Ghost helm: When suffering a wound, Farseer can spend one warp point and ignore the wound.
Runes of the farseer: Once per turn, Farseer may reroll a psychic test.
Farseer is equipped with both by default. Farseer has same cost.
Exarch powers, as we all know them are gone. Now all aspects get a new ability for free. Exarchs get another one (free as well). And they have 2W.
Autarchs are pretty much the same.
Yes. If the shield is fired, you lose it for the rest of the game.
Dire Avengers: Overwatch at BS2 OR get counter attack and stubborn
Exarch: 4++
Howling banshees: +3" when running or assaulting. Ignore I penalties when assaulting through difficult terrain. Fear. No Overwatch allowed when Banshees assault
Exarch: Units in CC with the Banshees have -2L
Striking Scorpions: Stealth. Shrouded until the fire or assault.
Exarch: During a challenge compare I values. Exarch gets +1A for each point his I is better tan his oponent.
Fire Dragons: +1 on the vehicle damage chart.
Exarch: Once per turn, may reroll one to hit, to wound or to penetrare roll
Swooping Hawks: If the move over a flier, every modl gets one special attack that hits on 4+, S4, AP4, Haywire. They move 18"
Exarch: His unit does not scatter if DS
Warp Spiders: They may jump during the opponent's shooting phase. If after the jum, the spiders are out of LoS or reach, firing unit cannot choose another target.
Exarch: His unit reroll all LD tests
Shining Spears: 4+ cover sabe
Exarch: Reroll to wound vs MC and rerolls to penétrate
Dark Reapers: Reroll to hit if target is: Flier, has turboboosted previous turn or moved flat out
Exarch: His weapon fires one more shot tan normally. For example: Heavy 2 becomes Heavy 3