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  1. #1
    Chaplain
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    Default Rulebook FAQ updated by GW

    I don't know if anybody else has spotted this yet but GW has updated the Rulebook FAQ. The change is regarding multiple combats.


    [URL="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2030054_FAQ_40Krulebook_Feb2010.pdf"]http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2030054_FAQ_40Krulebook_Feb2010.pdf[/URL]

    P.S. Can anybody tell me what I'm doing wrong with this link in the months I've used this forum I've never been able to get one to function properly and usually just skip them. Thanks.

    P.P.S Cheers Madness. As you can see I've fixed it. Have no idea how I've been managing to get that wrong lol
    Last edited by pgarfunkle; 02-26-2010 at 07:45 AM.

  2. #2

    Default

    You don't close them. it's SQUARE BRACKET OPEN URL="path to the destination"SQUARE BRACKET CLOSE Clickable text SQUARE BRACKET OPEN /URL SQUARE BRACKET CLOSE

    Q. Can Psychic powers be used on a unit embarked on a transport?
    A. For simplicity’s sake, the answer has to be a firm ‘No, unless the psyker himself is in the unit being transported’.
    It's not a straight answer (as it's not a Psychic power) but I think we have the answer for the Doom of Malant'ai.
    Last edited by Madness; 02-26-2010 at 05:55 AM.

  3. #3

    Default

    I think you are correct

  4. #4

    Talking

    "Q. Can bikes Turbo Boost during their Scout
    move?
    A. Yes they now can, but remember that they
    have to remain more than 12” away from the
    enemy as they move."

    Sweeeet!

  5. #5
    Chapter-Master
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    West Melbourne, Florida U.S.
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    Default

    Q. How many kill points is an Imperial Guard
    Command Squad worth? Is a Junior Officer and
    his four Guardsmen worth 1 point or 2?

    A. A Command Squad is an independent
    character and his retinue, as defined on page 48
    of the rulebook. The rulebook clearly states on
    page 91 that a character and his retinue are worth
    1 kill point each. Therefore the enemy gains 1 kill
    point for killing the Junior Officer, and 1 kill
    point for killing the accompanying Guardsmen.

    WTF is this? Am I missing something here?????
    40k Dark Eldar HORDES - Legion of Everblight / INFINITY - Yu Jing, HaqqIslam

  6. #6

    Default

    Quote Originally Posted by BuFFo View Post
    Q. How many kill points is an Imperial Guard
    Command Squad worth? Is a Junior Officer and
    his four Guardsmen worth 1 point or 2?

    A. A Command Squad is an independent
    character and his retinue, as defined on page 48
    of the rulebook. The rulebook clearly states on
    page 91 that a character and his retinue are worth
    1 kill point each. Therefore the enemy gains 1 kill
    point for killing the Junior Officer, and 1 kill
    point for killing the accompanying Guardsmen.

    WTF is this? Am I missing something here?????
    Previous guard dex had officers as independent characters that had the retinue of the command squad.

  7. #7

    Default

    1 point for the IC, 1 point for the retinue.

  8. #8
    Veteran-Sergeant
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    Iowa
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    Default

    Quote Originally Posted by BuFFo View Post
    Q. How many kill points is an Imperial Guard
    Command Squad worth? Is a Junior Officer and
    his four Guardsmen worth 1 point or 2?

    A. A Command Squad is an independent
    character and his retinue, as defined on page 48
    of the rulebook. The rulebook clearly states on
    page 91 that a character and his retinue are worth
    1 kill point each. Therefore the enemy gains 1 kill
    point for killing the Junior Officer, and 1 kill
    point for killing the accompanying Guardsmen.

    WTF is this? Am I missing something here?????
    Iirc, this was written before the new Guard Codex, so it appears they haven't updated that yet. Makes things a tad bit confusing.

    And on the Doom of Malan'tai, I can already hear the chorus going, "Spirit Leach is not a psychic power!" I'm afraid that that debate will continue until GW issues a specific ruling on that power. (In other words, it's going to be an eternal arguement.)
    92 Golf: Death From Within
    Any plan where you lose your hat is a bad plan.

  9. #9
    Veteran-Sergeant
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    Texas(nuf said)
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    Default

    [QUOTE=BuFFo;57830]Q. How many kill points is an Imperial Guard
    Command Squad worth? Is a Junior Officer and
    his four Guardsmen worth 1 point or 2?

    A. A Command Squad is an independent
    character and his retinue, as defined on page 48
    of the rulebook. The rulebook clearly states on
    page 91 that a character and his retinue are worth
    1 kill point each. Therefore the enemy gains 1 kill
    point for killing the Junior Officer, and 1 kill
    point for killing the accompanying Guardsmen.

    so if we combine a platoon of 2 squads and a cmd squad, that would make it worth 3 kill points or if uncombined 4 kill points. I wonder if that means attached commisars and priests are a seperate kill point each?
    Some people spend an entire lifetime wondering if they made a difference in the world. But the U.S. Armed Forces don't have that problem. R Regan

  10. #10

    Default

    There is no longer any such thing as an Imperial Guard Junior Officer (now a Platoon Commander), thus that section of the FAQ is obsolete. Just ignore it and move on. A platoon with two squads is 3 kp uncombined and 2 kp combined. Further, attached Commisars are not a kill point, but priests are, as they are independent characters.

    In the usual manner of things, GW will probably remove that from the FAQ only when we get a new FAQ for 6th edition.
    As for the Doom, wait for the Tyranid FAQ to not answer the question before letting the argument become eternal. We have enough of those as it is.

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