hmm id say The unit must all skyleap at once as its a unit, and therfore they only drop one bomb, they act independently but honestly unit rules are *UNIT* rules
hmm id say The unit must all skyleap at once as its a unit, and therfore they only drop one bomb, they act independently but honestly unit rules are *UNIT* rules
Except that in kill team each model BECOMES a unit unto itself.
Some people seem confused on the specialist rules, as well. You don't get to give them too a squad, you get to give them to individual models.
"Nuh Uhn" is the valid counter argument to "Uhn Huh," which was the entire Affirmative case presented. -JWolf
For Witch Hunters I'd probably go with one of these
7xStorm Troopers
+2 Melta guns
9xStorm Troopers
+ 2 Flamers
with Scout, Infiltrate and Feel no Pain
Or
Calids Assassin - Eternal Warrior
7xStorm Troopers
+2 Flamers
Infiltrate, Scout
Also this could be fun
Inquisitor
-Hammer of the Witches
-Scourging
-Divine Pronoucement
-Word of the Emperor
~Hexagramic Wards
~Force Weapon
3xFamiliars
3xAcolytes 3x Power armor 3xBolter
5xStorm Troopers
Seriously? You haven't even met me (or played me) and you're condemming me due to my 'uber' list of seven T3 4+ save guys with S3 guns getting a S4 blast if they deep strike?
Given they have to go into reserve, then may not all arrive when you want them, and then may die horribly on deep striking it seems fine to me.
They're a fluffy choice too - what's not kill-teamy about a bunch of Swooping Hawks dropping in to say 'hi'?
Another Guard list:
10 x Vets (grenadiers)
Bastonne w FnP
Flamer
Grenade Launcher
Sniper Rifle w Relentless
Missile Launcher w Stealth
Vox
For my Sister's I'd use
5 celestians
1 vet sister superior
2 melta guns
evisorator
Imolator
The melta gunners and the sister superior would all have feel no pain.
for my wolves, I run
wolf guard pack x8
1 terminator w/ PW an cyclone ML (FNP)
2 combi-plasma (scout and stealth)
5 bolter/ccw
or
wolf guard pack x10
4 combi- plasma (scout, infiltrate, stealth)
6 bolter/ccw
i like to replace their BP with a bolter as firepower is key to killteam. both these setups have one me multiple games against guard, tyranids, and tau
Is that in there? dnt remember reading the only once rule
"All specialists on the same side must pick different universal special rules, and you may not give more than one specialist rule to each model."