I would like some "community advice" on how to deal with an issue that threatens to lead me to burnout with Warhammer before 9th edition even comes out.
Lately the armies on the table have had a big shift. It's happened in 40K and WFB, but it seems worse with WFB, probably because of army structure. Armies are getting designed to be more "beatstick." And the games are facilitating this big time.
I find myself unable to deal with those kind of armies. A couple army styles that have been the worst to deal with are Chaos Warriors with everything having Mark of Nurgle (for the -1 to hit), and combined Elf armies. (One player has an Elf army with a big block of Phoenix Guard escorting a Cauldron of Blood, with a Mage packed in the unit to try to boost their save to 3+, and with the Core Units being Wood Elf archers with magic arrows, plus a few assorted odds and ends.)
Saturday was the latest match in dealing with one of these style armies. It was 2500 points, Chaos Warriors versus Skaven.
His force was (IIRC):
2 Chimeras
2 Chariots, MoN
3 Bloodcrushers
~25-30 Warriors, MoN
Two Chaos Sorcerors, Chaos Lord on Palanquin with all kinds of boosts
All the characters were in the unit, which was five-wide, so with the 2x2 Palanquin and a command, it meant the Sorcerors were in the second rank, and weren't in immediate danger, but could cast spells outward.
My army was (trying to use some of the new ET stuff):
Verminlord Warpseer
Grey Seer
40 Clanrats with spear and shield, mortar
25 Stormvermin with shield, flamethrower (all I have right now)
6 Rat Ogres with 2 Packmasters
3 Stormfiends with ratling guns
3 Stormfiends with shock fists (no armor save)
Warp Lightning Cannon
3 Rat Swarms
Now, granted, some of my dice rolls weren't great, but it was just morale-shattering when I'd do something like, say, fire 37 shots at the Bloodcrushers to see only two wounds get through their armor. The Chariots just crushed the Stormfiends with impact hits, and I couldn't hit back well because of Mark of Nurgle, and he threw in a Chimera with each Chariot hitting the Stormfiends. Sniped my Grey Seer with a spell. Easily crushed my infantry because even my "elite" Core Units are a joke next to Chaos Warriors, much less Bloodcrushers.
I think I killed one Bloodcrusher, wounded both chariots and one of the Chimeras, and killed maybe five Warriors. He did more kills when one Wizard miscast and blew up. My entire army was wiped out in three turns. Three turns. That's it. Just hammering everything I have out there, to no effect, while everything hitting back just blew through my army.
That's what a lot of WFB games are turning into. I think a large part of the problem is the disparity in Core Units, where some armies have amazing Core Units but others are weak and feel like 25% being spent on filler units that might slow down a unit for a turn or two before being wiped out, leaving you just 75% to spend on stuff that could be effective. You need ridiculous counters for some of this stuff, like major top-of-their-lore spells to get past the 3+ ward save that Phoenix Guard end up with. Death star units just mow through stuff even worse than Thunderwolf Cavalry.
I actually like the individuals who play these armies, but I can't keep playing these games like that, and I think they'll get offended if I ask them to stop bringing the pain all the time (plus there's always excuses). I don't like building that kind of army, and anything else I send against them just gets ground up in a one-sided match that feels awful to play through. So what can I do, other than just resigning myself to only playing one or two people, or just giving up on WFB like some other people have?