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  1. #1

    Default Eldar - No Path of innovation/invention?

    Another one from the squalid depths of my mind...

    Now granted, decay is kind of a central theme to 40k. The Galaxy itself is damned near entropy made manifest.

    But how come that applies to Craftworld Eldar? Is there some obscure fluff I've missed over the years that prevents them from coming up with new toys?
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  2. #2

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    Craftworld Eldar society is super-conservative. That's not to say that they disallow or distrust invention, like the Imperium does: rather, they believe that letting people dive down into a pigeonhole of "genius inventor" is a fast track to someone becoming an egomaniac and a bunch of other deleterious behaviours they had, uh, problems with in the past. As for actual invention, I suspect it's split over other paths. I don't think there's any rule against "invention", it's just that any invention takes place along very discretely defined, regimented lines: as a poet, or as a sculptor, or as a bonesinger, etc. A generalized "inventor" might have too much power and influence and might get too wrapped up in it.

    To the Eldar, an "inventor" probably looks a lot like a Haemonculus. The Craftworlders don't want that.

    You obviously can come up with new ideas: what else is the cult of Ynnead, or Iyanden's use of the Infinity Circuit?

    They just don't allow people to go off on flights of fancy. Everything happens within the strictures of the Paths.
    Last edited by Cap'nSmurfs; 03-04-2015 at 11:45 AM.
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  3. #3

    Default

    Oh cool

    Wouldn't mind a source book going into Eldar soceity in more depth. Haemonculus Covens could be used as a loose template like - a proper look into different factions and facets.
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  4. #4

    Default

    Craftworld Eldar society is super-conservative. That's not to say that they disallow or distrust invention, like the Imperium does: rather, they believe that letting people dive down into a pigeonhole of "genius inventor" is a fast track to someone becoming an egomaniac and a bunch of other deleterious behaviours they had, uh, problems with in the past.
    I guess it has less to do with that... it is just... well they are back in their "stone age".
    Most weapons they wield nowadays are in fact "new inventions" as old tech is no longer available or just not working anymore.
    Spirit stones and all machines run by spirit stones are "new".

    An example of pre-fall tech would be Yriels Spear of Twilight. The weapon is killing him over time because he does not have the same powers as the Eldar of old. Also their psychic powers (while still impressive) degenerated over the millenia as it became dangerous to use them.
    Another example would be the "Fire Hearth" from the Valedor Novels. Old tech that needs to be activated via psychic power. And while it was an easy task to mentally reach out and activate it safely in earlier times, the modern CWE had to stand right next to it and hold hands to activate it.

    Despite all their superior tech the CWE are basically primitive and psychically inactive compared to the eldar of old. Nearly every weapon, vehicle and armor technology is "new" or just "a primitive version of older tech".

  5. #5

    Default

    That's a fair point, yes. I wouldn't go so far as Stone Age: that's the Exodites. The more apt comparison is probably "pre-modern" (the equivalent of cavalry, cannons, bayonets) to the "modern" technology they abandoned (the equivalent of tanks, drones, ballistic missiles).

    The Dark Eldar preserved more of the fairytale super-tech, but of course they let their psychic sides atrophy even further so they can't use a lot of it properly. (Without theft!)
    Last edited by Cap'nSmurfs; 03-04-2015 at 01:39 PM.
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  6. #6

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    Exodites also do have a lot of tech. They just chose to not use it unless in cases of emergency.
    That power weapons and prisma lances do not grow on trees.

  7. #7

    Default

    Sure. But their social organization is deliberately primitivist.

    (Eldar do actually grow their weapons, from wraithbone and crystals - unless you're a Dark Eldar, and the price of your atrophied psychic ability is the need to (have slaves) manufacture weapons (for you))
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  8. #8

    Default

    Not to sure if exodites do actually use wraithbone (as this would not be manual labour which is their chosen lifestyle) or just craft their weapons more like DE. Sources are a quite contradicting when it comes to the mud dwellers.

  9. #9

    Default

    Quote Originally Posted by Charon View Post
    Another example would be the "Fire Hearth" from the Valedor Novels. Old tech that needs to be activated via psychic power. And while it was an easy task to mentally reach out and activate it safely in earlier times, the modern CWE had to stand right next to it and hold hands to activate it.
    That had more to do with having two Tyranid Hive fleets with their combined shadow preventing remote activation.

  10. #10
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    Default

    Diminishing psykic powers amongst Craftworlders is possibly the same survival mechanism as Kabalites, only less pronounced. It used to be fairly safe for large amounts of psykic power to be thrown around. Nowdays it is akin to rolling in BBQ sauce and jumping into a pit of angry dogs. Or the pit of one very large, very cunning dog who will eat you slowly starting at the feet. If very few people can safely use significant amounts of psykic power and those that do are at greater risk and less likely to reproduce, it makes sense that it dims.

    And then you have the Dark Eldar, who are only safe in the Webway as long as they keep the Warp out of the Webway and have unanimously agreed that the use of psykic powers even by accident is an automatic death sentence. It's kind of funny that the least rule-abiding and most backstabby culture budges the least on the one law they actually agree on.
    Kabal of Venomed Dreams

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