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  1. #731

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    Quote Originally Posted by Aldavaer View Post
    Apologies for double posting

    Iuchiban posted formation bonuses;
    BRB; buying more Malifaux, Warmachine, and Star Wars figures; also checking for local Infinity and seeing how much Bolt Action will be to get into...

  2. #732

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    Quote Originally Posted by Aldavaer View Post
    Apologies for double posting

    Iuchiban posted formation bonuses;

    Guardian battlehost: Vypers, Warwalkers and Vaul's support batteries get preferred enemy if they have a unit of Guardias at 12". Guardians can purchase a Platform for free.

    Windrider host: Once per game all formation gets Shred when firing shuriken weapons

    Guardian Stormhost: Vypers, Warwalkers and Vaul's support batteries get preferred enemy if they have a unit of Guardias at 12". Storm guardians can purchase 2 special weapons for free.

    Seer council: They harness Warp charges with 3+.

    Aspect Host: They re-roll LD tests and get +1 to WS or BS.

    Dire Avenger Shrine: Once per game, Shuriken weapons are Assault 3. +1 to BS

    Crimson Death: Preferred enemy (Flying things), 4+ cover save, and if Jink, may re-roll the cover save.

    Wraithhost: Get battle trance, if targe is at 18" or less from spiritser, reroll to hit
    WOOOOOOOOT

    As a player I must say: CHEEEEEESE!

    As an Eldar player I must say: OMFG its great! And fluffy!!!... well maybe too much cheese

  3. #733
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    For those reading this thread and wondering what we are talking about, here is my summary post of the CONFIRMED - pictures have been leaked - changes from Warseer's luchiban;

    Though you guys already saw the massive one that all Distortion weapons are Destroyer weapons (including D-Scythes), I'll keep this post here updated with everything stated about the codex.

    @Mr Mystery

    luchiban, the codex-leaker, has done this before if I remember correctly. This is very trustworthy, but obviously some doubt is always good.

    Anyway, everything that has been said so far, all credit to luchaban of Warseer;

    Ok. Let's go.
    All Distortion weapons are Strenght D. All of them. But the scythes apply a -1 when rolling on the D table, and the strenght is considered to be 4 when calculating the instant death.

    Step by step.
    Banshees add +3" when running or assaulting. They igoner the I penalti when assualting through cover.
    There are no "chapter tactics".

    Yes they have:
    Primaris: Guide (no changes)
    1: Executioner: Focussed witch fire. 24". Target receives 3 hits, always wounds on 2+. If target diez, another model receives 2 hits. If target dies another gone receives 1 hit.
    2: Fatality: You re-roll to wound or to penetrate when firing at target unit. 24"
    3: Will of Asuryan: 12" bubble of Fear and Adamantium will
    4: Fortune: As always
    5: Mind fight: Mainly the same.
    6: Ancestral Storm: Warp charges 3 (5" blast), Warp charge 4 (Apoc blast), 24", Haywire, wounds 2+
    Names may be different in the English version. (I own the Spanish one).

    Wraithknight is LoW (295 points), Jump gargantuan creature
    Wraithguard/blades are not tropos anymore if taking a Spiritseer (Only Elites)
    Crimson hunter basically the same, but 140 points only.

    No changes on Battle focus of the bladestorm rule. No hints on the Iyanden codex

    (Wraithknight) Sword + Shield: Free (Sword is Strenght D)
    Solar cannon + Shield: Free
    (The Wraithknight's Heavy Wraithcannons) Is the equipment by default.

    (Jetbikes) 17/model, every model can purchase one scatter laser or shuriken cannon for +10 points

    (Wraithknight Suncannon) Sun (Sorry for the "solar") remains the same.

    (Wave) Serpents are 110 points, and shield is now: S6, Assault 2D6, Ignores cover, One use only.

    Shining spears have 4+ cover save if they moved the previous turn. 25/model. Lance is: 6", F6, Assault 1, Lance. In combat: +3F when charging. Both are AP3.

    Wraithblades: Same but 30/model and have Rage.

    Hemlock: Same cost, has Lvl 2, can choose Daemonology (Sacred), Telepathy and Battle Runes. D-Scythes are a special D weapon as mentioned above,.

    Scorpions: 17/model, Infiltration, Stealth, and Shrouded until they fire or fight in combat
    Warp Spiders: 19/model Monofilament rule has changed.They roll to wound against I, although the T is still used to calculate ID.
    Hawks: 16/model, they move 18", and when moving over a Flyer the can do a special attack. Hits on 4+, S4, AP4 Haywire

    (Wraithguard) Cost is the same.
    (Regards to Autarchs and Swooping Hawk "no scatter") Basically the same.
    (Squadrons of Falcons/Fire Prisms/Night Spinners) YEEEEESSSSSSS!!!!!!!!!!!!!!! Up to three!!!!!!!! And they have special rules if done so:
    Falcon: if Deep Strike, first Falcon does not scatter. Others are place at 4".
    Fire Prism: For each additional Fire Prism firing +1S / -1AP
    Night Spinners: +1S for each Night spinner
    (Serpent Shield) Nop, only 24" (range)
    (Eldar Warhost Detachment) The main bonus of the Warhost is that they always run 6".
    (Serpent Shield Defence) When working as a shield, it works as before.
    Falcon can DS only if taken in a unit of 3.

    Guardians: Same
    Dire avengers: They overwatch with BS2
    Avatar is LoW, but mainly the same
    I cannot see any psyker being able to get malefic daemonology

    Formation rules:
    Guardian battlehost: Vypers, Warwalkers and Vaul's support batteries get preferred enemy if they have a unit of Guardias at 12". Guardians can purchase a Platform for free.
    Windrider host: Once per game all formation gets Shred when firing shuriken weapons
    Guardian Stormhost: Vypers, Warwalkers and Vaul's support batteries get preferred enemy if they have a unit of Guardias at 12". Storm guardians can purchase 2 special weapons for free.
    Seer council: They harness Warp charges with 3+.
    Aspect Host: They re-roll LD tests and get +1 to WS or BS.
    Dire Avenger Shrine: Once per game, Shuriken weapons are Assault 3. +1 to BS
    Crimson Death: Preferred enemy (Flying things), 4+ cover save, and if Jink, may re-roll the cover save.
    Wraithhost: Get battle trance, if targe is at 18" or less from spiritser, reroll to hit

    (Warp Spider guns) Why is that? You still have S6. Target needs to have I6 to wound him on 4+.
    (Dire Avengers Troops) Yes, they are.

    Before leaving I will post the list of special ítems:
    - A pistol S4, AP3, Rending
    - A sword +2S, AP- Rending and if fighting in a challenge, wounds on 2+ and Instant Death
    - One sniper rifle, AP2, 120"
    - One ítem that if bearer does not cast any phychic power, or shots during the shooting phase, he can run 48" and may reroll cover saves.
    - One sword +1S, AP3, Soulblaze (affects wounded unit and all enemy units at 6")
    - One ítem that when bearer diez, 5" template is placed and all models suffer one S4, AP5 hit. If at least, one wound is infflicted, bearer comes back to life, with 1W. One use only
    - One ítem that makes psyhic powers required 1 WC less. No inv saves if done so.

    IMPORTANT UPDATE!!!!!
    One thing I forgot before is that Exarchs have now 2 Wounds.

    Warp Spiders:
    They can move as before 6+2D6" and if double "1" loose a model, but they can choose to jump (2D6") in the opponent's shooting phase after the Warp Spiders are chosen as a target. If Warp Spiders are out of range or out of LoS after this movement, firing unit cannot choose another target. If they jump in the opponent's shooting phase, they cannot jump on their next turn.

    Dark Reapers:
    25 points per model. They re-roll to hit against anything that flies, turboboosts or moved flat out. All models ignore Jink saves.

    (Avatar of Khaine) Well, his sword is +2S in CC
    Ok, Wraithknight only went up 55 points and is now Gargantuan with potential ranged or melee Destroyer weapons? WTF GW!?

    A cheaper Crimson Hunter is epic, I just bought one yesterday simply because I thought it would be a cool addition!
    The Wave Serpent nerf was expected and welcome, but a 5 point price reduction is decent. No word on whether the Serpent Shield still has any defensive properties (we can assume as much).
    Nice buff to Shining Spears, but particularly to Wraithblades as well; their lack of attacks (especially with axe and shield) was what made them so mediocre.
    The Hemlock is a flyer with two ranged Destroyer weapons! Hooray! That it can choose its powers from three disciplines is really cool.

    Woah, those Aspect Warrior changes are huge! Swooping Hawks move 18" and can attack flyers! WOW!
    Wait, Wraithguard gained Destroyer weapons with no change in cost other than not being allowed as Troops? Seriously!?!?!?!?!? WHAT!?!?!? Ok...

    Wow, squadrons of the three battle tanks look awesome!
    I fixed up the entry on Striking Scorpions; they have Stealth and Shrouded UNTIL they either fire or fight in combat for the first time.
    The Warhost Detachment buff is exactly what I predicted, but deceptively good. Always Running 6" is pretty darned good even on a mostly Fleet army, though obviously it is nowhere near as good as the Necron Decurion buff.
    Wave Serpents appear to be good but not over-powered now, which - like all but Jetbikes and Wraiths - indicates a lot of good changes.

    Dire Avengers are even more defensive than before, BS2 Overwatch is great with Bladestorm shooting!
    The Avatar being a LoW with no apparent buffs sucks.
    The formation buffs are really cool, can anyone say "hi" to Weapon Skill 5 and/or Ballistic Skill 5 Aspect Warriors that re-roll failed Leadership tests?

    Ok, I take back what I said with Warp Spiders. They are Strength 6 rolling to wound against Initiative. Yikes, that is insane!
    Most of the Relics have carried over from 6th Edition, with minor tweaks here and there.

    luchiban is done for the time being (he will probably post more by the time I wake up) meaning I am too. Good night/good morning! One note, my last questions to him were with regards to Phoenix Lords, Dark Reapers, Wraithlords and Illic Nightspear....though judging by that sniper rifle relic I doubt Illic's Voidbringer is still a Distort=Destroyer weapon.
    Last edited by Learn2Eel; 04-17-2015 at 09:28 PM.
    Check out my blog!
    http://imperatorguides.blogspot.com.au/

  4. #734

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    All sounds good to me!

    They're still predominantly T3 and quite weedy when being shot. Wraithknights? You wanna spend all that dough? Go for it. I'll still play you.
    Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks

  5. #735

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    The formation bonuses look fairly fluffy, the really powerful ones are once per game (Dire Avengers and Windrider host). The windrider host one will make the decision between scatter laser and shuriken cannon more difficult.

    If illic nightspears sniper rifle is unchanged and keeps the distort rule, he will be worth the points.

    There doesn't appear to be a bonus for the outcast formation, maybe it got overlooked by iuchiban when he posted.

  6. #736

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    Always Running 6" is pretty darned good even on a mostly Fleet army, though obviously it is nowhere near as good as the Necron Decurion buff.
    The key thing to remember is the Battle Focus rule. This means Eldar in this "detachment" can move 6", fire, then move 6" again. Or move 6", then move 6" again, then fire. So they'll be able to close for range quickly, or be able to stand behind cover, move out to shoot, and run back into cover.

  7. #737

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    I don't have my book, can you bring more than one lord of war to a game? I thought it was a one and done kind of thing.
    Last edited by Grenndal; 04-17-2015 at 01:38 PM. Reason: spelling
    Grenndal

  8. #738

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    Quote Originally Posted by Learn2Eel View Post
    They are much, much harder to kill though which will count for something in most games! But yeah, I see your point. Don't forget Wraithknights are also scarier in combat than Revenants, especially 3-to-1.
    Don't forget the Titans have that crazy holo-field too, on a 1-3 they simply negate the hit before any other saves are taken.

  9. #739

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    Quote Originally Posted by Grenndal View Post
    I don't have my book, can you bring more than one lord of war to a game? I thought it was a one and done kind of thing.
    In a CAD or many detachments, only one LOW.

    HOWEVER... The Blood Host Detachment in the Khorne Daemonkin codex, and the Eldar [Whatever] Detachment, both let you take multiple LOW as part of one "detachment." So you can do it in a Battle-Forged army now, if you have the right army.

  10. #740

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    Quote Originally Posted by Erik Setzer View Post
    The key thing to remember is the Battle Focus rule. This means Eldar in this "detachment" can move 6", fire, then move 6" again. Or move 6", then move 6" again, then fire. So they'll be able to close for range quickly, or be able to stand behind cover, move out to shoot, and run back into cover.
    Yarp. Sounds pokey, but again, the 12" range of Shuriken Catapults helps rein this in a bit, as they'll need every bit of that movement to keep safe!

    If I played Eldar, I think I'd take a predominantly infantry army, designed to close the range, then fall back, drawing the enemy into range of the slower elements, such as Wraithguard.

    Dunno if it would be any good. But it sounds cool to me, and that's reason enough
    Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks

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