Originally Posted by
nsc
Alright well, I know that I played a game, not using your point system we just matched wounds, and it ended up coming down to just three wounds left on the table, it was very close.
When I calculated the armies in azyr comp it came out that the losing side had 10 more points than the winning side, had the winning side spent those ten points it would have been a crushing, one sided, blood bath, tabling.
Also currently, blood warriors aren't really elite infantry.
They have one attack per wound 3/4/-
Which puts them almost on par with basic fodder, the +1 to hit and +1 amour don't really work out to pay for the point difference, their special rules also are very minimal in their impact and everyone in my area feels that the blood warriors are very poor choices as far as WAAC optimization goes.
Ultimately it seems to me that Azyr comp doesn't have the granularity to encompass and pay for these small differences, while I don't want to go back to a GW style where this model is 17 points and this model is 18, it's very easy to see that the low impact, low integer azyr comp struggles with these small differences.