BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 21
  1. #11

    Default

    Both Deathwatch and Genestealer Cults would be perfect for Khorne Daemonkin style codexes - a remix of existing kits and rules (albeit with some new models thrown in, in their case).

  2. #12

    Default

    Don't forget, when the Nids arrive, the Cult are the first into the digestion pools.
    Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks

  3. #13

    Default

    Quote Originally Posted by Mr Mystery View Post
    Don't forget, when the Nids arrive, the Cult are the first into the digestion pools.
    Eh, that part of the fluff's begging for some progression (since Tyranids and Tau seem to be the two factions allowed tech and tactical development). Just throw in a line about Hivefleets finding they have greater invasion success if they eat the Cult after eating everyone else.

  4. #14

    Default

    Nah. Quickest way to get a bit of fast adaptation in - scoff some willing locals, especially as there may be some element of genetic memory from the Genestealer DNA.
    Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks

  5. #15

    Default

    By the time 'nids start eating anything, they've already infested much of the local plant/animal life - any need for local adaptation can be satisfied there.

    From a gaming perspective, having them be allies seems like more fun than disallowing it. Probably not Battle Brothers; don't want Tyranids carting around in tanks, but I'd love to see giddy cultists fighting alongside their six-limbed angels.

  6. #16
    Fly Lord
    Join Date
    Jul 2009
    Location
    Austin, Texas, United States
    Posts
    3,435

    Default

    via Bird in the Trees 5-3-2015

    Deathwatch Kill Team Kit

    Kit is built atop the Plastic Sternguard kit

    Includes an additional Deathwatch sprue loaded with Killteam bits including:

    - Over a dozen shoulderpads (Half Deathwatch logos, half various chapter logos)

    - New Deathwatch heads

    - Multiple Deathwatch equipment back/powerpacks

    - Unique Killteam weapons (both shooting and assault)

    - Deathwatch pouches, seals, etc, minor bits.
    Got some Juicy News? Email BoLS

  7. #17
    Chapter-Master
    Join Date
    May 2010
    Location
    Isle of Man
    Posts
    12,045

    Default

    that would be very cool
    Twelve monkeys, eleven hats. One monkey is sad.

  8. #18

    Default

    Hate to say it, but that seems a little like 'stating the bleeding obvious'

    But as ever happy to be proved wrong.
    Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks

  9. #19

    Default

    Given "Birds in the Trees"'s batting average on the Knights, I'm just going to completely fail to get excited about anything in that quote box.

  10. #20

    Default

    I like both [url=http://www.lounge.belloflostsouls.net/showthread.php?49607-Deathwatch-Army]Deathwatch[/url], and [url=http://www.belloflostsouls.net/2014/05/40k-lore-genestealer-cults.html]Genestealer Cults[/url]. A lot. So I hope this is true.

    Oh how I hope this is all true.
    AUT TACE AUT LOQUERE MELIORA SILENTIO

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •