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Thread: Alkemy the game

  1. #1

    Default Alkemy the game

    Hi, I'm Nicoleblond from Alchemist Miniatures company and I just tell you about Alkemy. Alkemy is a miniatures game set in a medieval fantasy universe. The game was created by Allan Carrasco, Jeremy Bonamant Teboul and Josselin Moreau, they created Kraken Editions company. The game was released in France in late 2007 and was a big success, he had been released in English version too, with some success in England, Germany and the United States. Unfortunately, Kraken Editions has stopped its activity in September 2010. Studio 38 company took over the game license in March 2011 and continued development for two and a half years.

    An amazing discovery
    I discovered the game in early 2008 and I liked Alkemy right away, becoming a fan of the game. With the release of the book of universe Genesis at end 2008 (English version http://alkemy-the-game.com/genesis-t...f-the-universe), my passion for the game does not end. I played a lot, and I participated in tournaments, I began to organize, and I created a campaign on Alkemy forum in 2009, bringing together players from the community in France. I became a beta tester of the game in March 2010, and it was a real slap for the fan that I am, discovering the future of the game. In September 2010, despite the judgment of Kraken Editions company, I began the second Alkemy campaign on the forum, and I organized in October 2010 the final "unofficial".


    Player to head of the community
    When Studio 38 resumed the license of the game, they contacted me for that I run management rules, the review of the game profiles with the help of a group of players called Galleon and the bustling community. So I continued the organization of tournaments, the finals, I also worked with communication game (newsletter, creation of a personal website for the game), as well as new profile cards that I proposed in download from my website (in French and English).

    For the game to be alive
    In March 2013, Studio 38 announced that they were not going to continue the development of the game, do not have enough time (they have a miniature store in France). They thus asked me if I wanted to restore the license of the game. For me, it was impossible that the game ends and I feared that no company regains the license. So I contacted the players collective Galleon. We worked for months on the project. With 7 friends and fans of the game, we created Alchemist Miniatures company in December 2013 to continue the development of miniature gaming.

    It's different but nothing changes
    The first version of the game (2007) is played on a table 48 inches x 36 inches, with 10 to 12 average miniatures (300 points). The game lasts between 1h30 to 2h. We adapted the game in a new format called "blitz". The goal was to have another version of the game faster, without changing the rules. A game to blitz size is played on a table 24 x 24 inches, 6 to 7 miniatures on average (180 points). The game lasts 45 minutes to 1 hour. This version of the game knows a good success in France. For those familiar with the first version of the game, the rules are exactly the same.


    A website and an online shop
    We have created a website for the game: www.alkemy-the-game.com (in French but it is possible to use the translator on the website), and an online store entirely in English: http://alkemy-the-game.com/shop/?id_lang=1 with the entire range of miniatures and their English profile cards, and the rulebook printed in English (pdf online here: http://alkemy-the-game.com/alkemy-rules)

    What we have achieved since the resumption
    14 Waves for 20 new models
    Restocking of all ancient miniatures (kraken éditions and studio 38)
    Objectives pawns (terminals jins, chests, teleporters, spores) to play the scenarios
    Textured bases
    2 battle mats
    Engraved dice
    8 starting offers / starters blitz and packages
    You can see all products in the online store:
    http://alkemy-the-game.com/shop/?id_lang=1

    Highlights of the game
    - The wide availability of the rules, a player can play a part after 45 minutes, even from the age of 7/8 years.
    - Fun. Often forgotten, but a game is to have fun first. The dice, combat cards, points, simple rules, interaction between the 2 players make Alkemy game is a very fun game miniatures.
    - Wealth and tactical depth. After the first part and learned rules, you will further refine your knowledge and your strategy after several parties.
    - Scenarios. They all have different mechanical and each scenario offers a different approach to the game, a reflection ...
    - Table size (24x24 inches), speed of the game and only 5-6 painted miniatures to deliver a first part.
    - Miniatures. Felidae Khalimans to Aurloks-animal men, and through the medieval human Avalon and Asian Triadic, the miniatures are original and give a special touch to Alkemy, coming out of the known standards.
    - The universe. This is one of the main highlights of the game. Alkemy is primarily a universe rich, dense and deep, strong history and an evolutionary timeline, mapping, the colorful characters that make the Disposal at the game table is even stronger!


    The Game Forum
    The Alkemy Forum exists since the beginning of the game. We just changed the sections of Alkemy forum with mixed sections (French and English), and we created the English sections so to welcome new players, answer questions, including ... to provide opportunities for English players to participate in future Chronicle of Mornea ... Do not hesitate to come to the forum and register: http://alkemy.webkido.com/index.php

    The Chronicles of Mornea
    This is a organized game on the forum Alkemy each year. Chronicles begin on September 1 and last until late May. Each month there is a scenario to play, the game is individual and as a team. You play at home, in your club, your store, you post the result on Alkemy forum in the "Chronicles of Mornea" section. You can play many times in the months and there is no obligation to participate every month. You can simply play by posting the result of the scenario or you can play with the challenges sheet. At the end of each month we draw lots and 4 people earn lots. Also, the 2 best scores of the month qualify for the French final. The future chronicles (1st September 2015) will also be in English, allowing English players to participate, and especially, they will support and be connected with a big event for the game ...

    Two new factions to wake Mornea
    We will launch a crowfunding by kickstarter early October to create two new factions, Naashtis and Utopia. If you read the Genesis story you've heard of Naashtis the people snake decimated by the Empire of the Jade Triad during the alchemical war. They had disappeared from the Mornea surface. The Naashtis are the masters of fire and they resurface of "citadels" buried throughout Mornea ... As for the people of Utopia, is the result of interbreeding of men the Kingdom of Avalon banned a long time ago and a forgotten people of the ocean of Dreams. From their union and their wanderings at sea was born a new society. But a cataclysm came upon them and they landed on an island where they discovered ancient artifacts. The idea to settle on the great continent germinated in the mind of some ...


    A game ported by enthusiasts
    Alchemist Miniatures Team is primarily players who are passionate about this fabulous game and universe. Alkemy is not our core business, we take care of more of our real trades. I started Alkemy in 2008, I've always worn, "defended" even in difficult times and crises that the game has known. Our desire is always the same: to discover this fabulous game system, this magnificent universe and its beautiful miniatures. Feel free to spread the word to shout very loudly, Alkemyyyyyyyyyyyyyyyyyy :-)

    Find links to all
    Website: www.alkemy-the-game.com
    The book of the universe in English (Genesis): http://www.alkemy-the-game.com/genes...f-the-universe
    The rules of the game in English: www.alkemy-the-game.com/alkemy-rules
    The online store: www.alkemy-the-game.com/shop/?id_lang=1
    Alkemy forum: http://alkemy.webkido.com/index.php
    Facebook page: www.facebook.com/alkemy.the.game
    Architekt, the army generator and scenario: http://architekt.alkemy-the-game.com...architekt/?L=1

  2. #2

    Default

    A new model opens Auroch Clan, sub-faction of Aurlok Nation. Two totem-warrior, 2 Rain-Dancer and Manitou Warrior have their heroïn called Woa Wa'yake. Make your list in architekt !
    http://architekt.alkemy-the-game.com...cenoalkgen_pi1[factionid]=55
    Model sculpted by Didier Fancagne.

    See Woa Wa'yake on Alkemy's Shop:
    http://alkemy-the-game.com/shop/prod...id_product=271







    You play Avalon and/or Templar, you can finally play 2 Templars with Lotharius for power lists. Model sculpted by Johan Chauvet.

    See second templar on Alkemy's Shop:
    http://alkemy-the-game.com/shop/prod...id_product=272



  3. #3

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    kickstarter approach (middle october) !

    The Naashti / Utopia project is ongoing work and we are eager and excited to be the K day (like Kickstarter) to reveal the secrets that we work since 1 year. See below other concepts, explanations and 6 models of the "starters" Naashti and Utopia. Go middle October, all Alchemist Miniatures team is relying on you ;-)






    Waw~Our'os of Chim~Eth
    The technology of lightning-water allowed many technological developments during cycles when Naashtis remained withdrawn. The scientifics conversion of solar project gave surprising results as KamYodh, a formidable weapon shooting. The Waw~Our'os are ouroboros that have been equipped with this weapon. They were able to repel the rare beings who attempted to explore the naashtis tunnels while remaining hidden behind fake …


    Capitaña Evhan, concept for Utopia
    Concept by Thomas Verguet. From his early years in Port Salvador or its maiden voyage during the expedition back, no one speaks. The history of the Capitana begins with the men she meets around it and ship it made them build. The Fronde des Mers drew jeers from the other captains until they see browse and then the legend has…


    Klaph~Our'os of Chim~Eth
    The citadel of Chim~Eth was the first recolonized by Naashtis of Al~Eph. Crowded with the roots of Beathacrann, it took many efforts to restore the citadel and Naashtis made mistakes. Remove cookies, especially when it's a knight-errant, it's not easy and resulted in many deaths among Naashtis. Quickly, the citadel was populated by ouroboros. Equipped with back plates and armed…


    See alkemy-the-game.com to read more
    http://alkemy-the-game.com/en/catego...en/naashti-en/
    http://alkemy-the-game.com/en/catego...ons-en/utopia/


    Templar Auxiliary
    Release of 3 Templar Auxiliary. Warning, these are not choir boys ! Sold individually or 3. Models sculpts by Johan Chauvet. Painted by Laurent Mautret.
    http://alkemy-the-game.com/shop/cate...y=19&id_lang=1




  4. #4

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    New subfaction "cobra guard"
    http://architekt.alkemy-the-game.com/

    Disciple of the school of Black Wind, sculpted by Christophe Bauer, painted by Laurent Mautret


    Faction blitz list Cobra Guard


    With material



    Second Horned Sentinel, sculpted and painted by Olivier Bredy


    Second derwish, sculpted by Johan Chauvet and painted by Laurent Mautret

  5. #5

    Default

    Spring Release

    Berac'h The Jailor, hero size 3 for Kingdom of Avalon.
    Tough 2, Frightening 15, Entanglement, Long Reach, and what else?
    Strength and power! It will encompass the enemy and its partners will be able to torment his "prey".




    Blade of the Tiger Guard, troop size 3 for Empire of the Jade Triad.
    Incredible movements, walking 8 inches, charge attack 12 inches and running at 20 inches!
    Cavalry, Sequential Attack and Fearless with a combat value of 6 and a strong table Damage.





    Ca'apiti for Aurlok Nation and Walosi Clan
    Leap and Toxic Frogs. A subtle and versatile profile!




    Find profiles on architekt: http://architekt.alkemy-the-game.com...architekt/?L=1
    and miniatures on Alkemy's Shop : http://alkemy-the-game.com/shop/?id_lang=1

  6. #6

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    November Release

    Knight-Errant Mordren de Klarmen for Kingdom of Avalon
    http://alkemy-the-game.com/en/knight...en-de-klarmen/





    Alchemist of the School of the Crystal Sun for Empire of Jade Triad
    http://alkemy-the-game.com/en/alchem...e-crystal-sun/





    Abdelan Ibn Malikh for Republic Khaliman
    http://alkemy-the-game.com/en/abdelan-ibn-malikh-2/





    Wolf Night-Shaman and 2 spirits for Aurlok Nation
    http://alkemy-the-game.com/en/wolf-night-shaman/









    and to enjoy all this, get ready at Black Friday Alkemy from Friday till Saturday evening :-)

    http://www.alkemy-the-game.com/shop/

  7. #7

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    Concepts of next wave (late april)

    Explosive Autoscrew, Yodh~Mez, for Naashtis
    Concept by Tania Sanchez Fortun



    Medusa Hunter for Utopia
    Concept by Thomas Verguet



    Waga Thunder-Warrior for Waga Clan
    Concepts by Benoît Dellac




    See profiles on architekt :
    http://architekt.alkemy-the-game.com...architekt/?L=1

  8. #8

    Default

    Chronicles of Mornea
    The chronicles are an organized game on Alkemy forum since 2010. It start at the beginning of September and last at the end of May. The players play at home, in their club, in their store, where they want, and post the results on Alkemy forum. The result of each player influences 2 levels, individually because each month the 2 best players of the month qualify for the final, and in team because the score of each player is counted within a group or a faction, according to the theme of the chronicles.

    In September, there are 3 scenarios to choose, and each month, a new scenario is added, thus giving a diversity to the players. Players can download a challenge sheet with plenty of possible options, which allows them to score, and they can replay throughout the month to improve their score. It is this score that is posted on Alkemy forum, and the best score is retained for each player.

    This year, an additional novelty, a new profile is unlocked at the end of each month, depending on the results of the players. Players indicate the faction they played when they post their result, and the faction that scored the most point at the end of the month unlocks a new profile for its faction or sub-faction. These new profiles will be future releases. Thus, it is the players who participate in the program of releases.

    There is no obligation, you can join the chronicles at any time, play from time to time, not necessarily every month, the system is free. Finally, at the end of each month, a random draw is made among the players of the month and 4 players win each month vouchers on Alkemy webstore.

    Join the chronicles on the Alkemy forum!
    http://alkemy.webkido.com/index.php

    Profiles unlocked by players
    October: Waga Thunder-Warrior for Waga Clan




    November: Jailor for Sanctified (new sub-faction)


    December: Explosive Autoscrew for Naashtis


    January: Prisoners for Sanctified


    February: Haze for Cobra Guard


    March: Collector of Knowledge for Cobra Guard


    April: Toh R'ok for Waga Clan

  9. #9

    Default

    Alchemist-Miniatures team has the project to launch a second crowfunding project via Kickstarter, in order to finance:
    - A basic box to start Alkemy
    - Packaging of starters, blitz lists and individual blisters
    - New products to be delivered in 2018 for the birthday of the 10th anniversary of Alkemy, including a miniature sculpted by one of the original sculptor...



    Our project started at the end of 2013, our objective was that Alkemy could be sold again in store. To achieve this goal we have passed several stages:
    - Acquisition of Alkemy license
    - Design a new game format named "Alkemy Blitz" (180 points)
    - Relaunch the French community
    - Create 2 new factions (Naashti and Utopia): funding by first Kickstarter in 2015.
    - To distribute the game through by a store network.

    This last step requires a second investment and that is why we will solicit you financially by this second Kickstarter.

    Passing through a distribution network means that we produce a packaging and this entails additional costs.
    We will present our offer to:
    - Create a basic box that will allow to have "all in one" to play with friends, family, club... This one will not address to all the current players because they possess all elements to play Alkemy. The box will take up existing miniatures from the Khaliman Republic and Jade of Triad factions. This box will address new players who will be able to discover the game, and have all the game elements to start playing Alkemy.

    - Create starter boxes for one faction

    - Create “Blitz list” boxes (A starter without having to spend for the game elements that the player already owns). The faction boxes will address players who want to go further in the game by discovering new factions, new game strategies, or collecting the miniatures of their favorite faction

    - The unit sales of blister-size miniatures will allow players to vary the miniatures played and optimize their game strategy, or to complete their collection.

    This packaging represents design costs:
    - Illustration
    - Printing of different box formats

    Create game sceneries and mats included in the base box
    - Creating the design concept (illustration)
    - Printing sceneries
    - Playmat in poster form

    Translation of the game DE
    - We are going to have a partnership with a German distributor to distribute Alkemy in the German-speaking countries
    - Relook all our profile cards in GB and DE


    We don't forget players who have supported us since the beginning of our project. The Kickstarter will be able to edit new miniatures.
    Here is a first look at a new concept: the knowledge collector for the sub-faction of Cobra Guard.



    - - - Updated - - -


    Concepts by Benoît Dellac (left and right), colorization by Tobias (center),

    ALKEMY KICKSTARTER: 3 Crow Wind-Warriors for Aurlok Nation!
    They have been waiting for a long time. They are quick and stealthy! Movements of 5 inches for walking, 7 inches for charge attack and 12 inches for running, they possess the skills:
    - Ranger that allows a free walk per game round
    - stealthy which allows to deploy after the deployment of the opponent, and to be charged attack by opponents to 4 inches or less
    An incredible profile for moving on the battlemat, but not only. 9 life points, 4 in Reflex, 4 in Combat and 11 in Defense, they will also be good fighters with a Damage table of 2 2 2 3 3 4.

    You may even have a blitz list in 179 points with Tecum Seh, the 3 Crow Thunder-Warriors and the 3 Crow Wind-Warriors. A magnificent themed list with a troop in motion. The blitz list will be available on the KS page ;-)



    Design by Tobias

    ALKEMY KICKSTARTER: A battlemat in starter box!
    This battlemat will be include in starter box or add-on. On a "desert" theme, it will be the scene of the fighting between the Khaliman Republic and the Triad of Jade. In 24 x 24 inches (just over 61 cm), the carpet will be printed and folded to fit into the starter box. At the end of week, we'll show you the scenery that will go with the battlemat ;-)

  10. #10

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    Concept by Louis, colorization by Stéphane Lamirand

    ALKEMY KICKSTARTER: Litam Bint Sorhna for Sorority & Fadela !
    With the Mornea chronicles of 2016/2017 (organized game on Alkemy forum), the players unlocked the sub-faction of Khalimane Republic: Sorority & Fadela, with the first character: Litam Bint Sorhna. She is an alchemist of the outer circle, she has with her an ondin, a small creature invoked from the waters components. She has 2 formulas. The first one will target friendly djiin, genii and ondins to make them attack every ennemy within 1 inch, with no possibility to react. The second formula lets you invoke two extra ondins. 4 AP, 9 Health points, Reflex 6, Defense 12, Litam Bint Sorhna will be hard to hurt, especially if the 3 ondins are on the table !




    Concept by Louis, colorization by Stéphane Lamirand

    ALKEMY KICKSTARTER: 3 ondins !
    These creatures invoked by Litam Bint Sorhna are fragile : 6 Health points and Defense 6, but they should we able to defend themselves with Combat 3 and a 1 2 2 2 3 3 Damage Table. They are "fearless" (they ignore The frightening miniatures), and they also have the "Servant" skill that allows them to fetch the components from the table and bring them back to their alchemist. The "alchemical decline" will cause them to lose 1 Health point per round. It can be avoided if an alchemist spend an alchemical stone. The ondins are going to be a valuable help on the fights to come. :-)

 

 
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