Thought I would take a page out of Mystery's book and start up a thread where we can discuss Fantasy Flight's newest reason to work overtime: Star Wars Armada!
A game of Space combat on a scale larger than X-Wing I am pretty keen on it (maybe because I actually win once and a while!), there are videos posted on how to play and I have been taking lots of pics, hopefully it has encouraged some of you to go out and try this game!
Last weekend while making the rounds I picked up one of everything (well two of the Imperial Fighter Squadrons) and thought I would share the joy of ripping open a brand new packet starting with the Emperors finest...
First up the Imperial Fighter Squadrons, you get two of everything in this box, Regular TIE, TIE-Advanced, TIE-Interceptor ans TIE-Bomber, with a unique squadron for each.
Not only does Mr. Mithel have the brace defense token but the scatter token will allow you to cancel all attack dice from one attack per turn(two if you want to discard it, it beats dying I guess). Use it wisely as he is almost double what a TIE Squadron clocks in at points-wise.
Finally an escort for the Imperials(maybe finally doesn't fit it is wave one after all) not only does your opponents squadrons have to attack them first, they 5 hull points to chew through. Guess Vader is stuck in his TIE-Advanced until he gets on a Star Destroyer in Wave 2.
For 3 points more than a regular TIE Squadron Interceptors have it going on! an extra attack die against squadrons,an extra move distance, not to mention the counter ability. And the Baron? Talk about an escort for your escorts engaged enemy squadrons will have to attack your escorts first, and every time they do its gonna cost them a damage and when they do get around to dealing with him you have brace and scatter to help you out and then a counter on top!
Last up is the Heavies, not a lot of anti-squadron weapons on these bad boys so be careful. Major Rhymer is confusing the hell out of me, I'm reading that he allows squadrons close to him to attack ships at close or medium range even though they normally can only attack ships at close range.