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View Poll Results: Optimal weapons scheme for assault terminators

Voters
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  • All TH/SS

    40 44.44%
  • Mixed TH/SS and LC

    37 41.11%
  • All LC

    13 14.44%
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Results 1 to 10 of 39
  1. #1
    Battle-Brother
    Join Date
    Aug 2009
    Location
    Montreal
    Posts
    38

    Default Noob question - How do like your assault terminators?

    I know this is a newbie question for all those veterans out there, but I’d like to know your opinions.

    What is, in your opinion, the best/optimal weapon load out for a 5 man terminator assault squad?

    If you don’t use them, maybe you can tell us which one you fear the most.

    For me, I like to have 2 TH/SS and 3 LC. I think it has great flexibility: they can take a push and deal lots of wound.

    So want do you think?

  2. #2

    Default

    Their job is drawing fire and being scary, as well as eating Nob Bikers like popcorn if someone drags them out. So TH/SS is the answer I chose.

  3. #3

    Default

    I think that TH/SS terminators are definitely the most popular variation. The only thing in the game that can break them easily are C'Tan Phase Blades, and even then, you're only probably netting about 2 dead terminators a turn in assault with pretty standard rolling (On a callidus, that is). Of course, that's almost 100 points that dies.

    I think that Jwolf has it exactly right. Terminators are slow, and if you get caught without a transport you should expect ever piece of enemy AP 2 to be heading their way. You really need the 3+ Inv for an assault unit as expensive as this.

  4. #4

    Default

    I play Blood Angels so my TH/SS termies arnt quite the no brainer that they are in the SM codex. I went with a mix of 4 LC and 1 TH/SS since mine are rolling in a LRC with Corbulo and Dante is always lurking near by so that furious charge and preferred enemy bonus is killer for LC terminators. I keep the TH/SS in there so I'm not screwed if they get grabbed by a walker and because he looks bad ***

  5. #5

    Default

    I like them medium-roasted by means of a pair of heavy flamers. thanks!

    and dont forget the ketchup and mustard...

  6. #6
    Banned
    Join Date
    Jul 2009
    Location
    Sydney, Australia
    Posts
    6,452

    Default

    I like a mix, but only use termies with Deathwing, so generally stick one or two CC guys in with a squad. Mostly then it's LCs to get someone hitting at I4, and chainfists for anti-armour.

  7. #7

    Default

    Since my Termies are BA and were built back when the whole army had furious charge I go LC. I am aperantly the only one that voted all LC too, so that shows you how often I bring them to the field these days.

  8. #8
    Chaplain
    Join Date
    Jul 2009
    Location
    London, UK
    Posts
    373

    Default

    Put it this way: when my redeemer pops it's load, it's hammertime

  9. #9

    Default

    I think the OP meant vanilla Assault Terminators, but it varies depending on which SM army we're talking about;

    Vanilla Assault Terminators: TH+SS all the way
    Blood Angels: 3 x twin-LC to take advantage of Dante+Corbulo, 2 x TH+SS for popping walkers/MC's
    Black Templars: 3 x twin-LC's to take advantage of 'Accept' and 'Furious Charge' combo, 2 x TH+SS for popping walkers/MC's
    Deathwing: Every model different for wound allocation shenanigans

  10. #10
    Brother-Sergeant
    Join Date
    Jul 2009
    Location
    Bedfordshire, UK
    Posts
    62

    Default

    I have one of them with lighting claws, as much for the look as anything.
    4 attacks on the charge that don't fight last can also aid a bit in return attacks against I3- units plus wound allocation rules are not too bad with one of them without the shield.

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