Aiming for a 1850 list with a ton of psyched dice and very few units that need synapse.

HQ
Deathleaper
Flying Tyrant with 2 twin linked devourers

ELITES
1 Zoanthrope
1 Zoanthrope
1 Maleceptor

TROOPS
5 Genestealers and 1 Broodlord
5 Genestealers and 1 Broodlord
5 Genestealers and 1 Broodlord
5 Genestealers and 1 Broodlord


FAST
1 Hive Crone
1 Hive Crone
4 spore mines

HEAVY
1 Carnifex with heavy Venom Cannon
2 Biovores
1 Tyranocyte

I know that right off the bat, you see Maleceptor and you think 'FLUSH!'. Either you think it's garbage and ignore it or take it out. The army comes with 12 Warp Charge for its Psychic Overload power. Trying to generate the power three times to mitigating having to roll to hit with BS3.

It puts a ton of threats on the board Turn 1 and the opponent has to make choices.

The Death Leaper lowers the leadership of a character (by D3) and then Broodlords, the Tyrant and Maleceptor all try to mess it up with leadership tests.

The Stealers are going to be wiped out from shooting, but at least I tried. Maybe I use them as bullet catchers for the deathleaper.

The Tyranocyte can drop in the Carnifex, Maleceptor or a Zoanthrope.