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  1. #1

    Default Changing up my DKoK- Mech 2000

    Well, foot slogging it across the trenches isn't cutting it anymore, so I'll be converting up some Chimeras for my squads, which means cutting back on the infantry. Less painting! So I figure I'll try a Vet list and see how well it runs. Now keep in mind people in my area are pretty competitive, so I'm trying to keep up with the Ork Hordes and Fate Crushers here.


    Company Command Squad
    Plasma Pistol
    3 Plasmaguns
    Medic
    Master of the Fleet
    Chimera
    Turret Multi-Laser
    Hull Heavy Flamer

    Psyker Battle Squad
    7 Psykers
    Chimera
    Turret Multi-Laser
    Hull Heavy Flamer

    Psyker Battle Squad
    7 Psykers
    Chimera
    Turret Multi-Laser
    Hull Heavy Flamer

    8 Ratlings- count as Trench Snipers

    Veteran Squad
    3 Meltaguns
    Chimera
    Turret Multi-Laser
    Hull Heavy Flamer

    Veteran Squad
    3 Meltaguns
    Chimera
    Turret Multi-Laser
    Hull Heavy Flamer

    Veteran Squad
    3 Meltaguns
    Chimera
    Turret Multi-Laser
    Hull Heavy Flamer

    Veteran Squad
    3 Meltaguns
    Chimera
    Turret Multi-Laser
    Hull Heavy Flamer

    Banewolf
    Hull Heavy Flamer

    Banewolf
    Hull Heavy Flamer

    Knight Commander Pask
    Leman Russ Exterminator
    Hull Heavy Bolter
    Sposon Heavy Bolter
    Heavy Stubber
    Camo- Netting

    Leman Russ
    Hull Heavy Bolter

    Leman Russ
    Hull Heavy Bolter

    2000 even

    Now I'm trying a lot of new stuff here... PBSs, Banewolves, and a Mech list so pretty much anything beyond Pask and the converted Snipers can be switched in and out. What do y'all think?

  2. #2
    Brother-Captain
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    Default

    Why Pask? Why the Exterminator? For the points you can pick up Hydras or something good against heavy armor like a Demolisher.

    Everything else looks pretty solid, you might run into problems with high AV at range and baddies in cover though. Demolishers and Eradicators would be nice.

    Orks hordes and Fatecrusher is garbage, you should stomp all over them.

  3. #3

    Default

    I'm a big fan of Pask in an Exterminator, 4 S8 TL shots at Bs 6 is great for popping transports like Wave Serpents and Falcons. He can also fire at infantry, wiping out 10 man squads easily if they aren't in cover.

  4. #4
    Brother-Captain
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    Default

    I think I prefer 12 S7 TL shots at BS3 :P

    And infantry will rarely be out of cover, so reach for a Hellhound or Eradicator. Fwoosh!

  5. #5

    Default

    Yeah, I'm still on the fence between Hellhounds and Banewolves... I like the Banewolf because its short range is offset by being a Fast tank, so they'll need 6's to hit in CC, and it can fire a Heavy Flamer and the Chem Cannon at GEQ when moving 12", or just the Chem Cannon at MEQ when going 12".

  6. #6
    Brother-Captain
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    Default

    The Chem Cannon is S1, so it's defensive and you can fire both on the move

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