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  1. #791

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    Quote Originally Posted by Mr Mystery View Post
    Yarp. Sounds pokey, but again, the 12" range of Shuriken Catapults helps rein this in a bit, as they'll need every bit of that movement to keep safe!

    If I played Eldar, I think I'd take a predominantly infantry army, designed to close the range, then fall back, drawing the enemy into range of the slower elements, such as Wraithguard.

    Dunno if it would be any good. But it sounds cool to me, and that's reason enough
    Well, if you have predominantly infantry, it might be good to draw in the enemy without advancing too much, at least with the Guardians. You'll want them to stay near the Support Batteries to give them Preferred Enemy per their formation (and also to protect it from Drop Pods and stuff).

    Actually, Jetbikes and Falcons/Wave Serpents with units mounted in them might make a nice hammer to drive the enemy to the Guardian anvil. Sounds like it could work in theory at least...

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    Quote Originally Posted by Defenestratus View Post
    Since you don't need it anymore - can I have your stuff?
    Nope. The only army I've ever let go of was an Eldar army my dad had that I didn't paint. Even if I'm not playing games with figures I've worked on, I like to keep them around as personal art.

    Besides, I always hold out hope things will get better. Because I'm insane and for some reason haven't learned my lesson from life yet.

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    Quote Originally Posted by Defenestratus View Post
    Well if the trend of Necrons, Skitaii and Eldar continue, you have a lot to look forwards to. If I had to put my finger on the pulse of GW, its certainly that this isn't the same game we've all been playing for the past couple years. I'd imagine that we're going to see more codexes like Necrons and Eldar.
    Well, have fun with all these amazing new powergaming codices... but having had to wait three editions for my last codex update and getting one right after 7th dropped, I'm not looking forward to waiting for 10th edition and seeing every other army get all kinds of amazing stuff while my army was the example that GW had calmed down and decided to make an army without anything seriously strong or broken. Clearly that example was wrong, and the Space Wolves already started making it seem like a fluke, and now we're right up to "Screw you in the bum with a rusty fork, Ork players! Go play a REAL army like Space Marines or Eldar!"

  2. #792
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    Quote Originally Posted by ShadowcatX View Post
    One other thing, you all are so caught up on what the Eldar can do, you haven't noticed what we can't do. We have pants anti-air without spending 420 points on a formation.
    Are you kidding me? Hawks are now doubtlessly one of the best anti-air units in the game now. A unit of ten will take out almost any flyer in the game with their special attack.

    Quote Originally Posted by ShadowcatX View Post
    We lack good, long ranged anti-tank outside of our LoW. (It is a LoW, right?)
    War Walkers can bring plenty of mobile anti-tank fire, and now have a formation that gives them Preferred Enemy. That's ignoring the Falcons doing a pinpoint deep strike in the middle of enemy lines, and unloading anywhere from 6 to 18 Fire Dragons to wreck hell on enemy armor of any kind.

    Now, the answer to both of those is that they're expensive, and that's where I think the Eldar Codex has something of a weakness - for the most part, they're specialists, and not cheap ones. Hawks will eliminate flyers, but if your enemy's not packing any, they're going to be twiddling their thumbs most of the game. Striking Scorpions will tear through Guard, but they'll bounce off of power armor. Etcetera, etcetera. This is how Eldar should be, up to a point, but between the Wraith units and the Windriders, you have a set of near-generalists that can reliably cause an extraordinary amount of damage to a wide range of targets at extreme ranges, and lack much in the way of a decent counter. Fix these, and it'd be a much better Codex.

  3. #793
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    I saw someone mention that the Avatar bubble now also provides Furious Charge and Rage, but I've not seen that confirmed by luchiban. I've updated the post with the few excerpts he posted after I went to bed, basically just Dark Reaper and Warp Spider unique rules.

    For those saying Eldar are weak to air, are you guys still forgetting Crimson Hunters? Sure, they aren't great against FMCs but take a pair of 140 point Crimson Hunters (I assume their current re-roll failed armour penetration rules remained) and laugh at any flyer that tries to establish air superiority. The only real problem with Crimson Hunters is that Interceptor destroys them, but Eldar are the best equipped of any army to just insta-gib any relevant targets in the first turn. The Swooping Hawk Haywire thing is a bit unwieldy but it nonetheless means a combination of those two units will thrash things like Elysian armies and others that use flyers rather than FMCs.

    The buffs to the Aspect Warriors in general are amazing, this is easily the best they have been in almost a decade. Swooping Hawks that are basically the same as they were in 6E (i.e. pretty good and versatile) that now move 18", can attack flyers with Haywire weapons and are generally really valuable in a 7E Maelstrom of War context. Dark Reapers that re-roll to hit against anything that can claim a Jink save and are still Space Marine killers. Howling Banshees that will move an average of 15 inches a turn with the Eldar Warhost detachment buff and ignore Initiative penalties for charging through cover. Dire Avengers that Overwatch at Ballistic Skill 2 and also still retain Counter-Attack. Warp Spiders that have Strength 6 weapons that roll to wound against Initiative, are just as mobile as before and can perform assault jumps in the enemy shooting phase to get away from potential chargers or rapid-firing enemies and so on (this is so trolly!). Striking Scorpions that now have Stealth and Shrouded until they attack enemies either with shooting or close combat, meaning they truly are their own delivery system. Shining Spears with 4+ cover saves without the need to Jink, meaning they actually get to use their strong shooting attack before charging. 140 point Crimson Hunters that still annihilate almost any flyer and can still badly hurt FMCs. Fire Dragons that can now take "Eldar Drop Pods" in the form of Falcon squadrons that have no-scatter Deep Strike.

    Aside from the blatantly over-powered stuff - I am looking at you formation bonuses, Wraithknights, Wraithguard and Windriders - this codex actually looks really slick.

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    Quote Originally Posted by Lexington View Post
    Are you kidding me? Hawks are now doubtlessly one of the best anti-air units in the game now. A unit of ten will take out almost any flyer in the game with their special attack.
    Yep. I don't think people understand just how insanely good Swooping Hawks are overall in 7th Edition alone. A unit that has no-scatter Deep Strike and can freely jump back into ongoing reserves at a moment's notice is insane in Maelstrom of War missions. They shred light to medium infantry with their lasblasters and Grenade Packs, they shred ground vehicles with stock Haywire Grenades, they destroy non-FMC flyers with their special Haywire attack, and they are EVEN FASTER by moving 18" a turn. This unit was already pretty darned good and is probably close to being the outright best Aspect Shrine now, which I love considering they are my favourites!
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  4. #794

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    as long as no one calls anyone fat you can say wahtever the hell you want ive learned. so much anger over a codex that STILL isnt out yet lol

  5. #795
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    I'm very annoyed that my Wraithguard army is now going to be the subject of rage from pretty much everyone in my local gaming scene, but I've been planning on making Eldar my primary 40K army for a while now anyway so the plan is to eventually get models enough to do any kind of list; i.e. Guardian heavy, Aspect heavy, tank heavy, flyer heavy, Avatar/Footdar, etc. That way less people complain and I get to have a gigantic, beautiful collection which I can always change around for game-to-game so it never gets stale. I pretty much have to do this now as there is no way in hell I am running beginner/introductory games with my Wraithguard now, screw that....
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  6. #796

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    Quote Originally Posted by Lexington View Post
    Are you kidding me? Hawks are now doubtlessly one of the best anti-air units in the game now. A unit of ten will take out almost any flyer in the game with their special attack.
    Really? It'll take out flyrants? Flying demons? Because those are what I hear the most about when flyers are discussed. A specialist unit that doesn't hit the two most important targets that it is specialized against sn't "one of the best anti-air units in the game". And that's assuming it even is one haywire per model, not unit.
    Last edited by ShadowcatX; 04-17-2015 at 10:21 PM.
    If people played as often as they complained, we'd all have a lot more fun.

  7. #797
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    Scatterlaser jetbikes drop flyrants remarkably well, though. And Flyrants are pretty crappy against most of the rest of the new Eldar cheese. Fourty scatterlaser jetbikes, jetbike farseer, a Wraithknight, easily fits in 1850 with a few hundred points left to spair. At that point level, a 5 flyrant list won't have much anything on the ground, so the Wraithknight will just murder everything while the jetbikes and flyrants duke it out. The flyrants might, maybe win that fight if they go first (if they go second, the jetbikes will outshoot them. One dead and one wounded T1, the four flyrants kill 11 jetbikes, the jetbikes shoot back and drop the wounded flyrant and a healthy one, and so on, with about 20 jetbikes left, assuming a bit of psychic support from the farseer). 5 Flyrants loses that matchup.

    3 Flyrants is more common, and means there's more stuff on the ground for the Wraithknight to kill. If the guy has Mawlocs, those are kind of ok at killing jetbikes, but a halfway competent player will be too spread out for it to kill more than a few a turn. Any lictors will get shot to pieces, the Wraithknight will murder anything hanging out on the ground. Not likely to be a pretty matchup for the nids.
    I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.

  8. #798
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    Dark Reapers are also fairly decent at downing FMCs, what with their Jink negation.

  9. #799

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    Quote Originally Posted by Learn2Eel View Post
    I'm very annoyed that my Wraithguard army is now going to be the subject of rage from pretty much everyone in my local gaming scene, but I've been planning on making Eldar my primary 40K army for a while now anyway so the plan is to eventually get models enough to do any kind of list; i.e. Guardian heavy, Aspect heavy, tank heavy, flyer heavy, Avatar/Footdar, etc. That way less people complain and I get to have a gigantic, beautiful collection which I can always change around for game-to-game so it never gets stale. I pretty much have to do this now as there is no way in hell I am running beginner/introductory games with my Wraithguard now, screw that....

    dude **** those ppl run what you like. avatar its cool as hell and aspect warriors are cool as hell. i'm considering playing a biel-tan army. back in the day i actually ran that awful "court" squad with all the exarcs and avatar lol. was THE WORST unit ever 6 inches a turn but some games.... it did things... and thats the fun imo. just look how annoying these ppl raging and taking 40k srsly most likely are to play irl. dont be one of them

  10. #800

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    Quote Originally Posted by Defenestratus View Post




    Well if the trend of Necrons, Skitaii and Eldar continue, you have a lot to look forwards to. If I had to put my finger on the pulse of GW, its certainly that this isn't the same game we've all been playing for the past couple years. I'd imagine that we're going to see more codexes like Necrons and Eldar. What has really excited me is that things that haven't changed since 3rd edition, like Exarch statlines, all of a sudden are getting updated. Its an exciting time to be a 40k player I think since you really don't know what is going to come down the road. I look forward to see what they do for Dark Angels - I'm thinking that we'l see some crazy plasma shenanigans.
    So in only 2 - 5 years I will finally get a good DE codex. Wow. I am already so exited.... and the amazing daemonkin codex with all the good units which are basically the same as in the ****ty CSM codex...
    Yeah... a lot to look forward to...
    Last edited by Charon; 04-18-2015 at 01:55 AM.

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