Originally Posted by
-Tom-
As far as making exodites goes, you've got to bear in mind if you're going for a 'counts as' force, or whether you're going to want to come up with lots of home brew rules - i.e. making exodite dragon knights you have the choice of if you're going to base some home-brew rules on the 2nd edition profiles for E.D.K's or if you're doing them as counts-as guardians on jet bikes.
Lore-wise, there is a general idea that the craftworlds look to protect their exodite cousins, although some craftworlds may do a better job than others. Even standalone, you could probably assume that the exodites will still have good technology - they may choose to avoid it in day to day life making them the equivalent of Amish Eldar, but that doesn't necessarily mean they're naive enough to assume that they're never going to have to use anything to protect themselves.
So, I think it would be fair to assume that aspect warriors and large amounts of war machines could be included in an exodite force, but as reinforcements from a craftworld, but that they are still quite likely to have a guardian-esque force of their own.
You might find you could use the wood elf tree man as an Avatar-stand-in, as a personification of the world spirit. For home brew rules it might be interesting to look at changing its immunities away from fire, and maybe more nature-based, perhaps poison resistance?
I'm not sure if that has answered what you're asking?