I feel like this has devolved into a salt throwing /:
Have we learned anything new about the HQ war gear? And aspect specific war gear? Like what all can the Autarch take?
I feel like this has devolved into a salt throwing /:
Have we learned anything new about the HQ war gear? And aspect specific war gear? Like what all can the Autarch take?
Why ally? Because I like the combined Eldar race's model range and having a small detachment of my favorite CW Eldar models makes it possible for me to take what I want out of my DE as opposed to spamming five warriors in as many Raiders as I can fit into a list?
Not to mention I like having an HQ that's more than a glorified transport.
Oh yeah and I like Biel-Tan.
I'm such a bad person!
It's going to be tough for my Blood Angels to compete with these new Eldar
Dude. Fragrionaut is soooo good against a lot of this stuff though. not to mention Tacticals with Heavy Flamers and grav-guns...I mean, still have sternguard and can ally Nilla Marines with Centurions Hurricane Bolters and grav-guns, You got Fast Vindies and baal preds that can put a dent into a lot of stuff, but the internet says they aren't good so they must not be, too if you want them. You still have loads of options. The Boys in Red are my 2nd favorite army in 40k. Not to mention Death Company with Jump Packs and Bolters.
You should be fine.
-insert epic signature-
I might be moving to DFW in July so I might be close!!!
In the absence of more rumors, I will say that I feel bad for people who have to play against opponents who only care about winning. Its a truly sad state of affairs when a set of game rules can drive a wedge between people with a common interest in tabletop wargaming. I've not witnessed vitriol like this in a long long time, and yes - I recognize that I was once part of that choir in days gone by. I think that this book is the manifestation of the design studios "rule of cool" mentality - and its going to require the competitive crowd to change those rules, come up with their own, or embrace them as they are and learn to live with Eldar being able to kill anything in the game.
This book is both righteous and damning, good and evil, light and dark. It gives US, the players, the ability to either make a fluffy potpourri of different units that are equally effective in their given role, but it also opens the door for loathsome behavior. As someone who prefers to see the "glass half full" in people, I am seeing this book as the manifestations of my dreams about what the Eldar look like when they go to war. And that makes me pretty dang happy.
I have never made but one prayer to God, a very short one: "O Lord make my enemies ridiculous." And God granted it. --Voltaire
Indeed... drop podding marines are the best solution to a lot of the Eldar arsenal. Jetbikes are quick and maneuverable indeed... but they cannot outrun a drop pod. The BA stormraven formation where you can deepstrike and assault the same turn is something that will really give eldar some fits as well. Finally, dropping dreadnoughts all over the place could also prove problematic for Eldar since, unlike space marines, not all of our units have anti armor capabilities.
I have never made but one prayer to God, a very short one: "O Lord make my enemies ridiculous." And God granted it. --Voltaire
What are Dreadnoughts going to do to eldar? Put a couple melta shots into vehicle, most of which miss or are blocked by cover saves, and the ones that do get through are reduced to glances? Then the Eldar start slinging the D and the dreadnought army just evaporates.