BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 26
  1. #11
    Chapter-Master
    Join Date
    Jul 2009
    Location
    Cloudsdale, Equestria.
    Posts
    26,074

    Default

    Wasn't the "standard unit" the guardsman with lasgun and everything else was costed relative to that?

    However the process of robo-insemination is far too complex for the human mind!
    A knee high fence, my one weakness

  2. #12
    First-Captain
    Join Date
    Jun 2014
    Location
    The North, UK
    Posts
    1,627

    Default

    There is no exact science to it, its not as simple as +1 T is 10 points, fleet is 10 points etc, as there are a lot of factors, some special rules compliment each other well, it depends on the position in the army, the rest of the units, units in other armies, potential load outs, there are hundreds of variables, the only way to get a good points cost (and idea of points values are rooted in RT as just an abstract system to try and balance opposing forces somewhat rather than the be all and end all ) is from play testing, trial and error and experience.

    Online games have the advantage of being able to constantly tweak the balance of their units, so rather than the "points cost" they adjust the rules of the game to better balance. You think 40K has people complaining about balance then you've never been near a competitive online games forum.
    Last edited by Path Walker; 06-08-2015 at 12:14 PM.

  3. #13
    Chaplain
    Join Date
    Apr 2015
    Location
    Brrrrrr
    Posts
    449

    Default

    Quote Originally Posted by Path Walker View Post
    Online games have the advantage of being able to constantly tweak the balance of their units, so rather than the "points cost" they adjust the rules of the game to better balance. You think 40K has people complaining about balance then you've never been near a competitive online games forum.
    Very true. Puter nerds invented online whining.

  4. #14

    Default

    Well, they could hardly invent offline whining, could they? The first lungfish beat them to it three billion years ago.

  5. #15

    Default

    The problem with standardised points values is that they can be more or less valuable based on other stats. For example, give a Guardsman a Power Sword for 15pts. Woohoo! One WS3 I3 S3 attack now has AP3, for only 15pts.

    Now give an Ogryn a Power Sword for 15pts. He's got three Attacks at WS4 and S5. Same cost, but one of them is clearly going to get more use out of it. IIRC, they had make-your-own points, but they couldn't cover all the bases even with the smaller scope the game had back then. I think there was an article about it on the front page.

    Ultimately, just look for an equivalent model and judge it from there. Release it to the wild, await mewling accusations of cheese and weakness, distill into common complaints, then release an errata with amendments.

    I.e., how everyone but GW seems to operate...
    Read the above in a Tachikoma voice.

  6. #16
    Chaplain
    Join Date
    Apr 2015
    Location
    Brrrrrr
    Posts
    449

    Default

    Quote Originally Posted by Houghten View Post
    Well, they could hardly invent offline whining, could they? The first lungfish beat them to it three billion years ago.
    haha, they need an upvote button

  7. #17

    Default

    was anticipating some humour here !

    i think they rotate between the three principles in each codex.

    some units are moved randomly up or down a d6 or a d10 in points

    some units are nerfed or boosted depending on age of model or anticipated sales - i mean if they havent got any stock a nerf will work. newer shiny models will obviously get a nice point deduction.

    and some units are carefully worked out from a secret formula that has been used since 2nd edition

  8. #18

    Default

    In fact points are done by a system based on stat lines and special rules also war gear you need to look at your most base unit and another unit that is slightly stronger and view the total points and divide them via % of each type as I said above to get the value of the unit.

    For instance Harlequins the reason there so expensive for each model in a base troupe.

    Troupe Master WS6 BS5 S3 T3 W2 I7 A3 Ld10 Sv -
    Player WS5 BS4 S3 T3 W1 I6 A2 Ld9 Sv -

    Now a squad of these guys that is 5 min unit is 95 points per squad and to add each another player is 15 pts. so 4 x 15 = 60 that makes there leader 35 pts. on his own remember they all have the same special rule's and war gear before upgrade the only difference is there stat line so your paying 20 points for 1+ WS BS W I A and Ld. now depending on the value of effect in the game each stat applies can change its value I would say the lowest of the values would go in the following order starting from best at the top to worst at the bottom

    Wound 7pts
    Attack 4pts
    Weapon skill / Ballistic skill 3pts each
    Initiative 2pts
    Leadership 1pts

    This is just a rough guess to give you a view point on how by theory point cost vs. model comes into play.

    (Sorry if I broke any rules per say but its more for example case with two model in a unit to give a reference point)
    Last edited by Xaric; 06-10-2015 at 11:11 PM.
    Those who judge without reason are no better then the things they judge.

  9. #19

    Default

    Kabalite Warrior - Sybarite:
    Sybarite gets +1A, +1 Ld -> +10 points

    Fire Dragon - Exarch
    Exarch gets +1 BS, +1 WS, +1W, +1 I, +1A + additional special rule -> 10 points

    Random.

  10. #20

    Default

    Tau Sergeant upgrades just give +1Ld and +1A, (on a Tau, haha.) Oh, and access to some occasionally useful upgrades.
    Read the above in a Tachikoma voice.

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •