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  1. #21
    Veteran-Sergeant
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    if i ran a razorback, could i give it infiltrate? just a curious question. i dont usually run vehicles in killteam but if i did would this be legal? and would you as an opponent be cool with it?

  2. #22
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    Quote Originally Posted by ragnarcissist View Post
    if i ran a razorback, could i give it infiltrate? just a curious question. i dont usually run vehicles in killteam but if i did would this be legal? and would you as an opponent be cool with it?
    It's hard to have a problem with infiltratiing Razorback when Valkyries already have Scouts.


    Haven't seen the codex yet but I think a blinged-out Librarian Furioso would make an awesome killteam.

    Otherwise I'd take a Deathwatch painted Sternguard but I'm not sure what the best load out is.
    "No one hides from the Eye, No one hides from the Sky!"

  3. #23

    Default

    For kill teams, I run:

    Plague Marines x6
    Champion with Power Weapon
    Melta Gunx1
    Plasma Gunx1

    And for specialists, I usually give the champion preferred enemy, the plasma gunner will get Relentless, and the melta gunner would maybe get scout, fleet, or infiltrate, since he needs to be close to much of anything.

  4. #24

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    some more options for the 'Nids:

    1x Hive guard (feel no pain)
    3x Warriors with devourers (1x eternal warrior,1x furious charge)
    10x Gargoyles

    Or:

    11x genestealers (1x furious charge)
    1x Genestealer Broodlord (eternal warrior)
    1x Zoanthrope (feel no pain)
    The broodlord could be changed for a second Zoanthrope for more shooting power.

    Or:

    1x Zoanthrope (feel no pain)
    4x Raveners with devourers (1x eternal warrior, 1x furious charge)

    What do you guys think?

  5. #25

    Default Guard List

    Here is what I'm working on:

    Veteran Squad
    - 2x grenade launcher
    - 1x flamer
    - 1x missile launcher team

    Ratling Squad (Cadian Sniper models, not the hobbit looking freaks)
    - 10x snipers

    Something about Imperial Guard staying stationary and shooting down range while the enemy advances just rings true. I'm going to paint the name of each sniper on the base and keep track of their kills.

    Forces my opponent to kill 10 dudes before I start falling back.

    Every sniper has stealth and infiltrate. That will give me 3+ cover saves (2+ if I go to ground). My only question is does infiltrate still work?

    _____________________________________________
    Inquisitor Lord Aki
    "Nothing teaches like pain."
    [URL]http://inquisitorlordaki.blogspot.com[/URL]
    Play Warhammer 40k in Berks County, PA?
    see
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  6. #26
    Chapter-Master
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    Quote Originally Posted by Atrotos View Post
    It's hard to have a problem with infiltratiing Razorback when Valkyries already have Scouts.


    Haven't seen the codex yet but I think a blinged-out Librarian Furioso would make an awesome killteam.

    Otherwise I'd take a Deathwatch painted Sternguard but I'm not sure what the best load out is.
    Probably won't happen. Isn't the Armor Limit '34'. F+S+R less than or equal to 34?

    The Furioso is 13/12/10=35

  7. #27
    Chaplain
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    Jul 2009
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    Vancouver, BC
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    SM
    5 TH/SS termies - FNP, Fleet, Preferred enemy

    CSM
    CSM squad- champ power weapon (FNP), Meltagun (Stealth), Heavy bolter (Relentless), 7 bolters

    or
    Chaos Terminators- 2 powerfists, 1 reaper autocannon, 1 combi-melta, 1 regular, whatever USR's you feel like

    Guard
    (foot patrol)
    Platoon
    PCS: Commissar- power weapon (FNP), Sniper Rifle (infiltrate)
    IS1: Flamer, Autocannon team (Stealth or Relentless)
    IS2: Grenade launcher

    (armoured patrol)
    Scout sentinels- 2 multilasers
    Veterans- grenade launcher
    Chimera- heavy bolter, Multi-laser
    I reject your reality and replace it with my own.

  8. #28

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    Quote Originally Posted by Tynskel View Post
    Probably won't happen. Isn't the Armor Limit '34'. F+S+R less than or equal to 34?

    The Furioso is 13/12/10=35
    No armor limits for Kill Team; you're thinking of Combat Patrol. If you can fit it into 200 points by normal codex rules given the Kill Team FoC (0 HQ, 0-1 Elites, 0-1 Fast Attack, 0-2 Troops, 0 Heavy Support), you can take it.

  9. #29
    Chapter-Master
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    Feb 2010
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    sweet.


    Then, yeah, you can take a Libby Dread. Will come out to just under ~200 points.

    I am super angry counter attack, furious charge, infiltrating Dreadnought that Flies! has a flak cannon, magna grapple, and Uberness!

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