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Thread: Fallout 4

  1. #871
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    Lol
    Twelve monkeys, eleven hats. One monkey is sad.

  2. #872
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    Found the railroad last night. One of their NPCs made me lol "you followed the freedom trail all by yourself?" like it was hard.

    Did their joining mission whic was fun as Declan was bugged and wouldn't start the mission. Had to go do other stuff and then fast travelled back towards him to get it to work.

    Also the missing doctor at sanctuary? Never appeared and the population count dropped so I put her there with the console, and she counted straight away as being part of the settlement so it knew she was supposed to be there, so where the bloody hell was she?

    Codsworth also reappeared at sanctuary. Still don't know where he went, but he now has a hat.

    Also the worst session I've had in terms of framerate, at times I was getting console levels of slowdown, I'm blaming the windows update.

    However the process of robo-insemination is far too complex for the human mind!
    A knee high fence, my one weakness

  3. #873

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    I've run into some more bugs from mods... which sucks, because I like them. I think the "clean up anything" mod does a bit more breaking than just removing the ability to sprint in an area when you use it. I went through the Castle cleaning up junk on the floor and in other areas, then couldn't build anything inside the hallways (and if I tried to move something already there, it wouldn't let me place it anywhere). So to get some beds for my Minutemen, I had to go outside and find some space to build a bunkhouse. Unfortunately, the best location I could find that I could actually build was in front of the closed "door" leading to the armory. Then I had to do the quest to get my artillery plans, and the woman leading me tried walking through the bunkhouse repeatedly and would get confused and keep trying to walk through a wall. Finally got her to follow me where we needed to go, came back out, pressed the button to open the door, and it opened up so that it was inside the building I'd set up. Not sure if it'll bug me enough to scraped the parts of the building it's "inside" and modify the building.

    I also decided to do a playthrough of a complete jerk who wants to kill pretty much everyone (that the game will allow). While scrapping stuff in Sanctuary, I accidentally scrapped a part of the road, so I just went through and scrapped everything I could, leaving a very uneven mostly brown landscape, which now has a large building in the middle, populated by one man. I even walked around Concord, skipping out on saving Preston and gang, so that I wouldn't deal with their annoyance in Sanctuary. Actually have three areas for settlements now (Sanctuary, Red Rocket, and that one house by the river), but no settlers, because who needs 'em? I also found a suit of power armor in the middle of nowhere, T-45 just missing the helmet, out in the woods. I finally got around to going to Diamond City, and it completed the main story up to the point of telling me the next step is to find someone to talk to about Shaun. So Preston and company? Yeah, they can stay in Concord a while. I'm tempted to go see if I can track down Kellogg on my own, and kill him just because.

  4. #874

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  5. #875
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    Set up more food production, and more artillery last night. It's quite annoying when you throw a marker grenade at the feet of a queen mirelurk and find you're out of range

    Also that doc really is bugged. I've put her back in the drive in four times and she disappears everytime I return.

    However the process of robo-insemination is far too complex for the human mind!
    A knee high fence, my one weakness

  6. #876
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    However the process of robo-insemination is far too complex for the human mind!
    A knee high fence, my one weakness

  7. #877
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    Went chasing bobbleheads last night, as I've explored that much of the map I must have missed them. Already had eight. Got two more and got distracted with housing and the like again.

    However the process of robo-insemination is far too complex for the human mind!
    A knee high fence, my one weakness

  8. #878

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    I'll end up killing hours at a time working on settlements. But downloading all these mods has my items messed up again... I'm thinking of redoing the market in my main character's Sanctuary hills, but I can't find the store items. Probably will re-do my workshop, too. And I need to find a settlement I'm not prone to build anything at, and set up a "proper" power armor bunker there. The Airport might be a good choice, since I can't build a recruitment beacon or send anyone there. Clean it once, then shuffle the power armor there (will take forever), and fix it up again. I think I might have permanently lost some pieces of X-1 somewhere, though, which shouldn't be possible.

  9. #879
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    The airport was my planned synth prison, mostly because of it's lack of building options.. If I banish all the infiltrators there they can't do any real harm.

    Got one more bobblehead last night, then got distracted doing Nick's quest, and building shops and outfitting shop keepers at settlements.

    However the process of robo-insemination is far too complex for the human mind!
    A knee high fence, my one weakness

  10. #880

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    I got distracted by Wasteland 2... It's been pretty fun so far (about four hours in). It's an old school style RPG, and given that Fallout was basically a Wasteland sequel that had to be renamed and changed a little because EA is EA, they feel pretty similar in theme. Wasn't as prepared for actions to have consequences and timed objectives, though, or quests that don't really tell you exactly what to do. I.e. a guy's house was burning down and I couldn't find a way to turn on the water valve above it (though maybe I did, just too late to save the house, because the fire ended?). Two people were running for mayor of the town, I helped the nicer one, and the jerk still got the votes, promptly telling my people to get out of town. Fixed a generator that needed fixed, but it was in a guy's shop, and he was so pissed off at the noise and smoke that he refused to trade with me any more. Biggest thing, though, was being told two places need help, and as you're trying to help one, you're hearing reports over the radio from people at the other location being wiped out, as they're told, "We're sorry, we only have one team to send out, and they're helping with an emergency elsewhere, but we're sure they'll be there as soon as they can." No way to avoid it. It's realistic, it makes sense in the story, but it still makes you feel awful when you're hearing people dying on the radio.

    I love the way I can use different means to do things, too. See a locked box? Either pick the lock or bash the lock. Ditto for gates. Had to get someone out of a cage, which involved finding a way to get rid of the kids harassing her (not as easy to sort out as you'd think) and then unlocking the cage (which, if you fail, would have to be fixed by someone with mechanical skill). So you need a well-rounded team and it pays to loot everything, continuously sell junk (easy "Sell Junk" button helps) and gear you don't need, and have the puzzle-sorting skill of an adventure game veteran.

    The quirks are kind of fun, too. Gave the doctor a quirk that means he's even better at healing other people with med kits, but can't use them on himself (but others can, just not as effectively). Had a character set up to be melee specialist (who also bashes down doors and intimidates people), I gave her "Psychopath" as a quirk which gives her a base penalty but gives stacking bonuses as she gets in more hits. Can't remember what I gave the shooting specialist. My leader has a variety of leadership and talking skills, don't think I gave her a quirk.

    The result of having such a varied set of characters is that I can do a lot, but they end up being very different in combat. The leader is best in the middle of people and can hold her own. The doc isn't awful in a fight, but I usually have to hide him and pop him out to run and heal someone when they need it. The psychopath runs at people as fast as possible to chop them up. And the gunman finds some cover and shoots up the enemy.

    It's on sale for $20 right now at the Humble Bundle store. Definitely worth it if, unless you're really opposed to old school style RPGs. (I know some people who are. Usually at least a decade younger than me.)



    Sorry, this was meant to be a quick, "I've been playing this game and I like it!" Ended up being a mini-review.

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