I have seen so many different articles and reviews on this game. Complaining en~masse and the loud and bellowing cry of how broken this game is from so many players. I've decided to write this in hopes that some of the massive butt hurt (mainly from people who've played one game, or are looking to break the system) gets some ice put beneath their seats.
This isn't going to cover everything. It isn't meant to. This is more or less my view, and the views of several old fantasy players I've talked to over the last month leading up to Age of Sigmar, and its release.
Acceptance
First and foremost what we have to accept is this game is not meant in ANY WAY, SHAPE, OR FORM meant to be played in a competitive environment. Period. This is a narrative focused game which allows you to play amazing campaigns.
All of these T.O.s trying to create comps for this game, are really taking away from how the spirit of AoS is meant to be played on a basic level, and has left many of the average players who enjoy wargaming shaking their heads. So many times before it has been reiterated that if you want to play a competitive fantasy game, there are by far better systems to play then AoS.
Next. Though several of the outspoken player base here on BoLS in general are a more focused competitive market/community of wargaming, have yet to grasp that you don't need points/wounds/whatever else meets your fancy totals to play this game and have loads of fun.
We have to accept that you no longer need points to play a game. That is probably the next hardest thing to accept. because for so long there has been this stigma that you have to have xxxx points in order to really enjoy the game. A "Balance" is pre-built into existence when you have a points system. IS a unit of 15 1 wound models the same points as a 15 wound character? No. Absolutely not, but common sense (which seems to have been lost in folds) tells you that. You don't have to have a book to tell you that. If you do, then look at the weapons guide and see that the one model will make quick work of those 15. I can't figure out why this one point has been so hard to grasp by so many.
Balance
For all the screams and wails and cries that this game is unbalanced, they need to get some tissue, blow their noses, and think before they call out. This game is INCREDIBLY balanced! Why do you say this DBH?! Because YOU get to decide what you want to play against. It is that simple. Period. Unless you're playing TFG. Those people have no business in AoS. This has been stated in articles before, but let's look at how great the balance in this game is.
The Magic Phase is so simple and unless you're taking a named character (Which are overpowered in their own rights) is balanced beyond anything we've seen in a while. Even playing against Daemon players that spawn more Daemons, you simply focus on the Sudden Death feature and run up to X objective and you have a chance of winning before being completely overwhelmed in the late game.
Shooting Phase; yes it IS good, but most shooting is pretty balanced by needing to roll either a 4+ or a 5+ to hit and then usually a 4+ to wound, and most average shooting doesn't do mortal wounds or have rending attached to them, and their close combat effectiveness is weaker than a dedicated melee unit. via saves and bravery, (Unless within the Inspiring Presence bubbles but even still, on average a dedicated melee unit will win against a shooty one.) There is also no overwatch now.
Even with random initiatives (unless you wish to play turn based agreed upon with your opponent) if you're playing a Pick up game that is agreed upon, the random initiative isn't really that big of an issue. Terrible and Amazingly fun things have happened so far from random initiative, and it has been filled with laughs. Yet there is still so much complaining about it.
The Movement phase is still extremely important in this game. Period.
I could go on and on about the Rules and what I've reviewed from the 20+ games I've played already, but ultimately, it boils down to something way easier to put into words. If you have an all close combat oriented army, and your opponent decides to only take shooty stuff, then hey guess what, you can just tell him, "No." One of the biggest parts of AoS that I have loved, so far is the amount of radically different types of games I've played. I've seen played, and everything was AGREED upon. The self balancing by the community (or at least in my area) has been fantastic, and the WAAC players who've looked for every nick and cranny to abuse rules, have already toned it down dramatically because people have outed them already. I've had to pull a couple of guys to the side myself and tell them that if they want to play rules sharking doesn't fly.
The Break-Up
The five gamers that I have talked to extensively about Age of Sigmar have a combined 70 years of gaming experience, and they all seem to agree that for a lot of players, AoS has given certain players that reason they need to "break-up" with GW. Which is fine, some people need that. But of the five guys, (three have been playing for 20+ years each) they are all excited about Age of Sigmar, and have decided to play 8th edition with their plethora of armies whenever the itch takes hold, or they have been checking out Kings of War also. To quote one of them, "20+ years of wargaming I'm not going to Rage Quit just because I didn't get my way! This game looks fun and refreshing, sure it's going to take a while to not want to rank up my units 300 skaven slaves, but I'll deal and we will still have fun."
A lot of the articles I've read have hinted at this, but no one has really out right said it yet. Except for the outspoken comments sections which speaks for itself.
The Future
It is bright sunshine and rainbows. Except for Slaanesh, who ironically loves rainbows...(I'm looking at you noise marines!) So maybe just sunshine, we'll go with that. The Game IS fun, it is SUPER easy to get into, (I've already got 10 new players who've always wanted to get into fantasy, checking out all the new stuff, and bought/split the AoS box set. It is extremely affordable because one battalion, or two boxes and you have all you'll ever need to play, unless you just want to spend the average $800 to start up a new army. If you just want to add units to your or existing new force, oh my gosh you can, and it is only going to cost you about a 5th of what you would normally pay to get into the game!