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  1. #1

    Default [2000] - Orks - Da Green Tide

    2000 Pts - Waaagh! Ghazghkull Roster - Green Tide

    Formation:
    1 Green Tide (Primary Detachment), 1949 pts (Formation)
    16 Boyz (Shoota; Big Shoota x1)
    1 Boss Nob (Power Klaw)
    16 Boyz (Shoota; Big Shoota x1)
    1 Boss Nob (Power Klaw)
    16 Boyz (Shoota; Big Shoota x1)
    1 Boss Nob (Power Klaw)
    16 Boyz (Shoota; Big Shoota x1)
    1 Boss Nob (Power Klaw)
    16 Boyz (Slugga; Big Shoota x1)
    1 Boss Nob (Power Klaw)
    16 Boyz (Slugga; Big Shoota x1)
    1 Boss Nob (Power Klaw)
    29 Boyz (Slugga; Big Shoota x3)
    1 Boss Nob (Power Klaw)
    29 Boyz (Slugga; Big Shoota x3)
    1 Boss Nob (Power Klaw)
    29 Boyz (Slugga; Big Shoota x3)
    1 Boss Nob (Power Klaw)
    29 Boyz (Slugga; Big Shoota x3)
    1 Boss Nob (Power Klaw)
    1 Warboss ('Eavy Armour; Power Klaw; Big Bosspole; Warlord)
    1 Painboy, 50 pts

    Total Roster Cost: 1999
    1. Tyranids - 15,000 pts
    2. Chaos Space Marines - 7,100 pts

  2. #2

    Default

    Fluffy but illegal list unless unbound (?).
    There is no painboy in the formation, so you need a full allied detachment (another troop) or CAD (another 2 troops) to bring one.
    But even as stands as a list the one mob cant hold or take objectives, is weak to anything other than kill points missions.

    My changes:
    - lose the 17 big shootas (you want to be waaaghing to get into assaults all the time, that means running not shooting, and getting in assault not shooting)
    - take MAD DOK instead of a painboy (painboy with a PK, PLUS fearless redundancy - protection aginst anyone sniping out your big bosspole)
    - Big change I say is EITHER lose enough boyz to have a single unit of gretchin or boyz to fill out an allied detachment, walk on from reserve and go to ground on an objective OR run it at 90 boyz, 10 nobz, warboss and mad dok, bring a CAD with some good other supporting options (Tankbustas, Bikes, Buggies, Lootas and Traktor Kannons are all good shouts)

  3. #3

    Default

    It amazes how everyone seems to forget that there is a perfectly legal thing called Unbound.

    Combined Arms isn't the only thing in the world people.

    Any who now that, that's off my chest. It's not about making a competitive army it's about the TIDE man the overwhelming tide!!! Wanted some tips on making the tide stronger not splitting it off and minimizing it or breaking it off into something else.
    1. Tyranids - 15,000 pts
    2. Chaos Space Marines - 7,100 pts

  4. #4

    Default

    Quote Originally Posted by Akaiyou View Post
    It amazes how everyone seems to forget that there is a perfectly legal thing called Unbound.
    Yeah, but you have to note that on a post, otherwise people do assume you're trying to make a Battle-Forged list, since that's the default.

    Still, throwing in one of the character formations for more punch could be solid. You would have to lose a few Boyz, but hey, you've still got like 200 Boyz *and* a bunch of nasty Ork characters running amok. Just avoid Mega-Armor with any of them. It's sad that the only thing that gives Orks any kind of decent save in assault also makes it a lot harder for them to get to assault.

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