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  1. #1

    Lightbulb 'Take-on-all-comers', 1500 IG list

    Hello all!
    Short and sweet, here's how I plan to spend 1500 points on an IG army designed to be competitive against any enemy force. I'll explain my choices after the list:

    Heavy Support:
    Leman Russ Battle Tank
    Leman Russ Battle Tank
    Leman Russ Eradicator

    Fast Attack:
    Vendetta (Or Valkyrie with Rocket pods)
    Vendetta (Or Valk W/RP's)

    Troops:
    Veterans, Chimera W/Turret Multi-Laser (ML) and Hull Heavy Flamer (HF), 3xMelta Guns, shotguns
    Vets, Chimera (W/ML, HF), 3xMelta Guns, shotguns

    Platoon Command Squad w/Chimera (ML, HF), 4xFlamers
    Infantry Squad W/Grenade Launcher and Auto-cannon
    Infantry Squad W/Grenade Launcher and Auto-cannon

    H.Q:
    Company Command Squad W/4xPlasma Guns, Chimera (ML,HF)

    Elite:
    Guardsman Marbo

    This tallies up to 1500 on the dot What I plan to do for the most part is sit back and hurl a lot of firepower at the enemy for the first few turns, ideally staying out of their range, then advance after the enemy's been trashed by a few turns of shock and awe!. I think long-medium-and-close range bases are covered, and I have some nice, fast-moving units with which to plug gaps while the gun-line of tanks, planes and infantry light up the enemy. HEre's a more detailed break-down of how I hope to use this list:

    The tanks sit and shoot, and even if the enemy goes for cover, the eradicator will make it an option less worth-their-while. In all, I feel this combo of tanks can threaten pretty much any infantry threat, being effective against heavy Infantry with those high str/low AP battle-cannons, and also swarms, 'cos they're all big template weapons. I also like the looooong range which means I can shoot the enemy, but they can't shoot me!

    The Chimera mounted units can rapidly react to any threats; if anything closes in through the barrage of fire-power, they can intercept, or they can stay close to the tanks if there's a big threat of deep-striking nastiness, ready to get in the way of whatever will undoubtedly by trying to hurt my tanks!

    The Vendettas will pour on that twin-linked las-cannon fire, and hopefully stay out of range of the enemies retaliation. They could be very effective termie, transport, tank or Monsterous creature killers. They'll also be ready later in the game to pick up the two infantry squads and ttransport them around for last-minute objective grabs, or do the same for any vets who may be stranded if their chimera's blown up. If needs be, if there's a big horde threat, it'd be no problem to exchange 'em for Valks, though the Leman Russes will be chucking out a lot of pie-plates of doom anyway.

    The two Infantry Squads will begin dis-embarked, ready to fire down range with their Auto-cannons, or rush to close-by objectives, or stay close to the tanks to mess up enemy plans to deep-strike or outflank them to get to that squishy rear armour. The CCS will try to stay close to help with orders, but scoot around if necessary to defend against deep-strikes, or go transport/heavy infantry-huntin'. The PCS will go after any hordes of infantry or dug-in opponents, acting as a cover-busting back-up for the Eradicator. Plus, the idea of a pyromaniac Officer and his crew is a lot of fun!

    Marbo kinda makes up the points, but he's an unpredictable element for the enemy to consider, and there's always SOMETHING he can help with in a game!

    Any feedback is entirely welcome!

  2. #2
    Veteran-Sergeant
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    Florida
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    Looks pretty good. Well balanced. I haven't fielded or fought an Eradicator. Not sure what the points are on it, but I prefer a Punisher myself. Since I got it painted, I don't leave home without my Pask Punisher. It's 275 points as I field it, but there is just something too fun about putting out 30+ shots hitting on 3+ and rerolling failed wounds against MCs. It's the bane of the Tyranids!!! Pop up in my deployment zone and prepare to get shredded!!! Obviously, a medic would be nice in the Command Squad to help protect against gets hot rolls. Good luck.

  3. #3
    Chapter-Master
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    sweet, an eradicator!

  4. #4
    Veteran-Sergeant
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    Augusta, Ga
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    Pretty sick list, I would probably run one Vendetta one Valkyrie and test those out for your Gunship roles. I'm inclined to say all out CAS with the Valkyrie with Rocket Pods as it seems you need more help against horde than anything else. Then again, 3 Leman Russes should be able to handle all of that.

  5. #5

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    So, sounds like the list's getting a lotta love Yeah, I'll mix-n-match the valks/vendettas, obviously they have different roles, so I'd be willing to chop and change 'em and see what works best.

    BTW, big up to Georgia I've been to Fort Gordon a few times, I had a lot of fun in Augusta! But Savanna's THE place, I love ot there; my wife and I spent some of our honeymoon there!

    I was actually thinking it'd be worth setting up a 'geek shop' with GW stuff and comics. Heck, there's a comic book shop on the base, and GW's products and D&D and the like are out there being sold in book shops and such placesf, seems like a dedicated geek shop could be a business plan that'd work. May still go for it in the future in fact! Whadya think?

  6. #6
    Veteran-Sergeant
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    Augusta, Ga
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    Depends, if you're talking about Augusta, its something of a tight market but I think you could pull it off. There's only one store that sells Games Workshop stuff in the area. Now Savannah, I think that's a whole different story. From what I've seen, there are quite a few more places out there. Not a bad idea though, would be a BIG investment though.

  7. #7
    Battle-Brother
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    I am inclined to say put the vets in the Vend/Valk and have your enitre infantry platoon in Chimeras. I say this because you don't really have that many troops. It would be better to keep them protected so you don't get hit hard and lose your ability to take objectives. Shock and awe! can work well but if they return your fire shot for shot, your going to run into trouble. Ohterwise, looks like a pretty solid list. Just make sure to keep your tanks safe, as they seem to be the life blood of the list.

  8. #8

    Default

    I did consider have valk mounted Vets. It's certainly a reasonable change to make, and one I'd certainly consider. But for now, I just intend to pound the enemy from afar. I should have enough scary, long-ranged weaponry to pound the enemy in such a way they have to come to me. Of course, if I face another gun-line, Valk-mounted vets would be an excellent choice. In fact, I did give thought to:
    1) Mounting the meta-vets in Valkyries w/Rocket pods.
    2) Trimming 20 point from somewhere (A plasma gun and a grenade launcher could be dropped)
    3) Buying, with the points from the dropped chimeras and the additional bits, a Vendetta.
    Then I have two Vet carrying Valks, and still have one vendetta for long range killage! The threat to the enemy would come from across the table, but with the Valks' scout move, there'd also be a powerful bunch of units right there causing havoc behind their lines! Just quickly, the list would look like this:

    HQ:
    CCS w/3xplasma guns, Chimera

    Troops:
    PCS w/4xflamers, chimera
    Infantry squad W/autocannon, Grenade launcher
    Infantry Squad W/Autocannon
    Infantry squad w/autocannon, GL.
    2xVeteran squads W/3xMelta Guns (Mounted in Valks)

    Fast Attack:
    2xValkyries w/rocket pods
    1xVendetta

    Heavy Support:
    2xLR battle tanks
    1x Eradicator


    I can see big risk though; two of my vital troops choices are going to be right there amongst the enemy. They may cause some serious damage, but that's two troop choice almost being thrown away. I see that as quite risky. What I COULD do is replace Marbo with another AC/Grenade launcher squad. Then I have 6 troops choices; 2 being thrown into the heart of the enemy, and four that should be relatively safe.

    In fact, I like this list! It's more interesting, and still has the strengths of the other list, but could make for a more fun game, and give me more tactical options. Also, the enemie's gotta decide if he's gonna go for the really deadly units right on his doorsetp, or the really deadly units that are blasting him from afar.

    I don't know, however, if the benefits out-weigh the potential risks; if the other guy gets the first turn, those Valks and their cargo will be shot down very quickly. Also, the ordnance from my tanks could scatter to be as much a risk for the vets as for the enemy after they disembark! Further more, if the enemy assaults my vets (And it'd be easy for 'em to do that), I can't blast that entangled unit with my big guns.

  9. #9

    Default Ork Army in Evans

    Love to see what my Boyz could do to that list. Never taking on an army with Valkyries. Do you still play in Augusta?

  10. #10

    Default

    Seriously? A Eradicator? Might as well just take a hellhound for cheaper points and almost the same threat range.

    Let me clean up your list a bit so help you better focus what your trying to do. You want long range firepower stick with the twin-linked lascannons on the vendetta. Nothing says popping like twin-linked lascannons. Drop the eradicator its the wrong roll for a heavy support slot.

    CCS: 4x Plasmaguns, Chimera with Multi Laser and Hullmounted Heavy Flamer

    Troops:
    Vet squad with 2x Meltaguns, 1x Plasmaguns, 5x Lasguns, 1x Laspistol, Chimera with turret Multi Laser and Hullmounted Heavy Flamer
    Vet squad with 2x Meltaguns, 1x Plasmaguns, 5x Lasguns, 1x Laspistol, Chimera with turret Multi Laser and Hullmounted Heavy Flamer

    Platoon:
    PCS: with 4x Flamers Chimera with turret Heavy Flamer and Hullmounted Heavy Bolter
    Infantry Squad inside a Vendetta
    Infantry Squad inside a Vendetta
    Hellhound with a Hullmounted Heavy Flamer and Smoke Launchers

    Leman Russ Demolisher with a Hullmounted Heavy Flamer
    Basilisk with a Hullmounted Heavy Flamer
    Basilisk with a Hullmounted Heavy Flamer





    Basilisk IS the best Heavy support choice for guard in game. Indirect or direct Strength 9 Ordnance AP3. Pop the Rhino with the Vendettas then lay down pie plates with the Basilisk. Shake and Bake. There is nothing on the board the Basilisk can't hit and this will first your opponent into cover slowing down his movement when he has a indirect round vaporize most of a marine squad and then pin them in the open. When you create a "all-comers list" what your really making is a Marine Killing list. Eradicator is nice on paper but the Hellhound does the job better for cheaper. Leman Russ is great but the Basilisk and Demolisher better fill in those rolls by changing the threat range around on them. Do they get close and eat Demolisher Rounds? or stay back and eat Basilisk rounds? All the while Vendettas (with a barebones squad to make them scoring) are popping transports all over the place. Your wondering why the Plasmaguns and Lasguns in the Vet Squads? You should NEVER disembak them and since your not set up for assalting then if you choice not to move the Chimera they're hiding in then they have a 24" range with 4 lasguns and 1 plasma gun at the least. Heavy Flamer Turret for the PCS chimera so you can always face the front armour to the enemy while you dump 5 flame templates on a poor squad they're going to burn off the table.

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