Though you guys already saw the massive one that all Distortion weapons are Destroyer weapons (including D-Scythes), I'll keep this post here updated with everything stated about the codex.
@Mr Mystery
luchiban, the codex-leaker, has done this before if I remember correctly. This is very trustworthy, but obviously some doubt is always good.
Anyway, everything that has been said so far, all credit to luchaban of Warseer;
Ok, Wraithknight only went up 55 points and is now Gargantuan with potential ranged or melee Destroyer weapons? WTF GW!?Ok. Let's go.
All Distortion weapons are Strenght D. All of them. But the scythes apply a -1 when rolling on the D table, and the strenght is considered to be 4 when calculating the instant death.
Step by step.
Banshees add +3" when running or assaulting. They igoner the I penalti when assualting through cover.
There are no "chapter tactics".
Yes they have:
Primaris: Guide (no changes)
1: Executioner: Focussed witch fire. 24". Target receives 3 hits, always wounds on 2+. If target diez, another model receives 2 hits. If target dies another gone receives 1 hit.
2: Fatality: You re-roll to wound or to penetrate when firing at target unit. 24"
3: Will of Asuryan: 12" bubble of Fear and Adamantium will
4: Fortune: As always
5: Mind fight: Mainly the same.
6: Ancestral Storm: Warp charges 3 (5" blast), Warp charge 4 (Apoc blast), 24", Haywire, wounds 2+
Names may be different in the English version. (I own the Spanish one).
Wraithknight is LoW (295 points), Jump gargantuan creature
Wraithguard/blades are not tropos anymore if taking a Spiritseer (Only Elites)
Crimson hunter basically the same, but 140 points only.
No changes on Battle focus of the bladestorm rule. No hints on the Iyanden codex
(Wraithknight) Sword + Shield: Free (Sword is Strenght D)
Solar cannon + Shield: Free
(The Wraithknight's Heavy Wraithcannons) Is the equipment by default.
(Jetbikes) 17/model, every model can purchase one scatter laser or shuriken cannon for +10 points
(Wraithknight Suncannon) Sun (Sorry for the "solar") remains the same.
(Wave) Serpents are 110 points, and shield is now: S6, Assault 2D6, Ignores cover, One use only.
Shining spears have 4+ cover save if they moved the previous turn. 25/model. Lance is: 6", F6, Assault 1, Lance. In combat: +3F when charging. Both are AP3.
Wraithblades: Same but 30/model and have Rage.
Hemlock: Same cost, has Lvl 2, can choose Daemonology (Sacred), Telepathy and Battle Runes. D-Scythes are a special D weapon as mentioned above,.
Scorpions: 17/model, Infiltration, Stealth, and Shrouded until they fire or fight in combat
Warp Spiders: 19/model Monofilament rule has changed.They roll to wound against I, although the T is still used to calculate ID.
Hawks: 16/model, they move 18", and when moving over a Flyer the can do a special attack. Hits on 4+, S4, AP4 Haywire
(Wraithguard) Cost is the same.
(Regards to Autarchs and Swooping Hawk "no scatter") Basically the same.
(Squadrons of Falcons/Fire Prisms/Night Spinners) YEEEEESSSSSSS!!!!!!!!!!!!!!! Up to three!!!!!!!! And they have special rules if done so:
Falcon: if Deep Strike, first Falcon does not scatter. Others are place at 4".
Fire Prism: For each additional Fire Prism firing +1S / -1AP
Night Spinners: +1S for each Night spinner
(Serpent Shield) Nop, only 24" (range)
(Eldar Warhost Detachment) The main bonus of the Warhost is that they always run 6".
(Serpent Shield Defence) When working as a shield, it works as before.
Falcon can DS only if taken in a unit of 3.
Guardians: Same
Dire avengers: They overwatch with BS2
Avatar is LoW, but mainly the same
I cannot see any psyker being able to get malefic daemonology
Formation rules:
Guardian battlehost: Vypers, Warwalkers and Vaul's support batteries get preferred enemy if they have a unit of Guardias at 12". Guardians can purchase a Platform for free.
Windrider host: Once per game all formation gets Shred when firing shuriken weapons
Guardian Stormhost: Vypers, Warwalkers and Vaul's support batteries get preferred enemy if they have a unit of Guardias at 12". Storm guardians can purchase 2 special weapons for free.
Seer council: They harness Warp charges with 3+.
Aspect Host: They re-roll LD tests and get +1 to WS or BS.
Dire Avenger Shrine: Once per game, Shuriken weapons are Assault 3. +1 to BS
Crimson Death: Preferred enemy (Flying things), 4+ cover save, and if Jink, may re-roll the cover save.
Wraithhost: Get battle trance, if targe is at 18" or less from spiritser, reroll to hit
(Warp Spider guns) Why is that? You still have S6. Target needs to have I6 to wound him on 4+.
(Dire Avengers Troops) Yes, they are.
A cheaper Crimson Hunter is epic, I just bought one yesterday simply because I thought it would be a cool addition!
The Wave Serpent nerf was expected and welcome, but a 5 point price reduction is decent. No word on whether the Serpent Shield still has any defensive properties (we can assume as much).
Nice buff to Shining Spears, but particularly to Wraithblades as well; their lack of attacks (especially with axe and shield) was what made them so mediocre.
The Hemlock is a flyer with two ranged Destroyer weapons! Hooray! That it can choose its powers from three disciplines is really cool.
Woah, those Aspect Warrior changes are huge! Swooping Hawks move 18" and can attack flyers! WOW!
Wait, Wraithguard gained Destroyer weapons with no change in cost other than not being allowed as Troops? Seriously!?!?!?!?!? WHAT!?!?!? Ok...
Wow, squadrons of the three battle tanks look awesome!
I fixed up the entry on Striking Scorpions; they have Stealth and Shrouded UNTIL they either fire or fight in combat for the first time.
The Warhost Detachment buff is exactly what I predicted, but deceptively good. Always Running 6" is pretty darned good even on a mostly Fleet army, though obviously it is nowhere near as good as the Necron Decurion buff.
Wave Serpents appear to be good but not over-powered now, which - like all but Jetbikes and Wraiths - indicates a lot of good changes.
Dire Avengers are even more defensive than before, BS2 Overwatch is great with Bladestorm shooting!
The Avatar being a LoW with no apparent buffs sucks.
The formation buffs are really cool, can anyone say "hi" to Weapon Skill 5 and/or Ballistic Skill 5 Aspect Warriors that re-roll failed Leadership tests?
Ok, I take back what I said with Warp Spiders. They are Strength 6 rolling to wound against Initiative. Yikes, that is insane!
Last edited by Learn2Eel; 04-17-2015 at 01:05 PM.
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I hope they will be able to put the preorders up this evening without destroying their own site again. Only about half an hour (or a bit longer) left.
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Joke aside (argh)... You'd have to be insanely bad to get that many Jetbikes within range of a full 30-boy Shoota mob. By the time the mob's marched into a position to trap the Jetbikes (if that's even possible), it'll have been whittled down. And if we're playing the law of averages, let's see... 40 shots, 2/3 hit, so 26.68 (round up to 27), 5/6 of which wound, so 22.23 (using the non-rounded number), which even rounded down is 22. Assuming the Orks have a save with their armor (don't recall if scatter lasers have AP at the moment), that's 3.705 Orks saving. So let's round everything to 18 Orks dead. In one round of shooting. Leaving 12 to fire back. Oh, and that's 126 points already gone from the unit, more if any of them had a big shoota or rokkit launcha.
Second round of shooting will mop up the unit, well before it gets in range.
Praise khaine no more death mission!
I have never made but one prayer to God, a very short one: "O Lord make my enemies ridiculous." And God granted it. --Voltaire
The Wraithknight is a 295 point Gargantuan Creature that comes stock with two ranged Destroyer weapons.
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I can definitely see the logical path one could take to make a Wraithknight cost less than half of what a Stompa does.
That path involves several heavy blows to the forebrain from a cinderblock, but I can see it.