Originally Posted by
Erik Setzer
Yay! Orks went from being utter crap to just mediocre! HUZZAH FOR IMPROVEMENT!!!
I've played both. I love my Orks, but Dark Eldar *are* better. And no, a Green Tide doesn't make an Ork army good. It just means you're putting a lot of bodies on the table that can't maneuver well, will likely bog down if there's any amount of terrain, and provide glorious targets for templates, tying up at least 800+ points into one unit. BRILLIANT! It's a freaking genius idea! So genius that I saw a guy use it over the weekend against Space Wolves and lose, especially as they were playing with objectives, and that massive horde of Orks is hard to reposition for taking objectives. Bonus, if you try to charge more than one unit with it, you lose not only the +1 Attack, but also Furious Charge, meaning you negate the only thing really making Orks okay in combat (for one turn). But if you're not charging multiple things, you're wasting a lot of bodies. Oh, but your opponent can charge you with multiple units who *will* get their bonuses for charging. Yep, yep, I just can't see why people don't always take a Green Tide! Sure, it can't maneuver, it's easy to smash with templates, it makes assaulting even more worthless, it's a lot easier to assault, it can't attack multiple targets... but it's a lot of Orks in one spot taking up over half your army's points, so that's game-changingly-powerful! Next to that, how can an army full to the gills with Poison, Lance, and Haywire weapons compete?
Hey, uh, do you want me to keep going with this? Because I totally can. I'm sure I have more mocking left in me. And the claim that the Green Tide is a "competitive" formation is worth mocking.
Or we could just go back to talking Eldar.