I shouldn't even have to respond to something so asinine, but having a hobby != having no life. Does this really need to be pointed out? I can have a life and poke enough holes in 40k's miserable internal logic to see straight through to the other side. That's much more relevant to the discussion at hand than taking cheap shots at people who disagree with you.
Mouse Trap and Battleship are at least internally consistent. You set out what one player can do, and every player can perform the same actions as any other player given the same circumstances. Risk is a different case altogether, as that has more to do with ambiguation, an entirely separate theory that GW themselves used to be really good at implementing in previous editions.