BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Page 1 of 3 123 LastLast
Results 1 to 10 of 26
  1. #1

    Default How do GW decide points costs?

    Me and upsidedowntortoise on kompletely kroot are just finalising our 7 th edition kroot codex and I wanted some input on how to cost various things. Is there any trends that we can see? Is there been any sort of study in this before?

    Weapons and units are fairly easy but what about special rules and abilities? We've created lots of new stuff and rules and would like to know how to appropriately cost them, any info would be appreciated.
    https://drive.google.com/folderview?id=0Bw9JxLyKr0MUfmpnenJ1ck9ja0J4RmE0bXF ZeFBkaEFTUFBnVzA2U09IT2o0MmhlZGtiMXM&usp=sharing

  2. #2

    Default

    They had a point system back then where upgrades and special rules were priced according to their use to a certain unit.
    Nowadays I guess they are just rolling random numbers for point costs.

  3. #3
    Chapter-Master
    Join Date
    Aug 2009
    Location
    Ohio
    Posts
    2,460

    Default

    My bet is that they are also quite drunk when they roll those dice. There is absolutely no systematic model behind what they do these days. As for special rules you can always make them formation specific... that way they are free. Sorry to be a bit cheeky but if you actually set the 7th edition codex releases side by side there is absolutely no discernible pattern.... It's truly madness with no method.
    My Truescale Insanity
    http://www.lounge.belloflostsouls.net/showthread.php?48704-Truescale-Space-Wolves

  4. #4

    Default

    I thought we might get some of these responses lol.

    So an example
    If an item gave a unit of 10 fleet how much would it cost?
    https://drive.google.com/folderview?id=0Bw9JxLyKr0MUfmpnenJ1ck9ja0J4RmE0bXF ZeFBkaEFTUFBnVzA2U09IT2o0MmhlZGtiMXM&usp=sharing

  5. #5

    Default

    It usually depends whether they want to sell loads of a new model.

    Are you releasing new Kroot models? If so, make them cheap (in points). If not, up their (points) cost to nerf.

  6. #6
    Chapter-Master
    Join Date
    Aug 2009
    Location
    Ohio
    Posts
    2,460

    Default

    Quote Originally Posted by angkor what? View Post
    I thought we might get some of these responses lol.

    So an example
    If an item gave a unit of 10 fleet how much would it cost?
    Fleet is limited use on a S,T,I 3 model. Maybe 10 points?
    My Truescale Insanity
    http://www.lounge.belloflostsouls.net/showthread.php?48704-Truescale-Space-Wolves

  7. #7
    Veteran-Sergeant
    Join Date
    Oct 2010
    Location
    Bunbury, western australia
    Posts
    216

    Default

    2d6 points, +1 per attribute above 3(or above 7 for leadership), +1 per point of armour save.

  8. #8
    Chapter-Master
    Join Date
    Aug 2009
    Location
    Undertaking private security operations somewhere in the Human Sphere
    Posts
    5,884

    Default

    Quote Originally Posted by Ben_S View Post
    It usually depends whether they want to sell loads of a new model.

    Are you releasing new Kroot models? If so, make them cheap (in points). If not, up their (points) cost to nerf.
    Caveat:

    Is it a Dual Kit? If so one variant must suck and the other be a must take to facilitate the swicheroo next codex edition (so a year or less time)
    Morbid Angels:http://www.lounge.belloflostsouls.net/showthread.php?7100-Morbid-angel-WIP
    I probably come across as a bit of an ***, don't worry I just cannot abide stupid.

  9. #9
    Chaplain
    Join Date
    Aug 2009
    Location
    Boston, MA, USA
    Posts
    445

    Default

    Quote Originally Posted by Charon View Post
    They had a point system back then where upgrades and special rules were priced according to their use to a certain unit.
    Nowadays I guess they are just rolling random numbers for point costs.
    I remember an interview with Jervis Johnson a few years ago where he says they tried to make a system for points costs but could never get it to work properly and so it was never actually used.

    Edit: Come to think of it, it may've been Andy Chambers that said this. I can't remember which it was. But one of them said it, nonetheless.
    Last edited by Mike X; 06-08-2015 at 12:29 AM.
    "What scares us is I think we needed violence."
    http://reddragons40k.blogspot.com/

  10. #10
    Chapter-Master
    Join Date
    Aug 2009
    Location
    Undertaking private security operations somewhere in the Human Sphere
    Posts
    5,884

    Default

    Quote Originally Posted by Mike X View Post
    I remember an interview with Jervis a few years ago where he says they tried to make a system for points costs but could never get it to work properly and so it was never actually used.
    shows how stupid and **** they are are games design then, most competitive online games NEED a similar system due to coding and many other table top games (infinity) use such a system. The fact taht GW thinks they couldnt do it is just a cop out
    Morbid Angels:http://www.lounge.belloflostsouls.net/showthread.php?7100-Morbid-angel-WIP
    I probably come across as a bit of an ***, don't worry I just cannot abide stupid.

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •