This is a themed list and I am currently looking for advice on there rules to use them to there role in the combat ahead of time
Using the Cegorach's Revenge Formation at 1500 points because having reroll's of 1 for inv saves is a godsend to me
Now for the troop choice's Model count
Troupe Master's
Neuro Disruptor + Harlequin's Kiss for High toughness and low model count units
Fusion Pistol + Harlequin's Caress for Killing armoured Targets
Shuriken Pistol + Harlequin's Embrace for low toughness and high model count units
Troupe Player's
5x Neuro Disruptor + Harlequin's Kiss for High toughness and low model count units
5x Fusion Pistol + Harlequin's Caress for Killing armoured Targets
5x Shuriken Pistol + Harlequin's Embrace for low toughness and high model count units
So far in my mind they are all designed with a roll in mind but I am unsure if I am missing anything here Because it feels I could be missing something I yet to know maybe some advice on how to employ these effectively also should I go ahead and stick them in the transport I did some reading and apparently they can disembark and charge from the transport as it is open top by that they can move normal speed disembark run then charge because of the rule about running and charging if they come with fleet on turn 2.
I am also not sure if I should keep them all grouped up with the same weapon types or mix and match so if one falls the other unit can take its place.
Now with the elite Model count
3x Death Jester + Heywire Grenades
3x Shadowseer + Neuro Disruptor and one with the laughing god's eye
1x Solitaire
Now from what I can see they can be used with a unit if there shadowseers and death jester or without making a unit of there own I have 3 combos
Death Jester and Shadowseer being a shroud to the enemy wile the death jester messes with the enemy
Shadowseer council using mass psyker power to nuke down the enemy wile the death jesters are in there own units following up the field picking off enemy's and making there units run into the shadowseers.
Shadowseer and death jester in a unit of troupes providing anti ranged shots and the death jester bringing enemy's in charge range when they fall back into the unit closing the range and making it easier for the charge.
with the solitaire and as its confirmed he can use both weapons in CC due to the wording of how both weapons come into play thank god I would most likely have him come in via deep strike and run him into cover till the following turn to do blitz.
Fast attack model count
3x Skyweaver + zephyrglaive for killing in close combat
3x Skyweaver + Haywire Cannon for dealing with armour
This is pretty self explained but mostly to come in deepstrike reserves due to there speed they can come in fast and hard wile the other units on the field posing a threat due to how close they are making it a "do I shoot the fast ones or do I take care of the troop choice that is almost in combat range".
But due to I've never fully understand the elder jet bike rule from what I get they can move as normal then shoot then a type of trust move in the assault phase where they can move 2d6 hope I got that right.
Now for the heavy support model count
1x Voidweaver + Prismatic Cannon
The main reason I picked Prismatic cannon is because of versatility due to harlequins having 1 heavy support slot in this formation that limits what I should choose so having access to 3 modes of fire can change based on what is needed for the fight.
Please avoid trying to say I should add such and such models to the mix from eldar or dark eldar I want this to be a challenge and fluffy too to remain pure harlequins