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  1. #1
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    Default Iron Warriors Grand Company- Chaos Space Marines Homebrew Supplement

    After having considered it for a while and being further inspired by a thread over on MiniWargaming about them, I here present to you my homebrew Iron Warriors supplement. It is a labor of love, due to my appreciation of their fluff and that they are a favorite traitor legion of many friends of mine. As always, please feel free to comment, give constructive criticism, and use this homebrew codex yourself!

    Katharon


    Iron Warriors Grand Company



    ”Iron within! Iron without!”
    - war cry of the Iron Warriors


    Few are the legions that have burned with a smoldering hatred of the Imperium more than the legendary and infamous Iron Warriors. None have prosecuted the Long War further or better, except perhaps for Abaddon himself.

    Even at their beginning, the Iron Warriors had an affinity for the logic and mechanics of warfare. Stubborn and determined, few could match them in their dogged methods of war. Having been created with a highly stable gene-seed the Iron Warriors were one of the first legions to be given leave to operate beyond the Sol system. Alongside the 1st and 4th Legions, the Iron Warriors marched into the stars to prosecute the Great Crusade. There among the stars the Iron Warriors earned a reputation for little creativity in their battle tactics and suffered losses that other legions would blanch at to see on their rolls of honor.

    Things changed when the legion discovered their lost primarch, Perturabo. The primarch of the Iron Warriors was cold, brutal, and unforgiving – his unforgiving nature only matched by his sheer brilliance. A master artisan and engineering genius, Perturabo was a match for the highest of adepts and magi of the Adeptus Mechanicus. After taking command of his legion, Perturabo reviewed their war record up to that point of the great crusade. What he found did not impress him, instead it merely angered him. No gene-sons of his would disgrace his blood like what had gone before again. In retribution for their mistakes in the past, the entire legion was put through a process of decimation. Drawn by lots, 1 in every 10 legionaries was selected and beaten to death by the bare hands of their 9 fellows. With blood and suffering would Perturabo purify his legion.

    With Perturabo in command, the Iron Warriors became the penultimate experts in siege warfare and defensive work construction. Because of this expertise, the legion quickly began being deployed to wars zones that offered little glory or honor besides a ditch, siege works, and another citadel to tear down. They became known as the “workhorse” legion of the Great Crusade. While their brother legion, the Imperial Fists, boasted of their own prowess of fortress construction and tallied their victory laurels, the Iron Warriors were left to grind their teeth in frustration and hatred, simmering deep beneath their taciturn exteriors.

    When the Horus Heresy erupted, Perturabo was already reeling from what he believed to be truly unforgivable crimes. Olympia, his homeworld and the command center of his legion, had rebelled against the Imperium. In retribution and anger Perturabo had burned Olympia to the ground, slaughter millions of the population in a vicious orbital bombardment. As the Iron Warriors and their primarch walked upon the scorched earth of their homeworld they felt the unrelenting sting of shame and fear. Other legions had faced censure for less than this…

    Before his crimes upon Olympia became known to the wider galaxy, Horus made his bid for rebellion and the opening fight of the wars of the Horus Heresy had begun. Siding with his brother Horus, Perturbo dedicated himself to destroying and tearing down every prideful edifice that had once been built up by his brother Rogal Dorn. The festering anger, resentment, and hatred that had simmered in the deepest heart of all Iron Warriors came bubbling to the surface – a volcanic eruption that would burn strong for ten millennia…






    HQ


    The Warsmith [250 Points]
    Risen unto the glorified ranks of daemon prince upon Hydra Cordatus, this daemon prince still remains true to the tenets of the Iron Warriors and retains all or most of his knowledge and skills when he was of mere mortal flesh.
    WS: 9 BS: 6 S: 6 T: 5 W: 4 I: 8 A: 5 Ld: 10 Sv: 3+
    Unit Type: Flying Monsterous Creature (Character)
    Unit Composition: 1 (Unique)

    Wargear:
    • Frag Grenades
    • Power Fist
    • Power Armour
    • Wings

    Artefacts:
    • Eye of Hephaestus

    Special Rules:
    • Champion of Chaos
    • Daemon
    • Fearless
    • Eternal Warrior
    • Adamantium Will
    • Independent Character
    • Hatred (Imperial Fists)
    • Siege Savant
    • Lessons of Perturabo
    • Mechanical Machination


    Siege Savant: This warrior has been tempered in the fire and death of over a thousand sieges and knows how to both take and defend any citadel. The model with this special rule may, after deployment but before the start of turn one, nominate D3 pieces of terrain in the enemy deployment zone; these pieces of terrain have their cover save reduced by 1. The model with this special rule, after deployment but before the start of turn one, may nominate D3 pieces of terrain in his deployment zone; these pieces of terrain have their cover saves increased by 1.

    Lessons of Perturabo: As a potter molds clay with his hands, so too did Perturabo mold the minds of his commanders to match his idea of siege warfare. The model with this special rule may add +1 to all penetration rolls against fortifications and adds +1 to all rolls on the Fortification Damage chart.

    Mechanical Machination: A warsmith of the Iron Warriors must be as skilled in the arts of engineering a war engine as he is at destroy one. The model with this special rule may, in lieu of a shooting attack, target one enemy vehicle within 12”. If the targeted enemy vehicle is hit, it suffers a single Haywire hit.


    Warsmith Honsou – The Half-breed [180 Points]
    Known to his more prejudiced brothers as the ‘Half-breed,’ Honsou was born out of the twisted gene-seed practices of the Iron Warriors in modern times: harvesting captured gene-seed to breed replacement legionnaires. This prejudice to his gene-seed has driven Honsou from lowly warrior to master and warsmith of his own Grand Company.
    WS: 6 BS: 5 S: 4 T: 4 W: 3 I: 5 A: 4 Ld: 10 Sv: 3+
    Unit Type: Infantry (Character)
    Unit Composition: 1 (Unique)

    Wargear:
    • Frag Grenades
    • Krak Grenades
    • Arm of the C’tan
    • Power Armour
    • Plasma pistol
    • Bolt gun



    Special Rules:
    • Exalted Champion of Chaos
    • Feel No Pain (3+)
    • Adamantium Will
    • Independent Character
    • Hatred (Imperial Fists, Ultramarines)
    • Siege Savant
    • Breach Fighter
    • Lessons of Perturabo
    • Master Tactician


    Breach Fighter: All Iron Warriors hold precious the moment when a hole is blasted in an enemy’s walls – for they will pour into the breach assault in exultation, glorifying in close quarters combat. The model or unit with this special rule may fire Overwatch shooting attacks as BS2 and may re-roll all failed armour saves in the first round of close combat.

    Master Tactician: This warrior has earned his scars and victories by grinding upwards through the ranks, taking ever lesson ever learned to battle with him into the future. The model with this special rule may, before deployment, nominate D3 units in his army. These nominated units have the Infiltrate special rule.


    Arm of the C’tan: Stolen from the Ultramarines sergeant Pasanius, this silver arm has become a priceless tool for Honsou and a constant reminder of his hatred of Uriel Ventris. The Arm of the C’tan counts as a close combat weapon with the following profile:

    Range: -
    S: +3
    AP: 3
    Type: Melee, Armourbane, Fleshbane, Enervating*

    *Enervating: it is this arm that gives Honsou the Feel No Pain (3+) special rule.


    Cadaras Grendel – Champion of the Blood Harvest [160 Points]
    Where most Iron Warriors are accustomed to close quarters fighting, few love it more than Cadaras Grendel. Called a ‘butcher’ by most and thought to be well on the path to becoming a Khornate devotee, Grendel still remains sharply intelligent and deathly cunning; he serves the Half-breed only because Honsou has always given him victory.
    WS: 6 BS: 4 S: 4 T: 5 W: 2 I: 6 A: 4 Ld: 9 Sv: 3+
    Unit Type: Infantry (Character)
    Unit Composition: 1 (Unique)

    Wargear:
    • Frag Grenades
    • Krak Grenades
    • Bolt Pistol
    • Power Armour
    • Butcher’s Blade
    • Bolt gun


    Special Rules:
    • Champion of Chaos
    • Mark of Khorne
    • Independent Character
    • Hatred
    • Lessons of Perturabo
    • Breach Fighter


    Butcher’s Blade: Made in the forges of Olympia millennia ago, this blade has served well, cutting down tens of thousands of Grendel’s foes. The Butcher’s Blade is a close combat weapon with the following profile:

    Range: -
    S: +2
    AP: 2
    Type: Melee, Two-Handed, Daemon Weapon


    Warsmith Chengrel – Lord of the Long War [210 Points]
    Forced to accept the replacement of his flesh with iron, Chengrel now personifies the creed of the Iron Warriors unlike any other member of the legion. Instead of being placed inside of a normal dreadnought frame, Chengrel chose to be put into a defiler.
    WS: 6 BS: 5 S: 8 Armour: F-12, S-12, R-12 I: 6 A: 4 HP: 5
    Unit Type: Vehicle (Character, Walker)
    Unit Composition: 1 (Unique)

    Wargear:
    • Twin-linked Reaper Autocannon
    • Twin-linked Heavy Flamer
    • Battle Cannon
    • Two Power Fists
    • Smoke Launchers
    • Searchlight


    Special Rules:
    • Hatred (Imperial Fists)
    • Lessons of Perturabo
    • Mind Over Metal
    • Breach Fighter
    • Siege Savant
    • It Will Not Die (4+)
    • Lord of the Daemonforge
    • Hellforged


    Mind Over Metal: By sheer force of will, this individual has retained his wits under the brutal monotony of being within an iron shell for millennia beyond count. This model may perform Overwatch actions with all available weapons except it's battle cannon.

    Lord of the Daemonforge: Few understand the creation of a machine and its binding with the daemonic such as this individual. If you take Chengrel as your warlord, then Defilers, Hellbrutes, Forgefiends, and Maulerfiends are Troop choices as well as Heavy Support choices.

    Hellforged: [i]Even daemons can be made to work metal with hammer and anvil.[/b] This model's armor is such that an enemy player rolling on the Vehicle Damage Chart against this model may not add any modifiers to the D6 roll and must accept the face value of what is rolled for damage.

    Warsmith [100 Points]
    Where most Iron Warriors are accustomed to close quarters fighting, few love it more than Cadaras Grendel. Called a ‘butcher’ by most and thought to be well on the path to becoming a Khornate devotee, Grendel still remains sharply intelligent and deathly cunning; he serves the Half-breed only because Honsou has always given him victory.
    WS: 6 BS: 5 S: 4 T: 4 W: 3 I: 5 A: 4 Ld: 9 Sv: 3+
    Unit Type: Infantry (Character)
    Unit Composition: 1 (Unique)

    Wargear:
    • Frag Grenades
    • Krak Grenades
    • Bolt Pistol
    • Power Armour
    • Power Weapon
    • Bolt Gun


    Special Rules:
    • Champion of Chaos
    • Independent Character
    • Hatred (Imperial Fists)
    • Lessons of Perturabo
    • Breach Fighter
    • Siege Savant


    Options:
    • May take items from the Melee Weapons, Ranged Weapons, Chaos Rewards, Special Issue Wargear and/or Iron Warriors Artefacts sections of the wargear list.
    • Alternatively, the Warsmith may replace all his wargear with Terminator armour, a power fist, and combi-bolter……………….40 pts
    • A Warsmith in Terminator armour may then take items from the Terminator Weapons, Chaos Rewards, Special Issue Wargear, and/or Iron Warriors Artefacts sections of the wargear list.



    TROOPS



    Iron Warriors Siege Squad [75 Points]
    Trained in the ways of their Primarch’s favorite method of war, these Iron Warriors would rather die than retreat from a breach in the enemy’s walls.
    Iron Warrior Siegeman: WS: 4 BS: 4 S: 4 T: 4 W: 1 I: 4 A: 1 Ld: 8 Sv: 3+
    Iron Warrior Siegeman Champion: WS: 4 BS: 4 S: 4 T: 4 W: 1 I: 4 A: 1 Ld: 8 Sv: 3+
    Unit Type: Infantry & Infantry (Character)
    Unit Composition: 1 Iron Warriors Siegeman Champion (Character), 4 Iron Warrior Siegemen

    Wargear:
    • Frag Grenades
    • Krak Grenades
    • Bolt Pistol
    • Power Armour
    • Close Combat Weapon
    • Bolt gun


    Special Rules:
    • Champion of Chaos (champion only)
    • Hatred (Imperial Fists)
    • Lessons of Perturabo
    • Stubborn
    • Breach Fighter
    • Gabion Maker


    Options:
    • May add up to fifteen additional Iron Warriors Siegemen…………15 pts/model
    • If the squad numbers ten or more models, up to four Iron Warrior Siegemen may replace their boltguns with a:
      Flamer………….5 pts
      Meltagun………10 pts
    • The entire squad may be equipped with melta bombs……… 5 pts/model
    • The Iron Warriors Siegeman Champion may take items from the Melee Weapons and/or Ranged Weapons sections of the wargear list.
    • The Iron Warriors Siegeman Champion may take a gift of mutation ……….. 10 pts
    • The unit may take a Chaos Rhino or a Chaos Land Raider as a dedicated transport.



    Gabion Maker: Even when advancing it is wise to pause to build earthworks for a stronger advance against the enemy in the next assault. A unit with this special rule may count their cover save by +1 if they remained stationary in the previous movement phase.


    Iron Warriors Demi-Squad [150 Points]
    It is not always practical to field large numbers of concentrated units, as they may become the targets of concentrated enemy artillery fire.
    Iron Warrior: WS: 4 BS: 4 S: 4 T: 4 W: 1 I: 4 A: 1 Ld: 8 Sv: 3+
    Iron Warrior Champion: WS: 4 BS: 4 S: 4 T: 4 W: 1 I: 4 A: 1 Ld: 8 Sv: 3+
    Unit Type: Infantry & Infantry (Character)
    Unit Composition: 1 Iron Warriors Champion (Character), 9 Iron Warriors

    Wargear:
    • Frag Grenades
    • Krak Grenades
    • Bolt Pistol
    • Power Armour
    • Close Combat Weapon
    • Bolt gun


    Special Rules:
    • Champion of Chaos (champion only)
    • Hatred (Imperial Fists)
    • Lessons of Perturabo
    • Breach Fighter
    • Gabion Maker


    Options:
    • Up to three Iron Warriors may replace their boltguns with a:
      Flamer………….5 pts
      Meltagun………10 pts
      Plasma gun……15 pts
    • Up to two Iron Warriors without upgrades may replace their boltguns with a:
      Heavy Bolter……….10 pts
      Autocannon…………10 pts
      Missile Launcher (with frag and krak missiles) …………15 pts
      Lascannon………….. 20 pts
    • The Iron Warriors Champion may take items from the Melee Weapons and/or Ranged Weapons sections of the wargear list.
    • The Iron Warriors Champion may take a gift of mutation ……….. 10 pts
    • The unit may take a Chaos Rhino as a Dedicated Transport.



    Iron Warriors Battle Squad [120 Points]
    The vast majority of Iron Warrior Grand Companies are composed of these battle squads, each a veteran who desires nothing less than to spill Imperial blood and reap glory and reward.
    Iron Warrior: WS: 4 BS: 4 S: 4 T: 4 W: 1 I: 4 A: 1 Ld: 8 Sv: 3+
    Iron Warrior Champion: WS: 4 BS: 4 S: 4 T: 4 W: 1 I: 4 A: 1 Ld: 8 Sv: 3+
    Unit Type: Infantry & Infantry (Character)
    Unit Composition: 1 Iron Warriors Champion (Character), 9 Iron Warriors

    Wargear:
    • Frag Grenades
    • Krak Grenades
    • Bolt Pistol
    • Power Armour
    • Close Combat Weapon
    • Bolt gun


    Special Rules:
    • Champion of Chaos (champion only)
    • Hatred (Imperial Fists)
    • Lessons of Perturabo
    • Breach Fighter
    • Siege Engineers


    Options:
    • May add up to five additional Iron Warriors……..15 pts/model
    • Up to two Iron Warriors may replace their boltguns with a:
      Flamer………….5 pts
      Meltagun………10 pts
      Plasma gun……15 pts
    • One Iron Warrior without upgrades may replace their boltgun with a:
      Heavy Bolter……….10 pts
      Autocannon…………10 pts
      Missile Launcher (with frag and krak missiles) …………15 pts
      Lascannon………….. 20 pts
    • The Iron Warriors Champion may take items from the Melee Weapons and/or Ranged Weapons sections of the wargear list.
    • The Iron Warriors Champion may take a gift of mutation ……….. 10 pts
    • The unit may take a Chaos Rhino as a Dedicated Transport.


    Siege Engineer: Every Iron Warrior is as much a battlefield engineer as they are a warrior – able to do work with a spade as well as a boltgun. A unit with this special rule may, once per game, construct a counts-as Aegis Defense Line (no upgrades) in the movement phase. If they choose to do this, the unit cannot move.

    Janissary Assault Battalion [80 Points]
    For every Iron Warriors Siege Squad, Iron Warriors Demi-Squad, or Iron Warriors Battle Squad, you may take one Janissary Assault Battalion.
    Born and bred on worlds dominated by the Iron Warriors, these weakling mortals are nothing but fodder. Their sole purpose in life is to fight and die for the Iron Warriors. No pity. No remorse. No respite. Death is its own reward.
    Janissary: WS: 3 BS: 3 S: 3 T: 3 W: 1 I: 3 A: 1 Ld:7 Sv: 5+
    Janissary Mamluk: WS: 3 BS: 3 S: 3 T: 3 W: 1 I: 3 A: 1 Ld: 8 Sv: 5+
    Unit Type: Infantry & Infantry (Character)
    Unit Composition: 1 Janissary Mamluk (Character), 29 Janissaries

    Wargear:
    • Frag Grenades
    • Flak armour
    • Lasgun


    Special Rules:
    • Hatred (Chaos Space Marines, Imperials)
    • Iron Discipline


    Options:
    • Up to 5 Janissaries may replace their lasgun with a:
      Flamer………….5 pts
      Meltagun………10 pts
      Plasma gun……15 pts
    • The Janissary Mamluk may take a plasma pistol and close combat weapon….20 pts
    • The entire unit may replace their flak armour with carapace armour…75 pts
    • The entire unit may take krak grenades…………………..45 pts


    Iron Discipline: These men fear wrath of an Iron Warrior more than anything else in the universe. If a Janissary Assault Battalion loses 25% of its starting model strength (8 models), it immediately gains the Fearless special rule.



    ELITES


    Note: The player using this supplement may take Obliterators as both Heavy Support and Elite choice slots as described on page 102 of the Chaos Space Marine Codex and Chaos Terminators as Elites choices as described on page 97 of the Chaos Space Marine Codex, with the following special rules added to their profile:

    Special Rules:
    • Hatred (Imperial Fists)
    • Lessons of Perturabo
    • Breach Fighter




    Iron Warriors Eradicator Squad [160 Points]
    Just before the orbital firestorm that consumed millions of lives upon old Olympia, there were several grand companies that had made planetfall and began to butcher the citizenry at will. Remnants of these blood thirsty Iron Warriors still remain.
    Iron Warrior Eradicator: WS: 5 BS: 4 S: 4 T: 4 W: 1 I: 4 A: 2 Ld: 8 Sv: 3+
    Iron Warrior Eradicator Champion: WS: 5 BS: 4 S: 4 T: 4 W: 1 I: 4 A: 2 Ld: 9 Sv: 3+
    Unit Type: Infantry & Infantry (Character)
    Unit Composition: 1 Iron Warrior Eradicator Champion (Character), 5 Iron Warrior Eradicators

    Wargear:
    • Frag Grenades
    • Krak Grenades
    • Bolt Pistol
    • Power Armour
    • Power Sword


    Special Rules:
    • Champion of Chaos (eradicator champion only)
    • Hatred (Imperial Fists)
    • Lessons of Perturabo
    • Breach Fighter
    • Assault Specialist


    Options:
    • May add up to an additional 4 Iron Warrior Eradicators……20 pts/model
    • Any model may replace his power sword & bolt pistol for a pair of lightning claws…..30 pts
    • Any model may replace his power sword and/or bolt pistol with a power fist….15 pts
    • Any model may replace his power sword with a chainfist………….25 pts
    • Any model may replace his power sword and/or bolt pistol with a power maul….10 pts
    • Any model may replace his power sword and/or bolt pistol with a power axe…..10 pts
    • The Iron Warrior Eradicator Champion may take items from the Melee Weapons and/or Ranged Weapons sections of the wargear list.
    • The Iron Warrior Eradicator Champion may take up to two gifts of mutation ……….. 10 pts/each
    • The unit may take a Chaos Rhino, Chaos Land Raider, or Land Raider Crusader as a Dedicated Transport.



    Assault Specialists: Few know the carnage of close combat as well as these warriors. A unit with this special rule may re-roll all failed to hit and to wound rolls in the first round of close combat on a turn in which they charge.



    FAST ATTACK




    Flak Canon Gun Battery [75 Points]
    Even an Iron Warrior requires the correct tools to take down the right foe.
    BS: 4 Armour: F-12, S-12, R-10 HP: 3
    Unit Type: Vehicle (Emplacement)
    Unit Composition: 1 (Unique)

    Wargear:
    • Two twin-linked Reaper Autocannons


    Special Rules:
    • Skyfire
    • Hatred (Imperial Fists)
    • Immobile


    Options:
    • May add up to two additional Flak Kanon Artillery Guns……..75 pts/model
    • Any model may take camo-netting…………….25 pts/model


    Immobile: A unit with this special rule may never move after it is deployed.


    HEAVY SUPPORT



    Necessity Is The Father of War: If a player is using this Iron Warriors supplement, they have access to all Land Raider variants – both loyalist and Chaos for the points and options as described in their respective codicies – and count towards Heavy Support choices. However, once taken for use by a player using the Iron Warrior supplement herein, they lose all Special Rules formerly assigned to them and gain Hatred (Imperial Fists) and Lessons of Perturabo special rules. These vehicles may then take upgrade options from the Chaos Space Marine Vehicle Options list.

    The player using this supplement also has access to the following Imperial Guard (aka Astra Militarum) artillery tanks and artillery units as described in Imperial Armour Volume One – Second Edition pages 162, 188, and 198. Any and all crew requirements are changed to reading “with [insert number] Iron Warrior crew; as such these vehicles and artillery pieces also change their Ballistic Skill profile from BS3 to BS4. Each unit, in addition to their weapon-specific special rules, also gain Hatred (Imperial Fists) and Lessons of Perturabo special rules.

    Stor-Bezashk Artillery Train: The Stor-Bezashk was a prestigious unit of the Iron Warriors during the Great Crusade and Horus Heresy. The brotherhood was made up of the elite siege masters of the Legion and commanded mighty siege weapons even unseen outside of the Adeptus Mechanicus' Ordo Reductor itself. This is an Iron Warriors detachment special rule. If you take an Iron Warriors detachment and purchase one unit that is a Vindicator, Basilisk, Medusa, Griffon, Colossus, Heavy Artillery Carriage Battery, or Field Artillery Battery – you may purchase a 2nd, identical unit that does not take up an FoC slot.
    Last edited by Katharon; 02-10-2015 at 08:53 AM.
    http://www.lounge.belloflostsouls.net/showthread.php?52423-The-Blood-Pact-Chaos-Homebrew-Supplement&p=472214&viewfull=1#post472214

  2. #2
    Brother-Captain
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    Default

    Updated. I changed the wording on several special rules and fixed a problem a buddy of mine pointed out about Chengrel. In light of his change, I may give his points cost a boost -- but we'll see after some more play testing.
    http://www.lounge.belloflostsouls.net/showthread.php?52423-The-Blood-Pact-Chaos-Homebrew-Supplement&p=472214&viewfull=1#post472214

  3. #3

    Default

    My initial thought is that the points seem really low for the Janissary unit. 80 points for an effectively fearless blob of 30 Guardsmen is crazy low. Cultists are TWICE the price equipped with Autoguns.

    Otherwise, it looks really really cool. Hard to judge how the Marine rules would work out without playtesting, but it's certainly a fun read and some neat background.

  4. #4

    Default suggested edits

    1. the flavor text under warsmith was the same under Chengel.

    2. If you're going to use the base states of the obliterators and terminators but add rules you should also consider a point increase. same for basic squads if their equivalent in the codex is the same point cost but you added lessons of perturabo and hatred it might warrant a point increase

  5. #5

    Default

    If you're going to straight copy terminators and obliterators from the chaos codex but add rules you might want to boost their point cost

  6. #6

    Default

    Quote Originally Posted by TheyStoleMyName! View Post
    My initial thought is that the points seem really low for the Janissary unit. 80 points for an effectively fearless blob of 30 Guardsmen is crazy low. Cultists are TWICE the price equipped with Autoguns.

    Otherwise, it looks really really cool. Hard to judge how the Marine rules would work out without playtesting, but it's certainly a fun read and some neat background.
    Ya I agree. Ws2 bs2 with armor 6+ and fnp for 120 seems way more reasonable

  7. #7

    Default

    Ok, some things that I find a little wonky:
    1. Fleshbane on a Strength 7 attack is a little redundant; it may make sense fluffwise, but it loses some luster against weaker models.
    2. Some naming conventions would be in order; I get that they are a little unimaginative, but having a Named Character with a Title similar to a generic HQ is bound to get old fast
    3. taxing Generic Power Weapons makes no sense, especially when you have models with full wargear access in the same unit.

  8. #8
    Brother-Captain
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    Edited and refined the supplement and put it in a downloadable pdf file.

    [url]https://www.scribd.com/doc/271680003/Iron-Warriors-Grand-Company-Warhammer-40K-Homebrew-Supplement[/url]
    http://www.lounge.belloflostsouls.net/showthread.php?52423-The-Blood-Pact-Chaos-Homebrew-Supplement&p=472214&viewfull=1#post472214

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