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  1. #11

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    Quote Originally Posted by Charon View Post
    You are right about the guardians, they are on another path (but were on the path of the warrior previously in their lives) and are just called upon in times of great need.
    The first to repond are the aspect shrines which are numberous, the most prominent of them are the Dire Avengers. Nearly every Eldar gets on the path of the Warrior at one point or another in their lives.
    Only if the number of Aspects are not enough to deal with the threat at hand (Craftworld under attack, huge planetary campain,..) they call in the Guardians.
    See that's what I've always thought and known. But I've never played eldar or read into them that much Fluffwise other than the codex entries

  2. #12
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    Quote Originally Posted by Sonikgav View Post
    Im gonna wait to see the exacts of the new book before i cry foul but im hoping this whole Guardian thing hasnt ripped the heart out of my Iyanden Ghost List. Ive only got 20 Wraithguard as is, i dont wanna have to rip more out to fit in mandatory Guardians.

    It does say '3 types of Guardian' though so maybe... Guardians, Windriders and Rangers?
    Ghost lists will need guardians now, because they're troops, Spiritseer no longer changes Wraith Guard to troops, there could be another new detachment type on the way though.

    The 3 guardian types are Storm, Defender and Windrider
    Last edited by Path Walker; 04-20-2015 at 08:01 AM.

  3. #13

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    Bugger.

    Well if the Rumours posted on here turn out true, and there's no other big surprises i think my 1850 list is identical but 140 points cheaper. Guess thats going on Guardians one way or the other...

    Wait, no Wraithguard as Troops? DAMMIT! I was running 4 units.... guess ive got points for lots of Guardians now

    For reference this is what i was running.

    Illic Nightspear - 140
    SpiritSeer - 70

    Rangers x5 - 60
    Wraithguard x5 - Wave Serpent - Holo Fields - 290
    Wraithguard x5 - Wave Serpent - Holo Fields - 290
    Wraithguard x5 - Scythes - Wave Serpent - Holo Fields - 340
    Wraithguard x5 - Scythes - Wave Serpent - Holo Fields - 340

    Crimson Hunter - 160
    Crimson Hunter - 160

    1850

    I know Illic got a bit of a nerf too but hopefully he's still Lethal enough for me. I do enjoy my Sniper Units.
    Last edited by Sonikgav; 04-20-2015 at 08:26 AM.

  4. #14

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    This List is not possible, but I guess you get quite close. Either you go CAD + allied detachment (you will need another unit of Rangers or Guardians or whatever for this)
    or you mix it up a little and go:

    Wraithhost:

    1 Spiritseer
    3 Units of Wraithguard or Wraithblades (in any combination)
    1 Wraithlord
    1 Wraithknight

    and

    Crimson Death:

    3 Crimson Hunters

  5. #15
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    Fluff wise, every eldar is on a path, it may be farming, or smithing, poetry, war, or seer (and so on). but every Eldar is trained to fight as a citizen soilder. Technically a guarding may be an ex-Banshee or ex-Reaper, but are now on a different Path. Yes Guardians only take the field of battle in the most dire times, but to be honest the Eldar never take the field of Battle except the most dire of circumstances. Wraith constructs are only used as a last resort, because it means waking the dead, which the Eldar find a horrid thought and Knights are even more rare as it requires twins, one of which must be dead.

    Unfortunatly most people dont care about the background of the army they play, they just want to field the most powerful units they can. Personally I love the new rules, I can field a variety of troops and come at my opponent from various angles.
    Yes I misspell stuff, you'll live.

  6. #16

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    Yeah ill probably just 'conform' and drop a unit of Wraiths (probably increase 2 of them to 6 each with the Seer in the other) then spend all the spare points on my Troop slot.

    Ill wait to see the specifics on the Guardians before making a decision though. I was considering Windriders but im not sure theyre sturdy enough, though around 350 points of them should be able to withstand a fair bit of incoming fire. (Should be about 3x6 i think)

  7. #17

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    Quote Originally Posted by Sonikgav View Post
    Yeah ill probably just 'conform' and drop a unit of Wraiths (probably increase 2 of them to 6 each with the Seer in the other) then spend all the spare points on my Troop slot.

    Ill wait to see the specifics on the Guardians before making a decision though. I was considering Windriders but im not sure theyre sturdy enough, though around 350 points of them should be able to withstand a fair bit of incoming fire. (Should be about 3x6 i think)
    They are extremely durable (people tend to forget their mobility does a lot of thing for their survival) but smaller units are preferable as they are a lot easier to hide, can grab a lot more objectives, are still fast enough to concentrate fire at one point if needed and makes the enemy waste a lot of shots on a 3 man unit.

  8. #18

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    3x6, 4x4, 5x3 with upgrades, i can test them all just dont wanna go too small since First Blood is a thing too. If im honest if more is better id probably settle with 4 units of 4 Bikes and maybe look at weapon upgrades.

    Also if im not moving Wraithguard to Troops i might actually find the points to upgrade him to a Farseer or Autarch depending on what i feel the list needs. (Farseer is just a better Psyker and Autarch can help the Flyers arrive on when i want them if he has similar abilities to current)
    Last edited by Sonikgav; 04-20-2015 at 12:48 PM.

  9. #19
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    Quote Originally Posted by Ravingbantha View Post
    Fluff wise, every eldar is on a path, it may be farming, or smithing, poetry, war, or seer (and so on). but every Eldar is trained to fight as a citizen soilder. Technically a guarding may be an ex-Banshee or ex-Reaper, but are now on a different Path. Yes Guardians only take the field of battle in the most dire times, but to be honest the Eldar never take the field of Battle except the most dire of circumstances. Wraith constructs are only used as a last resort, because it means waking the dead, which the Eldar find a horrid thought and Knights are even more rare as it requires twins, one of which must be dead.

    Unfortunatly most people dont care about the background of the army they play, they just want to field the most powerful units they can. Personally I love the new rules, I can field a variety of troops and come at my opponent from various angles.
    I'd add that when on The Path of the Warrior, the Aspects require a lot of devotion, meditation and dedication as well as specialised equipment to use the skills associated with the shrine, even if the Guardian has trained in a Path before, he's unlikely to be able to bring those skills to bear in any but the most general sense. Those that do have some skills from treading the Path of a Warrior might lead Guardian Squads or man weapon batteries, if they had been a Banshee or Scorpion they might join the Storm Squads, but Guardians aren't on the Path of the Warrior. Despite what Charon invents.
    Last edited by Path Walker; 04-20-2015 at 01:05 PM.

  10. #20

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    i can test them all just dont wanna go too small since First Blood is a thing too.
    Would not think too much about first blood as in most games this is claimed by the player that gets to shoot first no matter the unit sizes. There might as well be a wyvern targeting your Rangers or a Drop pod melting down a Serpent.
    Not too sure about the Farsser, mainly because he does not do a whole lot for wraiths while the spiritseer does buff the unit quite nicely.

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