Because it is probably the definition of being UNHEROIC to hide in the back, as well as incredibly unrealistic and immersion breaking for an entire army to be able to target that one guy in the middle of a pack of warriors.so why is it so wacky in a turn based system to linger in the back?
A chaos lord that has to hide the entire game because the enemy army can just choose to target him no matter where he is is in IMO a horrible game mechanic.
Kiting and doing gamey things in RTS games is not the same as playing narrative table top scenarios that are either recreating historical scenarios, recreating narrative scenarios, or creating new narrative scenarios. They are gamey things done to win games, which to me are two totally separate and different things. I wrote this system to play narrative battles to emulate stories I read about, not to recreate my world of warcraft experience which is the farthest thing from resembling a fantasy battle that I can think of.
I don't know of any movies or fantasy novels where a unit of archers was engaged in a combat and suddenly started shooting bows outside of their combat into a unit of enemy they were not engaged with. If you could point me in the direction of such a scene I would be interested in pursuing that. That too is immersion breaking and unrealistic.
If you don't like the rules thats fair enough. There is no ruleset in existence that will garner 100% acceptability. I wrote it for the campaigns that I run and shared it with the community and its sole purpose is 100% to allow narrative campaigns to work. It has garnered a very high percentage of positive feedback so I'll take that as encouraging.