BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Results 1 to 2 of 2
  1. #1

    Default Deflagrate in 40k vs 30k

    My question is this:

    In 30K deflagrate causes additional hits that have the same strength and AP as the original hit. In the 40k Cult Mechanicus codex, the deflagrate definition says that the additional hits are s6 ap5. Are these additional hits s6 ap5 because the weapon with deflagrate has those stats, or have they completely re-written the rule for 40k to make all additional deflagrate hits s6 ap5?

  2. #2

    Default

    Quote Originally Posted by harveydent View Post
    My question is this:

    In 30K deflagrate causes additional hits that have the same strength and AP as the original hit. In the 40k Cult Mechanicus codex, the deflagrate definition says that the additional hits are s6 ap5. Are these additional hits s6 ap5 because the weapon with deflagrate has those stats, or have they completely re-written the rule for 40k to make all additional deflagrate hits s6 ap5?
    It's most likely because the weapon is S6 AP5, because the Forgeworld 40k Knight Castigator does have the normal rule:
    Deflagrate:
    After normal attacks by this weapon have been
    resolved, count the number of unsaved wounds caused on
    the target unit. Immediately resolve a number of additional
    automatic hits on the same unit using the weapon’s profile
    equal to the number of unsaved wounds – these can then be
    saved normally. Models in the targeted unit must still be in
    range in order for these additional hits to take effect. These
    additional hits do not themselves inflict more hits!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •