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  1. #161

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    Someone pointed out our Judicators were wrong. They come in a box of 5 not 3... they were changed for 2 for 3 to 4 for 5.

  2. #162

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    Awesome! I was just checking... There is so much going on every turn its kind of expected to do a bunch things wrong haha I just thought that was a big one cause the mortal wounds thane suffered from it. Thane might have had a fighting chance to win that game last man standing BSB and all. Could have been an epic story for your scenario. But Duardin won by points anyway, so it's a moot point.

  3. #163

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    Very true very true it would have been cooler if he had survived to tell the tale. Good to remember for next time

  4. #164

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    We had our 550th playtest game submitted so I thought I'd show the overall win percentages of each force so far.

    Vampire Counts: 62.35%
    Stormcast: 61.48%
    Ogres: 58.63%
    Tomb Kings: 56.99%
    Skaven: 55.53%
    High Elves: 54.14%
    Empire: 53.90%
    Dark Elves: 52.16%
    Lizardmen: 50.42%
    Daemons: 50.37%
    Warriors of Chaos: 48.01%
    Dwarves: 47.69%
    Orcs and Goblins: 47.15%
    Wood Elves: 45.82%
    Beastmen: 45.65%
    Bloodbound: 43.02%
    Bretonnia: 39.49%

  5. #165

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    Nice. That suggests a decent level of balance.

    I'm curious - do you have data on the number of games played by different armies/how many armies in testing? (i.e. there are three testers that play Bretonnians, ten who play Empire.)

  6. #166

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    I do not have that raw data no, I've been mainly keeping track of wins overall as well as dumping complaints into a column to see where patterns match to prioritize unit examination. There are indeed less players in some armies than others so its not a perfect set of even data, but thats because I don't have a perfect set of playtesters in regards to numbers all being the same. I also lack the ability to watch most of their games to see what's going on in the losses.

    Large change.

    Added: Skarbrand, Skullgrinder, Slaughterpriest

    Chaos Lord - +1 point due to summoning (now 3)
    Undead banners - now officially +1 point per banner per unit selection. Ex: chariots are 2 pts for 3. Taking 1 choice is 3 pts for 3. Taking 2 pts would be 6 pts for 6 etc
    The following items have been lowered from 3 points for 5 to 2 points for 5 (tier cleanup)
    Executioners, Silver Helms, Wolf riders, spider riders, Tomb Guard, Shades, Gutter Runners, Marauder Horse, Jezzails, Mounted Yeoman, Knights Errant, Stormvermin, Chameleon Skinks

    Dragon Princes - from 1 for 1 to 4 for 5

    Hex Wraiths from 3 for 5 to 4 for 5
    Bloodwrack Medusae - from 1 pt to 2 pts
    Beasts of Nurgle - from 1 pt to 2 pts
    Necrotect - from 1 pt to 2 pts

    [url]www.louisvillewargaming.com[/url] - Resources tab

  7. #167

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    If someone is fielding units from multiple factions do you record a win to each of the factions, or just the one with the most points in the list?

  8. #168

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    They typically post the primary army is X. We don't have many of those though, the vast majority have been pure armies. I do play my games primarily bloodbound with a demon unit or two but mark the wins as bloodbound.

  9. #169

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    Azyr Comp updated to 1.5.5. Added cockatrice, taurus, bloodbound Aspiring Death Dealer, Bloodbound Formations. Fixed PC version of Scyla which had him as a hero and not a monster.

    Added clarification for formations that break comp guidelines (such as the mostly hero formation)

    Chaos lords 3 pts instead of 2 due to summoning.

    Zombies go to units of 10 due to the undead banners so that the cost of zombies wouldn't be so high for hordes.

    [url]www.louisvillewargaming.com[/url] Resources tab

  10. #170

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    [url]https://youtu.be/l9UTCYbgXsc[/url]

    Battle Report #2 - Brimstone Campaign 10 pts Lizardmen vs Khorne

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