Wow. So someone can't refute arguments, then just throws up "But you're wrong because I say you are!"
Okay. Thanks for showing that you didn't bother to know what you're talking about.
Not fair, no one knows everything aboot everything. not even you.
As for investors, they're "happy" because GW is screwing over their own employees to make sure there was money for a dividend, and they had a "profit bump" just because there wasn't a one-time expense this year (though if you look at the profit before that expense last year, it was higher than this year).
How they screwing them? Honest question.
All of that, however, isn't really important to me as a gamer. Here's what I see when I look at Games Workshop right now:
1. All Special Games are gone. They used to have a variety of interesting games. Space Marine (Epic), Battlefleet Gothic, Man'O'War, Warmaster, Mordheim, Necromunda, GorkaMorka, Blood Bowl, several board games... all gone.
If it aint selling, it has no place in a company. Less overhead, I can see why they did. Im not saying this is good mind you
2. Warhammer, the game that got them seriously going, is now gone. Replacing it is a game that's entirely different, and feels like watered-down 40K with a slight fantasy wash.
We all know your feelings on this matter
3. Warhammer 40,000 is still going strong, for the most part, though recent trends are giving people ludicrous game bonuses for buying the right combination of models, buying a lot of stuff, or buying directly from Games Workshop, taking a F2P game's P2W strategy and ramping it up to serious levels.
Agree, buying bundles for bonuses is dumb
4. There are no more sales or specials from Games Workshop. Not even a loyalty program like the old Skullz program.
These cost more money than they generate, I can see why its gone
5. No more Citadel Journal catering to gamers.
Don't know what this is, sounds cool tho. Is it just what they do in WD now?
6. The website dropped useful new game content and free uploads of game additions, in favor of being pretty much strictly a store.
Well....it IS a store
7. All interaction with customers has ceased.
Don't blame them here, most aren't worth the breath
8. Notice of upcoming products, even major changes to games, is gone.
This one is odd as FW does it and it helps them. Cant see why ol Gdub won't but at the same time I can as the interwebz affect things more than they should, so that may be their reasoning...lol reasoning at ol gdub..too funny...but I digest
9. White Dwarf has gone from once being a nice sized monthly magazine that had card additions each month along with useful and interesting articles, to being an overpriced weekly sales flyer.
Totally agree, Ive only ever bought one WD...for my sisters rules
10. Bitz/sprue buying direct from Games Workshop is gone.
Prolly got tired of competing with Spikey Bitz :P
11. Grand Tournaments are gone.
Local ones are often cooler/cheaper anyways
12. The Rogue Trader Tournament program is gone.
With Wolf on this one
13. Games Day is gone.
This might come back, who knows
14. The Outrider program is gone.
Whuzzat? Honest question
So hey, maybe they hold steady and make a few pennies per share for people, and continue to make just enough money to continue paying the CEO around half a million a year. But for me, as a gamer, the steps to get them there have involved systematically removing all of their product lines until it was down to two lines, one of which was mismanaged to the point it's now gone, so only one of their original three big games is still around, and the replacement for the other feels like a cheap version of 40K.
Maybe I've just been in the hobby too long, and I still remember Games Workshop as it was. Maybe investors don't care about gamers having interesting games to play, having variety, having programs to promote social play or recruit new players and teach them how to play, paint, etc. I feel like the investors would be fine if the company finally shed 40K as a game, and just reduced its line to the models they felt they could sell without a game, and make profit off of licensing the IP to other companies. And people defend that. They think it's all okay. Less games? Okay. No sales? Okay. Less support for the games? Sure. Lower revenues are fine, because there's still a bit of profit, and as long as profit exists, which can be found by stripping out more and more stores and programs to make up for any drop in sales, then everything's fine, right?
Guess I'm just too old for this hobby. The "proper" GW modeler is someone who doesn't remember when the "Games" part of Games Workshop meant something.