebook and from page 47 onwards theres a lot of different gizmos gadgets and magix for you to look at :P all thats needed is to put it into 40k rules

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