AoS has similar considerations though.
Not being safe in combat, charging not always being the default option. Even Battleshock has changed how games are won - no more hoping to Steadfast your way to victory, the more casualties you suffer, the more run away.
Stuff has changed, that's not the same as losing stuff.
And the whole planning advance thing in X-Wing is easily derailed by my own 'fly it like you stole it' play style. If I have no plan and if I'm honest, no idea what I'm doing, second guessing me becomes really, really hard and more a matter of luck than judgement