My Truescale Insanity
http://www.lounge.belloflostsouls.net/showthread.php?48704-Truescale-Space-Wolves
Lets do a compare
Skit. Pros:
-Has a Character
-Cheaper at 5 more costly at full strength, cool to have smaller option
-Comparable BS
-Comparable Weapons, PS is a cool rule, so is Bladestorm, added ap
-Can take three "Heavier" Weapons
-Doctrina
-Relentless
Cons:
-Weapon Upgrades are EXSPENSIVE
-No transport, repeat no transport
Gaurdian Pros:
-Bladestorm - theres things they can wound AP2 that the S4 cant touch
-Initiative 5, in combat this can be a bruiser
-Weapons Platforms weapon choices are awesome and RELENTLESS for the person shooting them
-also Weapons platforms give you that one T5 3+ model that isnt a dude.
-Can take arguably the one of the best DTs in the game
-Battle focus is shenanigin #1 we just saw the knights got that gattling cannon, one of the best things about the gaurdians is the abilit to MOVE IT out of LOS running twice with fleet is no joke.
Gaurdian Cons:
-No Character
-Need ten
-No Special Weapons beyond 1/10 platform
-SCs are some damn short range.
and heres the most brutal part where I draw the line personally
My dream build for skittari rangers will (three arc rifles, omni., weapons for Alpha) costs about 200 points.
My dream build for Gaurdians w/scatL with a serpent costs about 240 in points
if you just want to compare just infantry to infantry take a double gaurdian sqaud with scatters for 220. which inside of the SCs range is much more so the Dakka and subsequent danger.
So its really a matter of what you are going to do with them. Hosts of Metal doing well against vehicles, and the hosts of Flesh being able to slice even the toughest fatties
Last edited by Arkhan Land; 04-28-2015 at 09:22 AM.
A non-Eldar player's perspective on Guardians.
They worry me. I know they're short ranged. I know they fold like a cheap suit when I turn my attentions on them.
But they do objective camping quite exquisitely. They tie into the wider Eldar army very nicely. If they're on an objective, and they're not the main target of the kickings I intend to dish out in my next turn, I'll try to keep outside their range, because they're really, really nasty. Even without Bladestorm, I really don't fancy that many BS4, S4 AP5 shots at my dudes. Add in Bladestorm, and it can turn even a marginally flukey batch of dice into a wholesale slaughter.
All the time I'm wary of wandering into range, whilst trying to keep the real heavy hitters dealt with (Aspects, Wraith Constructs, Tanks), my positioning is limited.
Worst case scenario I once blundered right into? Landraider Crusader filled with Terminators, parked a little too close. Sodding Wraithguard popped the Landraider, and the Guardians massacred all my Terminators. That sort of experience leaves an impression!
Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks
Only more expensive if you look at Rangers. Vanguard are much more comparable.
If by comparable you mean 1 - 3 points better for the most important turns of the game, then sure, they're comparable.-Comparable BS
Really? 12 inches vs 18 inches, 2 shots vs 3 shots. Bladestorm is only good if you actually get to use it.-Comparable Weapons, PS is a cool rule, so is Bladestorm, added ap
In a 5 person squad (including the character's weapon choice.)-Can take three "Heavier" Weapons
You also forgot to mention their scouting move.
Which is a really, REALLY big deal since they have a 12 inch range, no extra movement at the start of the game, and no or few heavy weapons. Oh wait, that's guardians. Skitarii don't need a transport.Cons:
-No transport, repeat no transport
Yes, for the 1 turn you can use it, blade storm can be nice.Gaurdian Pros:
-Bladestorm - theres things they can wound AP2 that the S4 cant touch
Really? I mean really? Has anyone been like "I'm going to take these guardians and take advantage of their I5" ever? Looks like you're reaching here.-Initiative 5, in combat this can be a bruiser
They're not bad, but you get to take 1 in 10 guardians.-Weapons Platforms weapon choices are awesome and RELENTLESS for the person shooting them
-also Weapons platforms give you that one T5 3+ model that isnt a dude.
And most expensive.-Can take arguably the one of the best DTs in the game
Really? If I was running guardians I'd be all about having the S6, AP 3, rending gun shoot at my T3, Sv 5+, cheap dudes who only need 1 person in the squad to man single heavy weapon that they came with.-Battle focus is shenanigin #1 we just saw the knights got that gattling cannon, one of the best things about the gaurdians is the abilit to MOVE IT out of LOS running twice with fleet is no joke.
- - - Updated - - -
What makes them good at objective camping, their short range or them folding like a cheap suit? Either way, I've apparently been doing my objective camping wrong because I thought the ideal objective campers would have a good range and some resilience.
If people played as often as they complained, we'd all have a lot more fun.
Read the rest of me post. It's all in there.
Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks
If people played as often as they complained, we'd all have a lot more fun.
For starters if we do a 1:1 compare outside of codex synergies I would bet
11 Guardians + Warlock with a Singing Spear and a Scatter Laser which clocks in at 154 are better than
10 Tactical Marines with a flamer and a Heavy Bolter that clocks in at 155.
(Arbitrarily chose the heavy weapons with a comparable ROF and range.)
With deployment and cover (Which ever board has in spades if it is set up properly) the Guardians have the advantage of dancing in and out of the Hvy Bolter for the marines with the Scatter Laser forcing the marines to be be aggressive and close with them. The Warlock is pretty reliable at buffing the Guardians cover save and the Marines are not likely to close the distance to punish them with their bolters/flamer before they give in to attrition.
My Truescale Insanity
http://www.lounge.belloflostsouls.net/showthread.php?48704-Truescale-Space-Wolves