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  1. #11
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    hmm id say The unit must all skyleap at once as its a unit, and therfore they only drop one bomb, they act independently but honestly unit rules are *UNIT* rules

  2. #12
    Chaplain
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    Except that in kill team each model BECOMES a unit unto itself.

    Some people seem confused on the specialist rules, as well. You don't get to give them too a squad, you get to give them to individual models.
    "Nuh Uhn" is the valid counter argument to "Uhn Huh," which was the entire Affirmative case presented. -JWolf

  3. #13

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    For Witch Hunters I'd probably go with one of these
    7xStorm Troopers
    +2 Melta guns
    9xStorm Troopers
    + 2 Flamers
    with Scout, Infiltrate and Feel no Pain
    Or

    Calids Assassin - Eternal Warrior
    7xStorm Troopers
    +2 Flamers
    Infiltrate, Scout

    Also this could be fun
    Inquisitor
    -Hammer of the Witches
    -Scourging
    -Divine Pronoucement
    -Word of the Emperor
    ~Hexagramic Wards
    ~Force Weapon
    3xFamiliars
    3xAcolytes 3x Power armor 3xBolter

    5xStorm Troopers

  4. #14
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    Quote Originally Posted by Tynskel View Post
    wow. Talk about abusing the rules. I think I would just simply not play you if we were playing Kill Team at the same store.
    Seriously? You haven't even met me (or played me) and you're condemming me due to my 'uber' list of seven T3 4+ save guys with S3 guns getting a S4 blast if they deep strike?
    Given they have to go into reserve, then may not all arrive when you want them, and then may die horribly on deep striking it seems fine to me.

    They're a fluffy choice too - what's not kill-teamy about a bunch of Swooping Hawks dropping in to say 'hi'?


    Another Guard list:

    10 x Vets (grenadiers)

    Bastonne w FnP
    Flamer
    Grenade Launcher
    Sniper Rifle w Relentless
    Missile Launcher w Stealth
    Vox

  5. #15
    Battle-Brother
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    Yorkshire, England
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    For my Sister's I'd use

    5 celestians
    1 vet sister superior
    2 melta guns
    evisorator
    Imolator

    The melta gunners and the sister superior would all have feel no pain.

  6. #16
    Veteran-Sergeant
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    washington dc
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    for my wolves, I run

    wolf guard pack x8

    1 terminator w/ PW an cyclone ML (FNP)
    2 combi-plasma (scout and stealth)
    5 bolter/ccw


    or



    wolf guard pack x10
    4 combi- plasma (scout, infiltrate, stealth)
    6 bolter/ccw

    i like to replace their BP with a bolter as firepower is key to killteam. both these setups have one me multiple games against guard, tyranids, and tau

  7. #17

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    Quote Originally Posted by Hellsteath View Post
    The melta gunners and the sister superior would all have feel no pain.
    They can't. No USR can be chosen more than once.

  8. #18
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    Is that in there? dnt remember reading the only once rule

  9. #19

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    Quote Originally Posted by gcsmith View Post
    Is that in there? dnt remember reading the only once rule
    Up to three models may be given a single USR, with no two of the same USRs permitted.
    Rust, Dust & Ceramite - http://ceramite.blogspot.com

  10. #20

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    "All specialists on the same side must pick different universal special rules, and you may not give more than one specialist rule to each model."

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