Im putting this here as we do not have dedicated battle report forums. Hopefully this thread will drum up some interest for infinity on BoLS as its a good game with a good community.
Here's a rundown of the main talking points of the game. It wont be a full batrep as I got excited and forgot to take pictures. But I will be chronicling my Battle reports for the next few months in this thread with little bits and pieces of story.

"The Contract has been finalised.

Your task is to infiltrate the armoury 471 at location 372.568 and obtain schematics of the new weaponry development under ALEPH supervision. ALEPH assets in the area pose an extreme tactical and political risk on the part of the company with regards to this operation. Therefore you have been assigned maximum force.

Standard life insurance and bonus company stock options apply."


We played the Armoury mission

My list was as follows:
Group1
Jotum (lt)
4x fusiliers (Hacker, paramedic)
Pathfinder
Mulebot (minesweeper)
Nisse (HMG)
Machinist
Palbot
Truamadoc

Group 2
Seirra
Crocman (FO)

My opponents was:
group1
Machaon (combi)
Myrmidon (BS)
Myrmidon (BS)
Myrmidon (CR)

Phoenix(HRL)
Myrmidon (combi)
Myrmidon (combi)

group2
ekdromoi (Hacker :side: )
Nesaie Alke (lt)
Thorakitai (Combi)
Thorakitai (Combi)
Agema Marksman (MSR)

So in a first for my PanO I actually won the Lt roll off, I elected to pick turns and my opponent chose the board edge he was on and to deploy second.

So here is the table with my deployment
Right

Left

seirra's view


My opponents deployment


My Crocman (hidden)
[img]http://i556.photobucket.com/albums/ss2/daboarder/Battle%20Reports/20150423_185949_zps9qyjjsec.jpg[img]

His Sniper (Prone)


I goofed here, I put the palbot inside the gate with the Jotu, a big mistake as the Jotum never had to open the gate and then my palbot was useless and unable to keep up with the Jotum. To alleviate this I compounded the problem by actually runnning the Machinist up to the support the Jotum itself....that kinda made him a prime target.

So first turn I ran the pathfinder up the left side of the table, FO'd my opponents HVT twice, then ran back round the corner nabbing an objective pt then ran back to my side. I moved the Jotum up to the door of the armoury. with the machinist next to it, I spent a lot of orders moving and re-miving including two command tokens because I didnt think things through before I started moving. (for example I moved my seirra up before I put up supportware meaning my hacker had to waste an order moving because I flubbed and moved out of hacking area)

But end of the turn this is where my stuff was.



Then my opponents sneaky drop troop crept in and spent 5 orders to walk around the long way and possess my TAG OH DEAR!!
but due to a lack of orders in his pool all my opponent was able to do was move it out of the doorway slightly, turn it around and blow up my seirra (should have used the HF to roast the machinist as well but nevermind.



He then ran the Myrmidons with BS inside the Armoury, and nabbed a booty crate giving him some pts. and shot my machinist through the gap moving the tag left

Start of my turn I burn one command token to un-possess my TAG, and one to move the crocman into the main group. Then my Nisse makes here pts back for the last 3 games where she died to crits first shot. Standing up and gunning down two Myrmidons and the drop troop in 3 orders (they were lined up behind each other so each blocked LOF for the ones behind.) then she ends the slaughter prone again.

Champion queen ***** of the universe there.

Jotum then burns out the last two Myrmidons in the Armoury, Crocman runs around the now clear route, pops inside, drops two mines. I end the Turn with fortress Jotum. the Big guy is in cover at the back door and the Crocman is a TO marker in the corner with 2 mines inside.....thats a LOT of hurt.



My opponents next turn goes south real fast. starved a little for orders now in each combat group he tries to take on the Jotum with phoenix, stepping out into the open (only way to get LOF with enough orders to shoot) and promptly eats a EXP round to the face, good bye chunky salsa.

Next its the Snipers turn, he gets up, moves to the edge of the building, gets down on the ledge with LOF to the Jotum, and BOOM! more EXP rounds to the face.

Last ditch to turn the slaughter my opponent pops his Lt out and in at the corner to try and get the Jotum with a spitfire.....we both crit so no dice.

Its now my turn, the Jotum is on 2 wounds (took one from the BS Myrmidons) but I decide that I have the armoury locked down, and we're playing for fun so I dont really need to try and get the other secret objective of mine (FO an enemy model) So I run the Jotum up the right flank in a hook motion mulching my opponents troops as I go (though the last three to like 4-5 HF shots to kill and they were all together.
img]http://i556.photobucket.com/albums/ss2/daboarder/Battle%20Reports/20150423_202417_zpsk7quutnp.jpg[/img]

Game ends with all my opponents dead at the feet of the Mighty Brick.


-Footage retreived from Aleph surveillance drone xii-45. All Aleph forces in the area we're eliminated preventing the positive identification of the assault team that raided Armoury 471, therefore legal retaliation is untenable. Recommend that the RnD operation 471-X be considered extremely compromised and the situation monitored for the immediate future.