Hey folks. I just finished with a pretty large nine-part review of the new Eldar codex. Why should you read another one of these? In part, because I tried to include some simulation results looking at new aspects of the codex, like the Dire Avenger choice between BS2 Overwatch and Counter-attack/Stubborn, or how well the new vs. old Wave Serpents work.

The posts are, in order:

Fluff and aesthetics: [url]http://variancehammer.com/2015/05/05/eldar-codex-review-part-1-fluff-and-aesthetics/[/url]

HQs, psychic powers, etc: [url]http://variancehammer.com/2015/05/07/eldar-codex-mega-review-part-2-hqs/[/url]

Some Wave Serpent specific stuff: [url]http://variancehammer.com/2015/05/07/eldar-codex-mega-review-part-3-lets-talk-about-the-wave-serpent/[/url]

Troops: [url]http://variancehammer.com/2015/05/09/eldar-codex-mega-review-part-4-support-the-troops/[/url]

Aspect Warriors: [url]http://variancehammer.com/2015/05/12/eldar-codex-mega-review-part-5-ride-of-the-aspects/[/url]

Tanks, skimmers, etc.: [url]http://variancehammer.com/2015/05/15/eldar-codex-mega-review-part-6-tanks-skimmers-odds-and-ends/[/url]

All the Ghost Troops: [url]http://variancehammer.com/2015/05/16/eldar-codex-mega-review-part-7-ghosts-and-gods/[/url]

New formation/detachments: [url]http://variancehammer.com/2015/05/20/eldar-codex-mega-review-part-8-stay-in-formation/[/url]

Closing thoughts: [url]http://variancehammer.com/2015/05/22/eldar-codex-mega-review-part-9-closing-thoughts-and-playing-well-with-others/[/url]