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  1. #1
    Scout
    Join Date
    Mar 2015
    Location
    Bangor, Wales
    Posts
    5

    Default 1850 Nurgle Chaos Space Marine

    Hey guys,

    First post, so go easy one me! However not my first army list ever written, however don't have the codex currently on me so if bits and bobs are incorrect, please feel free to correct it.

    Just want some feedback on it in general and any fine tweaks.

    HQ

    Chaos Lord (215)
    Bike
    Burning Brand of Skalanthrax
    Combat Familiar
    Gift of Mutation
    Ichor Blood
    Mark of Nurgle
    Power Fist
    Sigil of Corruption
    Veterans of the Long War

    Troops

    10x Cultist (59)
    9x Autoguns
    Cultist Champion (Auto-pistol)

    10x Cultist (59)
    9x Autoguns
    Cultist Champion (Auto-pistol)

    7x Plague Marines (268)
    2x Plasma Guns
    Plague Champion
    Veteran of the Long War
    Chaos Rhino w/ Dozer

    7x Plague Marines (268)
    2x Plasma Guns
    Plague Champion
    Veteran of the Long War
    Chaos Rhino w/ Dozer

    7x Plague Marines (268)
    2x Plasma Guns
    Plague Champion
    Veteran of the Long War
    Chaos Rhino w/ Dozer

    Fast Attack

    Chaos Bikers (185)
    5x Bikes
    Champion with Power Fist
    Mark of Nurgle
    2x Meltagun

    Heldrake (170)

    Heavy Support

    5x Havocs (130)
    4x Autocannons
    Mark of Nurgle

    3x Obliterators (228)
    Mark of Nurgle

    Cheers y'all
    MultiWombie

  2. #2

    Default

    That's a pretty solid Nurgle CSM list. I might recommend dumping voltw on the plague marines since they're already fearless. Also maybe switch out the fist on the biker champ for a lightning claw and melts bombs since that's your bum rush anti land raider unit. Lastly I might also recommend trading a unit of plague marines for 5 nurgle spawn to run with the lord. With those few leftover points you can augment your havocs to missile launchers with flakk and maybe a couple extra bodies for anti air and anti wraith knight. Other than a psyker if some sort I think you'd have a tough mobile force.

  3. #3
    Scout
    Join Date
    Mar 2015
    Location
    Bangor, Wales
    Posts
    5

    Default

    Made a few changes;

    HQ

    Chaos Lord (165)
    Bike
    Burning Brand of Skalanthrax
    Gift of Mutation
    Mark of Nurgle
    Power Fist

    Troops

    10x Cultist (59)
    9x Autoguns
    Cultist Champion (Auto-pistol)

    10x Cultist (59)
    9x Autoguns
    Cultist Champion (Auto-pistol)

    7x Plague Marines (238)
    2x Plasma Guns
    Plague Champion
    Chaos Rhino + Dozer

    7x Plague Marines (238)
    2x Plasma Guns
    Plague Champion
    Chaos Rhino + Dozer

    Fast Attack

    Chaos Bikers (131)
    3x Bikes
    Champion with Lightning Claws + Meltabombs
    Mark of Nurgle
    2x Meltagun
    Veterans of the Long War

    5x Chaos Spawn (180)
    Mark of Nurgle

    Heldrake (170)

    Heavy Support

    5x Havocs (130)
    4x Autocannons
    Mark of Nurgle

    5x Havocs (190)
    4x Missile Launcher + Flakk
    Mark of Nurgle

    3x Obliterators (228)
    Mark of Nurgle

    Total: 1847

    In terms of the air, in my current meta there isn't that much of a heavy usage of air so that is less of a worry, however wraith knights are an issue. The question is, would it be best to deep strike in the obliterators or walk them on?

    Cheers,
    MultiWombie

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