So...
IMHO, the flamer-rule for the OT-transport is OP...why? Well...as an Dark Eldar player, who plays Orks occasionally, i find the d6 WAY too much of destruction...d3 would have been enough. If the Venom spam was too much, 4 dicegodz sake, was this the answer? You CAN NOT play, Dark Eldar Warriors or Wyches against Grey Knights. Why? Cos Dredknight is the best unit in the book = torrent flamer = everything dead without an 3+...it really gets kind of boring to play against the GK with Eldar = Wave Serpents to survive, and, oh they are so OP...
So, how would i fix this? Simple, d3 hits inside of an Open-Topped vehicle, ding, there you go GW. Logic and reason.
- Lost Vyper