BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Page 1 of 3 123 LastLast
Results 1 to 10 of 29
  1. #1
    Chaplain
    Join Date
    Nov 2009
    Location
    Scotland
    Posts
    276

    Default Post Your Kill Team List Here

    Aah, Kill Team. Possibly one of my favourite things in all of 40k. However, I have no idea what sort of list to try out yet.

    So, I'd like to see what you lot would take, as well as your thoughts on what armies benefit/suffer from this sort of game.
    Cyberscape7 and I build conversions IN A SHED. WITH CLIPPERS N' GLUE!
    My Beloved Blog: http://www.bryssling.blogspot.com/

  2. #2
    First-Captain
    Join Date
    Oct 2009
    Location
    Dundee
    Posts
    1,648

    Default

    5 BT bikers, 2 with power weapons 1 with flamer, give the powers and the flamer scout

  3. #3
    Chaplain
    Join Date
    Aug 2009
    Location
    Boulder, CO
    Posts
    322

    Default

    @gcsmith: you have to pick three different USR's to give to three seperate guys. They can't all have scout.

    It should be noted that it's very easy to build pretty broken Kill Team lists. So, let's try to make some fun ones here and give each other ideas, eh?

    My favorite so far:
    5 man Tactical Squad
    +Combi-Flamer
    5 man Scout Squad
    +4 Sniper Rifles
    +Missile Launcher

    With fifteen points left over, that either becomes camo cloaks for the scouts or a power sword+meltabombs for the tac squad Sergent.

    EDIT: Specialists:
    Tac squad Sergent has Feel No Pain.
    Missile Launcher Scout has Tank Hunter.
    Scout Sergent has Furious Charge.
    Last edited by Sir Biscuit; 03-08-2010 at 01:04 PM.
    "Nuh Uhn" is the valid counter argument to "Uhn Huh," which was the entire Affirmative case presented. -JWolf

  4. #4
    Banned
    Join Date
    Jul 2009
    Location
    Sydney, Australia
    Posts
    6,452

    Default

    Space Marines:

    Tac Squad -
    Power Fist Sgt w FnP
    Meltagun w Steath
    Heavy Bolter w Relentless

    or

    Tac Squad
    Power Sword Sgt w Furious Charge
    Plasma gun w Relentless
    Missile Launcher w Slow and Purposeful (a way to get two relentless guys)

    - These are just souped up tac squads, nothing too exciting -


    Eldar
    4 x Striking Scorpions - 1 w Prefered Enemy
    Scorpion Claw & Stalker Exarch w FnP

    4 x Dire Avengers
    Diresword Exarch w Furious Charge

    - My Scorpion exarch is painted up like the Predator, so I have to take them -


    6 x Swooping Hawks
    Sunrifle & Skyleap/Intercept Exarch

    - Given each guy can Skyleap individually you can bring a veritable hail of grenades on your opponent. The Sunrifle could prove rather devestating too with Assault 6. Not sure what skills to give them though. -

    IG

    2 x Sentinel w Missile Launcher - 1 w Tank hunters
    1 x Sentinel w Heavy Flamer - Hit and Run

    Le Soldat Marbo - FnP

    - Marbo's ridiculousness makes up for the lack of numbers here -
    Last edited by Gotthammer; 03-08-2010 at 01:15 PM.

  5. #5
    Librarian
    Join Date
    Aug 2009
    Location
    Chicago
    Posts
    606

    Default

    I thought a Deathwing Killteam would be insane, special rules PLUS they already have fearless?
    The Dark Angels, The Emperor's First, and Finest!
    A moment of Laxity spawns a lifetime of Heresy

  6. #6

    Default

    Quote Originally Posted by Aenir View Post
    I thought a Deathwing Killteam would be insane, special rules PLUS they already have fearless?
    As has been pointed out elsewhere though; Fearless won't help in the Kill Team win/lose roll, as its a Leadership test. Had someone else not pointed it out to me, I likely would have missed that tidbit myself.

    Going to try something simple this weekend:

    6 Noise Marines w/ Sonic Blasters
    1 Champion w/Sonic Blaster & Doom Siren

    I'm thinking the flexibility of Heavy3 or Assault2 may offset lack of numbers. Especially being able to split fire.

    Likely not, but it'll be fun to try.
    Last edited by Akkon Sek; 03-08-2010 at 01:39 PM.
    Rust, Dust & Ceramite - http://ceramite.blogspot.com

  7. #7
    Chaplain
    Join Date
    Nov 2009
    Location
    Scotland
    Posts
    276

    Default

    Will someone please tell me why everyone calls Marbo Le Soldat? I'll try my hand now.

    ST Kill Team:

    Sarge w/ power sword and Furious Charge

    Guy w/ meltagun and Tank Hunters

    Guy w/ plasma gun and Relentless

    7 normal stormtroopers


    Tau Kill Team: (This is Kill Team so I'll ignore the mandatory Commander rule)

    Crisis Battlesuit with plasma rifle, missile pod and targeting array, plus Feel No Pain

    6 Fire Warriors, including Shas'ui with markerlight and bonding knife, plus Relentless

    4 Gun Drones

    EDIT: Gotthammer, since Skyleap applies to the "unit" and each Hawk has to be on their own, shouldn't only the Exarch be able to leap?

    EDIT EDIT: Whaddaya mean I can't have 2 Elites choices? Changing Tau list.
    Last edited by Master Bryss; 03-09-2010 at 12:06 PM.
    Cyberscape7 and I build conversions IN A SHED. WITH CLIPPERS N' GLUE!
    My Beloved Blog: http://www.bryssling.blogspot.com/

  8. #8
    Librarian
    Join Date
    Jul 2009
    Location
    Northampton, England
    Posts
    657

    Default

    Question: Can I take a Summoned Greater Daemon in my Kill Team? It's a HQ choice, but it doesn't count towards chart.

    Technically i'd try to take the Daemon and just 5 bog standard Chosen with 1 Champion. The Champion takes Feel No Pain, and two others get something like Fearless or Stealth? I dunno. 200pts tho.
    Back after a few years absence. Please PM me any changes to how the forum works - I currently have no idea how to make line breaks, and this is quite important to me. >.>

  9. #9
    Chapter-Master
    Join Date
    Feb 2010
    Location
    Durham, NH
    Posts
    5,547

    Default

    Quote Originally Posted by Gotthammer View Post
    - Given each guy can Skyleap individually you can bring a veritable hail of grenades on your opponent. The Sunrifle could prove rather devestating too with Assault 6. Not sure what skills to give them though.
    wow. Talk about abusing the rules. I think I would just simply not play you if we were playing Kill Team at the same store.

  10. #10

    Default

    Some Nids Options

    Deathleaper*1 (Eternal Warrior)
    Hormagaunt*10 (Furious Charge,Feel No Pain)
    >swap hormagaunts for Gargoyles as applicable.

    Lictor*3 (Feel No Pain, Furious Charge, Stealth)
    >Characterful.

    Warrior*3 (Feel No Pain, Eternal Warrior)
    - Boneswords, Deathspitters, Toxin Sacs
    Hive Guard*1 (Tank Hunter)
    >incase of dreadnought lists.

    Warrior*3 (Feel No Pain, Eternal Warrior, Furious Charge)
    - LW&BS, Venom Cannon*1
    Ripper Swarm*5
    >a lot of wounds if they can't ID.

    Harpy (Eternal Warrior/Feel No Pain)
    - Regenerate, Venom Cannon, Adrenal Glands
    OR
    Harpy (Eternal Warrior/Feel No Pain)
    - Venom Cannon
    Spore Mines*3 (Swarm,Stealth)
    >if there's any S10 in the enemy list, gogo eternal warrior. otherwise feel no pain to maximise longevity, or fleet if you're feeling confident.

    Doom Of Malantai (Eternal Warrior)
    - Mycetic Spore
    Genestealers*5 (Furious Charge, Feel No pain)
    >always lulzy, though with the lower models, cataclysm's not really going do much. spirit leech should be deadly enough.

    Nids have a fair amount of flexibility, although you're basically making one unit choice, and fitting everything else around that. one elites choice is sadface. shame tervigons are out, but they are W6 Mcs.

    I saw an amusing necron list that was 21 Warriors, with stealth, feel no pain, and swarm (for second stealth) that looked like it might hang around for a while.
    Last edited by ETJ; 03-08-2010 at 02:42 PM.

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •