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  1. #11

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    Quote Originally Posted by Mr Mystery View Post
    FFS Erik.

    Seriously.

    Just.....FFS.
    Well, you didn't help things off by immediately jumping with inflammatory language. If you want to set that as the tone, then accept the tone that YOU chose.

    It's impossible to note that there could be issues with something and that it's not perfect without being attacked for not declaring it the "best thing ever," made clear by such comments as yours to start it off.

    Seriously, man, you want a civil discussion, maybe don't open with an insulting comment about people who disagree with you.

  2. #12

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    Go back.

    Read my post.

    I described it as 'interesting stuff'.

    That's what we call a neutral statement. It is not an endorsement, glowing or otherwise. It's not a rejection, wholehearted or otherwise. Just a neutral statement, expressing interest.

    Indeed, my critique was purely of the usual gang of idiots honking on about how something is bad without ever having tried it. You know, the sort of people who could be given a solid gold stately home and a bevy of sexual partners of their choice by GW, for free, and still decry it.
    Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks

  3. #13

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    Quote Originally Posted by Al Shut View Post
    And I would most likely try to convince my opponent to skip the part where each player can take at least one scroll.
    Ah crud... missed that one. Ouch. You can do something like select Ghyran with Ogres and knock a lot of incoming damage down to protect your army longer. Or if you're playing against an army that uses magic, you can just take Chamon. Or Ghur to mess with armies of Knights or other armored troops. Luckily (?), Azyr only works for the side with less power, though you might be able to trick the system so you have relatively equal armies but "less power," allowing you to wreck your opponent's army right off the bat (at least a few units).

    - - - Updated - - -

    Quote Originally Posted by Mr Mystery View Post
    Go back.

    Read my post.

    I described it as 'interesting stuff'.

    That's what we call a neutral statement. It is not an endorsement, glowing or otherwise. It's not a rejection, wholehearted or otherwise. Just a neutral statement, expressing interest.

    Indeed, my critique was purely of the usual gang of idiots honking on about how something is bad without ever having tried it. You know, the sort of people who could be given a solid gold stately home and a bevy of sexual partners of their choice by GW, for free, and still decry it.

    Well, my own comments were "neutral." I did say I thought it could be fun and I'm willing to give it a try, but you don't have to play it to see some of the issues with it, or recognize that it's not particularly good for balancing. Optional rules for more random fun? Cool. Balancing? Nope.

    Are you also going to slam the people who claim something is good before they try it? Surely they are also guilty of heinous acts of pre-judgment? You know, the people who you could give them a literal [refuse] sandwich and they'd say it was the tastiest thing ever because it has the GW logo on it? See, that whole thing goes both ways.

  4. #14

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    Not seen anyone commenting in that way?

    I've seen people enjoying their hobby, and preferring to chat about, y'know, stuff they enjoy, rather than find a cosy corner of the Internet to gently piss in the wind with endless complaining.
    Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks

  5. #15

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    Some of us like to say what we enjoy and what we don't enjoy, because we don't always go 100% one way or the other, and discussion is good and healthy, so we don't feel the need to try to silence those who disagree with narrow viewpoints.

    The moment the forum title changes to "Pro Games Workshop Cheerleading Forum," let me know, I'll make sure to only post positive comments, and nothing that's even neutral. Until then, it's fair game for people to have differing opinions. Much like you saying you dislike some X-Wing models is fair enough. I see no problem with you saying "I think the K-Wing looks horrible and is jumping the shark with design," even if that "jumping the shark" feels rather harsh. Hey, it's your opinion, and it's okay for you to dislike something. Kind of wish you'd accept others can dislike things as well.

  6. #16

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    AoS - A simple new set of streamlined rules that only takes a rulebook worth of rules to fix. Just wait...

  7. #17

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    They're optional, so I doubt they're intended to "fix" anything. I suppose you could look at it that way (and the text does seem to suggest that), but it's really just "more of the same" rather than fundamentally changing anything about the game. If you like AoS, you'll probably like these rules. If you don't like AoS, I doubt they'll change your mind.

  8. #18
    Brother-Captain
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    It mentions a wound count which is inconsistent with the model count in the 4 page rules. Strange change of terminology and approach if it's true.

    I wouldn't be surprised if such a thing was official its been obvious for a while they a going to be releasing additional optional rules as things progress, they already have with the first source book.
    Knowledge is knowing a tomato is a fruit
    Wisdom is knowing not to put it in a fruit salad.

  9. #19

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    As an Ogre player, wound count over model count does make a certain amount of sense
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  10. #20

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    Well, it first says that you use the same number of models as your opponent (maximum, anyway), it mentions wounds later to suggest more wounds = more power (which, yes, I suppose is a bit inconsistent with the rulebook basing the sudden death rule on model count).

    The odd thing is that this sort of conflicts with the Sudden Death rule, too, which now seems kind of moot. But hey, it's all optional, so it's up to the players involved which to use.

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