BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Page 1 of 3 123 LastLast
Results 1 to 10 of 23
  1. #1
    Veteran-Sergeant
    Join Date
    Oct 2010
    Location
    Bunbury, western australia
    Posts
    216

    Default Musings on game balance

    I'm kinda irked.

    I played a game against 'Nids today and, unsurprisingly, my Eldar won.

    While I like to think that pulling off a perfect pincer movement was responsible for my victory, the fact that the current meta has Eldar>'Nids puts an question mark next to the game. How much was my skill, and how much was the newer codex simply being more powerful?

    I don't like the idea that my victory is not due to skill or even luck, both of which should I feel be the deciding factors for a game.

    I know that GW is taking the line that balance isn't important, just have fun. Well if balance isn't important why are there point costs on units? The entire concept of points costs is a meta attempt to instill balance between two sides, by ensuring both are relatively equal.

    However, let's look at the idea of ignoring balance for fun. It doesn't work. There's no pride to be taken in defeating an inferior opponent. There's no joy to be had in being beaten by a more powerful force. While winning despite the meta is entirely possible and can often be very satisfying, it's not the same as two roughly equal forces meeting in battle with the skill of the generals and the will of the dice gods being the prime deciding factors.

    Without at least an attempt at balancing the game, it becomes less fun.

    I've been playing Eldar since somewhere near the start of 5th edition. I don't have the cash to burn for multiple armies. Heck, I can barely afford to expand my existing army. So just switching to whatever's on an even footing with my opponent in the current meta isn't an option. Likewise, very few of my friends can afford to maintain more than one army and most of the ones that can have two related armies, often Guard/Marines. So having them switch up when they play me isn't really an option either.

    So then you start thinking: Maybe a handicap? Give whichever codex is lower in the meta an extra hundred points or so to throw around. In other words, you're trying to do the balancing that GW should have done themselves when they were making the codex.

    Sorry for the rant, I just dislike the thought that my ability to use my army is less influential on a game's outcome than what codex I use.

  2. #2
    First-Captain
    Join Date
    Mar 2013
    Location
    Germany
    Posts
    1,506

    Default

    There's nothing (well except limited collections admittedly) forcing you to take the best units in any given 'dex. So if your group aggrees Seer Council or Serpents or WKs or whatever is too powerful, you might want to limit yourself in their usage and play "worse" things instead (of which a certain number has to have accrued over time I would think). Don't go so far that it feels like you're forcing yourself to lose or something, because then it's just a case of you not having fun instead of your opponents, but use the opportunity to try out wacky army builds that you think are sub-optimal but still fun.
    Also, sometimes asymetrical scenarios can be both a ton of fun and a great way to balance things out. We once had a force of Templars and Wolves pincering a Tau firebase from both short board edges, drastically reducing their travel time and making for a very very exciting game for all involved. Even better if/when you have a "neutral" game master on hand who can design the scenario and take charge of any surprises that might crop up suddenly (like a small contingent of Necrons/Chaos/Orcs/Nids showing up in the middle of the action to mix things up and generally kill stuff)
    The bigger they are, the bigger the mess they make when they step on you. - Ahzek Ahriman, on Titans

  3. #3
    First-Captain
    Join Date
    Jun 2014
    Location
    The North, UK
    Posts
    1,627

    Default

    Take different units, try for different objectives, play in a more Roleplaying/Fluffy way, come up with a mission/scenario that gives the Nids more of a chance, loads of ways to have fun and tell a story

  4. #4

    Default

    Ah game balance.

    The best way to denigrate your opponent's skill and remain blameless.

    Had your arse handed to you? Game balance!

    Opponent played to the mission? Game balance!

    Opponent shown a good eye for exposed units? GAME BALANCE!

    Certainly can't ever be you at fault.
    Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks

  5. #5

    Default

    So if your group aggrees Seer Council or Serpents or WKs or whatever is too powerful, you might want to limit yourself in their usage and play "worse" things instead (of which a certain number has to have accrued over time I would think). Don't go so far that it feels like you're forcing yourself to lose or something, because then it's just a case of you not having fun instead of your opponents, but use the opportunity to try out wacky army builds that you think are sub-optimal but still fun.
    That has in fact 2 dangers.
    The first one (as you pointed out) is limiting your own fun. The 2nd one runs deeper. If the codices are so much apart in terms of powerlevel that even whacky builds and moderate point adjustments do not help (20 wins in Eldar vs Dark Eldar now even with RANDOMIZING my army and giving 250 points advantage) it makes players just want to quit.
    More problems arise when the "ok... so now you can play all the stuff you want and I still have to play my best units to have an somewhat equal game.." argument comes up. Face it. It is plain unfair when one side can go wild with Storm Guardians and is still miles ahead of the guy who happens to like Hellions has to play another round of Venoms and Kabalites.

    To be fair the last few codices are somewhat on an equal level (if you ignore Daemonkin).. but that is not helping armies that were released before the sudden power surge.

  6. #6
    Chaplain
    Join Date
    Aug 2009
    Location
    Boston, MA, USA
    Posts
    445

    Default

    Quote Originally Posted by Mr Mystery View Post
    Ah game balance.

    The best way to denigrate your opponent's skill and remain blameless.

    Had your arse handed to you? Game balance!

    Opponent played to the mission? Game balance!

    Opponent shown a good eye for exposed units? GAME BALANCE!

    Certainly can't ever be you at fault.
    I agree. And there's always the chance - however tiny - that the powerbuild rolls mostly 1s.
    "What scares us is I think we needed violence."
    http://reddragons40k.blogspot.com/

  7. #7
    Chapter-Master
    Join Date
    Aug 2009
    Location
    Undertaking private security operations somewhere in the Human Sphere
    Posts
    5,884

    Default



    Nice to see the usual suspects
    Morbid Angels:http://www.lounge.belloflostsouls.net/showthread.php?7100-Morbid-angel-WIP
    I probably come across as a bit of an ***, don't worry I just cannot abide stupid.

  8. #8
    Veteran-Sergeant
    Join Date
    Aug 2013
    Location
    Under Yggdrasil
    Posts
    218

    Default

    Quote Originally Posted by Mr Mystery View Post
    Ah game balance.

    The best way to denigrate your opponent's skill and remain blameless.

    Had your arse handed to you? Game balance!

    Opponent played to the mission? Game balance!

    Opponent shown a good eye for exposed units? GAME BALANCE!

    Certainly can't ever be you at fault.

    Apart from the fact that he won in his example and wasn't denigrating the skill of victorious opponent at all. Sorry dude, but game balance is an actual thing, not just a strawman that nasty people use to hurt GW's feely weelies and feel better about themselves. I know people with Eldar armies that sold up and bought much weaker armies because, even when they handicapped themselves, they won every time and it just wasn't fun for them. How exactly is that okay?
    "Kill them, my children, but make it slow..."

  9. #9
    Chapter-Master
    Join Date
    Aug 2009
    Location
    Norfolk (God's County)
    Posts
    4,511

    Default

    Tell us how much D and how many Wraithknights you took, then we can answer objectively.
    I'M RATHER DEFINATELY SURE FEMALE SPACE MARINES DEFINERTLEY DON'T EXIST.

  10. #10
    Veteran-Sergeant
    Join Date
    Oct 2010
    Location
    Bunbury, western australia
    Posts
    216

    Default

    Quote Originally Posted by Denzark View Post
    Tell us how much D and how many Wraithknights you took, then we can answer objectively.
    None of the above.

    One each of:
    Guardians in wave serpent.
    Storm Guardians in wave serpent.
    Shining spears with Exarch (who failed a 6-inch charge and were om-nom-nommed before they could do anything)
    Swooping hawks
    Dark reapers
    Fire Dragons
    Farseer
    Warlock conclave
    Unit of 3 Falcon Grav tanks.

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •