You say that: Snipers are fairly meh, with between 25% and around 45% chance of even wounding with a shot. Against most targets, said shot is going to be less effective than a bolter round, unless it rends... which currently works on GMCs anyway. All you're doing is adding the ability to get extra wounds that have a chance of being stopped by their Armour+FNP, making snipers at best marginally more threatening to the likes of a WK. Remember, if the enemy doesn't bring a GMC the the odds are good that those snipers won't make their points back in kills.
Poison is interesting. To the best of my knowledge the only army that has access to massive amounts of cheap ranged poison is the Dark Eldar, who are considered one of the lowest tier armies at the moment (I do hear a lot of talk about swiping their rides, though...)
Outside of that poisoned attacks are most prevalent in melee (and entering melee with a GMC has it's own problems), and with Sternguard Veterans who are issued with specialist rounds designed... to kill 'Nid MCs and GMCs.
Now I know that the idea of having a weapon be effective at the job it's designed for is crazy talk in 40K, but the fact of the matter is that between good armour, massive numbers of wounds and FNP GMCs are again unlikely to be killed by poison in a single round (barring Dark Eldar, who can level the stuff en mass). Considering that a wraithknight can make its points back VERY quickly with a couple of well placed strength D shots, can be deep striked to prevent drop pod shenanigans and guarantee at least one round of good shooting... I'm just saying that adding some counters that everyone can get access to, stuff that is generally considered underwhelming outside of this (see sniper discussion above)...
I'm not seeing how making a 300 point unit killable is really that big a problem. My last encounter with a Wraithknight only ended because I doomed it, put guide on my tank squadron, and opened up with literally my entire 1750 point army. I was lucky, as my last shot killed it. It was a pistol with e-rend. Most non-eldar armies can't go "I'm rerolling failed wounds against you, and all my small arms are rending. Die as I unload everything into your ***!"
My opponent and I agreed that if that warlock hadn't been lucky with his pistol (though I'm beginning to doubt luck is the explanation as he's since repeated the feat on a particularly durable carnifex, and then a second one in the same game. I'm beginning to suspect that warlock just likes capping big stuff) the one-wound-remaining wraithknight would have rampaged through my lines next turn and killed half my army. Having a counter available to everyone doesn't seem to be a bad option in my view.