Hey everybody, papa smurf here.
With the new tyranid codex out, the great devourer is now more psychic than it ever was. The Doom of Maln'tai is on everyone's nerves for rules, the shadow of the warp is smothering the powers of enemy psykers (as it should), and tyranids can do stuff like grant feel no pain, run and shoot, reduce weapon skills and ballistic skills, and even regain lost wounds by killing enemies. not to mention that strength 10 lance...
tyranids aren't the only ones to get on the psychic bandwagon though. Space Wolves have some pretty nasty powers for being space vikings, Jaws of the World Wolf being the one with arguably the most notoriety, Imperial guard have the potent psychic battle squad, and space marines have the option of using two powers a turn, epistolaries being pretty powerful beasts.
and with the new blood angels coming out with supposed librarian dreadnaughts and the monster that is mephiston, the it looks to me like there's more psychic smackdown to come.
What do you guys think? do you think GW is upping the psychic anty every time they release a new codex, or maybe it's just a phase? is it a good thing or a bad thing that psykers seem to be on the rise? I want to know what you all think and don't get consumed by the warp by thinking too hard